Split off SDL_uikitviewcontroller in its own module
--HG-- extra : rebase_source : 9f436d0751280968fb49307fb522b0d6c72d4409
This commit is contained in:
parent
cfa202c1f5
commit
315893bf28
5 changed files with 190 additions and 123 deletions
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@ -127,6 +127,8 @@
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56EA86FC13E9EC2B002E47EB /* SDL_coreaudio.h in Headers */ = {isa = PBXBuildFile; fileRef = 56EA86FA13E9EC2B002E47EB /* SDL_coreaudio.h */; };
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56ED04E1118A8EE200A56AA6 /* SDL_power.c in Sources */ = {isa = PBXBuildFile; fileRef = 56ED04E0118A8EE200A56AA6 /* SDL_power.c */; };
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56ED04E3118A8EFD00A56AA6 /* SDL_syspower.m in Sources */ = {isa = PBXBuildFile; fileRef = 56ED04E2118A8EFD00A56AA6 /* SDL_syspower.m */; };
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93CB792313FC5E5200BD3E05 /* SDL_uikitviewcontroller.h in Headers */ = {isa = PBXBuildFile; fileRef = 93CB792213FC5E5200BD3E05 /* SDL_uikitviewcontroller.h */; };
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93CB792613FC5F5300BD3E05 /* SDL_uikitviewcontroller.m in Sources */ = {isa = PBXBuildFile; fileRef = 93CB792513FC5F5300BD3E05 /* SDL_uikitviewcontroller.m */; };
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FD24846D0E5655AE0021E198 /* SDL_uikitkeyboard.h in Headers */ = {isa = PBXBuildFile; fileRef = FD24846B0E5655AE0021E198 /* SDL_uikitkeyboard.h */; };
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FD3F495C0DEA5B2100C5B771 /* begin_code.h in Headers */ = {isa = PBXBuildFile; fileRef = FD99B8CC0DD52EB400FB1D6B /* begin_code.h */; settings = {ATTRIBUTES = (Public, ); }; };
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FD3F495D0DEA5B2100C5B771 /* close_code.h in Headers */ = {isa = PBXBuildFile; fileRef = FD99B8CD0DD52EB400FB1D6B /* close_code.h */; settings = {ATTRIBUTES = (Public, ); }; };
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@ -382,6 +384,8 @@
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56EA86FA13E9EC2B002E47EB /* SDL_coreaudio.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SDL_coreaudio.h; path = coreaudio/SDL_coreaudio.h; sourceTree = "<group>"; };
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56ED04E0118A8EE200A56AA6 /* SDL_power.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_power.c; path = ../../src/power/SDL_power.c; sourceTree = SOURCE_ROOT; };
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56ED04E2118A8EFD00A56AA6 /* SDL_syspower.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; name = SDL_syspower.m; path = ../../src/power/uikit/SDL_syspower.m; sourceTree = SOURCE_ROOT; };
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93CB792213FC5E5200BD3E05 /* SDL_uikitviewcontroller.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_uikitviewcontroller.h; sourceTree = "<group>"; };
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93CB792513FC5F5300BD3E05 /* SDL_uikitviewcontroller.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = SDL_uikitviewcontroller.m; sourceTree = "<group>"; };
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FD0BBFEF0E3933DD00D833B1 /* SDL_uikitview.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_uikitview.h; sourceTree = "<group>"; };
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FD24846B0E5655AE0021E198 /* SDL_uikitkeyboard.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_uikitkeyboard.h; sourceTree = "<group>"; };
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FD3F4A700DEA620800C5B771 /* SDL_getenv.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_getenv.c; sourceTree = "<group>"; };
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@ -868,6 +872,8 @@
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FD689F170E26E5D900F90B21 /* SDL_uikitopenglview.m */,
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FD689FCD0E26E9D400F90B21 /* SDL_uikitappdelegate.h */,
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FD689FCC0E26E9D400F90B21 /* SDL_uikitappdelegate.m */,
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93CB792213FC5E5200BD3E05 /* SDL_uikitviewcontroller.h */,
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93CB792513FC5F5300BD3E05 /* SDL_uikitviewcontroller.m */,
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);
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path = uikit;
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sourceTree = "<group>";
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@ -1245,6 +1251,7 @@
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0417A516130C988500578583 /* SDL_keycode.h in Headers */,
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22C905CD13A22646003FE4E4 /* SDL_hints_c.h in Headers */,
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56EA86FC13E9EC2B002E47EB /* SDL_coreaudio.h in Headers */,
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93CB792313FC5E5200BD3E05 /* SDL_uikitviewcontroller.h in Headers */,
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);
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runOnlyForDeploymentPostprocessing = 0;
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};
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@ -1474,6 +1481,7 @@
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0402A85912FE70C600CECEE3 /* SDL_shaders_gles2.c in Sources */,
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04BAC09D1300C1290055DE28 /* SDL_log.c in Sources */,
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56EA86FB13E9EC2B002E47EB /* SDL_coreaudio.c in Sources */,
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93CB792613FC5F5300BD3E05 /* SDL_uikitviewcontroller.m in Sources */,
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);
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runOnlyForDeploymentPostprocessing = 0;
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};
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@ -22,6 +22,7 @@
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#import <UIKit/UIKit.h>
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#include "SDL_stdinc.h"
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#include "SDL_events.h"
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#import "SDL_uikitviewcontroller.h"
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#define IPHONE_TOUCH_EFFICIENT_DANGEROUS
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#define FIXED_MULTITOUCH
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@ -30,16 +31,6 @@
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#define MAX_SIMULTANEOUS_TOUCHES 5
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#endif
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@interface SDL_uikitviewcontroller : UIViewController {
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@private
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SDL_Window *window;
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}
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- (id)initWithSDLWindow:(SDL_Window *)_window;
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- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)orient;
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- (void)loadView;
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- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation;
