Fixed SDL_RenderClear() if the render driver doesn't implement it.

This commit is contained in:
Sam Lantinga 2011-02-17 02:17:38 -08:00
parent b411d9fc24
commit 30d36c1c80

View file

@ -930,8 +930,6 @@ SDL_RenderDrawRect(SDL_Renderer * renderer, const SDL_Rect * rect)
/* If 'rect' == NULL, then outline the whole surface */
if (!rect) {
SDL_Window *window = renderer->window;
full_rect.x = 0;
full_rect.y = 0;
full_rect.w = renderer->viewport.w;
@ -979,6 +977,18 @@ SDL_RenderDrawRects(SDL_Renderer * renderer,
int
SDL_RenderFillRect(SDL_Renderer * renderer, const SDL_Rect * rect)
{
SDL_Rect full_rect;
CHECK_RENDERER_MAGIC(renderer, -1);
/* If 'rect' == NULL, then outline the whole surface */
if (!rect) {
full_rect.x = 0;
full_rect.y = 0;
full_rect.w = renderer->viewport.w;
full_rect.h = renderer->viewport.h;
rect = &full_rect;
}
return SDL_RenderFillRects(renderer, rect, 1);
}