It's not the last pixel, it's the rightmost pixel, or if they're both the same x coordinate, the bottommost pixel.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404211
This commit is contained in:
Sam Lantinga 2009-11-21 06:19:34 +00:00
parent 153a88e1ef
commit 3110c4d9fb

View file

@ -1155,9 +1155,17 @@ GL_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
data->glVertex2f(0.5f + x2, 0.5f + y2);
data->glEnd();
/* For some reason the second endpoint is skipped */
/* For some reason the rightmost or lowest endpoint is skipped */
data->glBegin(GL_POINTS);
data->glVertex2f(0.5f + x2, 0.5f + y2);
if (x1 > x2) {
data->glVertex2f(0.5f + x1, 0.5f + y1);
} else if (x2 > x1) {
data->glVertex2f(0.5f + x2, 0.5f + y2);
} else if (y1 > y2) {
data->glVertex2f(0.5f + x1, 0.5f + y1);
} else if (y2 > y1) {
data->glVertex2f(0.5f + x2, 0.5f + y2);
}
data->glEnd();
return 0;