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@end
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/* *INDENT-OFF* */
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#if SDL_IPHONE_KEYBOARD
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@interface SDL_uikitview : UIView<UITextFieldDelegate> {
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35
src/video/uikit/SDL_uikitviewcontroller.h
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35
src/video/uikit/SDL_uikitviewcontroller.h
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@ -0,0 +1,35 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#import <UIKit/UIKit.h>
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#include "SDL_video.h"
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@interface SDL_uikitviewcontroller : UIViewController {
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@private
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SDL_Window *window;
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}
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- (id)initWithSDLWindow:(SDL_Window *)_window;
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- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)orient;
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- (void)loadView;
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- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation;
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@end
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146
src/video/uikit/SDL_uikitviewcontroller.m
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146
src/video/uikit/SDL_uikitviewcontroller.m
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@ -0,0 +1,146 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#include "SDL_video.h"
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#include "SDL_assert.h"
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#include "SDL_hints.h"
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#include "../SDL_sysvideo.h"
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#include "../../events/SDL_events_c.h"
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#include "SDL_uikitwindow.h"
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#import "SDL_uikitviewcontroller.h"
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@implementation SDL_uikitviewcontroller
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- (id)initWithSDLWindow:(SDL_Window *)_window {
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if ((self = [self init]) == nil) {
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return nil;
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}
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self->window = _window;
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return self;
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}
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- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)orient {
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const char *orientationsCString;
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if ((orientationsCString = SDL_GetHint(SDL_HINT_ORIENTATIONS)) != NULL) {
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BOOL rotate = NO;
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NSString *orientationsNSString = [NSString stringWithCString:orientationsCString
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encoding:NSUTF8StringEncoding];
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NSArray *orientations = [orientationsNSString componentsSeparatedByCharactersInSet:
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[NSCharacterSet characterSetWithCharactersInString:@" "]];
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switch (orient) {
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case UIInterfaceOrientationLandscapeLeft:
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rotate = [orientations containsObject:@"LandscapeLeft"];
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break;
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case UIInterfaceOrientationLandscapeRight:
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rotate = [orientations containsObject:@"LandscapeRight"];
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break;
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case UIInterfaceOrientationPortrait:
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rotate = [orientations containsObject:@"Portrait"];
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break;
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case UIInterfaceOrientationPortraitUpsideDown:
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rotate = [orientations containsObject:@"PortraitUpsideDown"];
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break;
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default: break;
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}
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return rotate;
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}
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if (self->window->flags & SDL_WINDOW_RESIZABLE) {
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return YES; // any orientation is okay.
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}
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// If not resizable, allow device to orient to other matching sizes
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// (that is, let the user turn the device upside down...same screen
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// dimensions, but it lets the user place the device where it's most
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// comfortable in relation to its physical buttons, headphone jack, etc).
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switch (orient) {
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case UIInterfaceOrientationLandscapeLeft:
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case UIInterfaceOrientationLandscapeRight:
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return (self->window->w >= self->window->h);
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case UIInterfaceOrientationPortrait:
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case UIInterfaceOrientationPortraitUpsideDown:
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return (self->window->h >= self->window->w);
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default: break;
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}
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return NO; // Nothing else is acceptable.
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}
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- (void)loadView {
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// do nothing.
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}
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// Send a resized event when the orientation changes.
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- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation {
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if ((self->window->flags & SDL_WINDOW_RESIZABLE) == 0) {
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return; // don't care, we're just flipping over in this case.
