It's not the last pixel, it's the rightmost pixel, or if they're both the same x coordinate, the bottommost pixel.
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404211
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1 changed files with 10 additions and 2 deletions
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@ -1155,9 +1155,17 @@ GL_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
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data->glVertex2f(0.5f + x2, 0.5f + y2);
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data->glEnd();
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/* For some reason the second endpoint is skipped */
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/* For some reason the rightmost or lowest endpoint is skipped */
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data->glBegin(GL_POINTS);
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data->glVertex2f(0.5f + x2, 0.5f + y2);
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if (x1 > x2) {
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data->glVertex2f(0.5f + x1, 0.5f + y1);
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} else if (x2 > x1) {
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data->glVertex2f(0.5f + x2, 0.5f + y2);
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} else if (y1 > y2) {
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data->glVertex2f(0.5f + x1, 0.5f + y1);
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} else if (y2 > y1) {
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data->glVertex2f(0.5f + x2, 0.5f + y2);
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}
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data->glEnd();
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return 0;
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