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}
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const UIInterfaceOrientation toInterfaceOrientation = [self interfaceOrientation];
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SDL_WindowData *data = self->window->driverdata;
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UIWindow *uiwindow = data->uiwindow;
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UIScreen *uiscreen = [uiwindow screen];
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const int noborder = self->window->flags & SDL_WINDOW_BORDERLESS;
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CGRect frame = noborder ? [uiscreen bounds] : [uiscreen applicationFrame];
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const CGSize size = frame.size;
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int w, h;
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switch (toInterfaceOrientation) {
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case UIInterfaceOrientationPortrait:
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case UIInterfaceOrientationPortraitUpsideDown:
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w = (size.width < size.height) ? size.width : size.height;
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h = (size.width > size.height) ? size.width : size.height;
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break;
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case UIInterfaceOrientationLandscapeLeft:
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case UIInterfaceOrientationLandscapeRight:
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w = (size.width > size.height) ? size.width : size.height;
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h = (size.width < size.height) ? size.width : size.height;
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break;
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default:
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SDL_assert(0 && "Unexpected interface orientation!");
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return;
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}
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frame.size.width = w;
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frame.size.height = h;
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frame.origin.x = 0;
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frame.origin.y = 0;
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[uiwindow setFrame:frame];
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[data->view updateFrame];
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SDL_SendWindowEvent(self->window, SDL_WINDOWEVENT_RESIZED, w, h);
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}
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@end
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@ -38,119 +38,6 @@
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#include <Foundation/Foundation.h>
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@implementation SDL_uikitviewcontroller
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- (id)initWithSDLWindow:(SDL_Window *)_window {
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if ((self = [self init]) == nil) {
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return nil;
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}
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self->window = _window;
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return self;
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}
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- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)orient {
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const char *orientationsCString;
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if ((orientationsCString = SDL_GetHint(SDL_HINT_ORIENTATIONS)) != NULL) {
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BOOL rotate = NO;
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NSString *orientationsNSString = [NSString stringWithCString:orientationsCString
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encoding:NSUTF8StringEncoding];
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NSArray *orientations = [orientationsNSString componentsSeparatedByCharactersInSet:
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[NSCharacterSet characterSetWithCharactersInString:@" "]];
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switch (orient) {
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case UIInterfaceOrientationLandscapeLeft:
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rotate = [orientations containsObject:@"LandscapeLeft"];
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break;
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case UIInterfaceOrientationLandscapeRight:
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rotate = [orientations containsObject:@"LandscapeRight"];
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break;
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case UIInterfaceOrientationPortrait:
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rotate = [orientations containsObject:@"Portrait"];
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break;
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case UIInterfaceOrientationPortraitUpsideDown:
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rotate = [orientations containsObject:@"PortraitUpsideDown"];
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break;
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default: break;
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}
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return rotate;
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}
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if (self->window->flags & SDL_WINDOW_RESIZABLE) {
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return YES; // any orientation is okay.
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}
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// If not resizable, allow device to orient to other matching sizes
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// (that is, let the user turn the device upside down...same screen
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// dimensions, but it lets the user place the device where it's most
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// comfortable in relation to its physical buttons, headphone jack, etc).
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switch (orient) {
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case UIInterfaceOrientationLandscapeLeft:
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case UIInterfaceOrientationLandscapeRight:
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return (self->window->w >= self->window->h);
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case UIInterfaceOrientationPortrait:
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case UIInterfaceOrientationPortraitUpsideDown:
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return (self->window->h >= self->window->w);
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default: break;
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}
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return NO; // Nothing else is acceptable.
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}
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- (void)loadView {
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// do nothing.
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}
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// Send a resized event when the orientation changes.
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- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation {
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if ((self->window->flags & SDL_WINDOW_RESIZABLE) == 0) {
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return; // don't care, we're just flipping over in this case.
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}
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const UIInterfaceOrientation toInterfaceOrientation = [self interfaceOrientation];
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SDL_WindowData *data = self->window->driverdata;
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UIWindow *uiwindow = data->uiwindow;
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UIScreen *uiscreen = [uiwindow screen];
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const int noborder = self->window->flags & SDL_WINDOW_BORDERLESS;
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CGRect frame = noborder ? [uiscreen bounds] : [uiscreen applicationFrame];
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const CGSize size = frame.size;
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int w, h;
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switch (toInterfaceOrientation) {
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case UIInterfaceOrientationPortrait:
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case UIInterfaceOrientationPortraitUpsideDown:
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w = (size.width < size.height) ? size.width : size.height;
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h = (size.width > size.height) ? size.width : size.height;
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break;
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case UIInterfaceOrientationLandscapeLeft:
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case UIInterfaceOrientationLandscapeRight:
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w = (size.width > size.height) ? size.width : size.height;
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h = (size.width < size.height) ? size.width : size.height;
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break;
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default:
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SDL_assert(0 && "Unexpected interface orientation!");
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return;
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}
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frame.size.width = w;
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frame.size.height = h;
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frame.origin.x = 0;
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frame.origin.y = 0;
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[uiwindow setFrame:frame];
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[data->view updateFrame];
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SDL_SendWindowEvent(self->window, SDL_WINDOWEVENT_RESIZED, w, h);
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}
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@end
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