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//
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// MyController.h
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// SDL Custom Cocoa App
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//
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// Created by Darrell Walisser on Fri Jul 18 2003.
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// Copyright (c) 2003 __MyCompanyName__. All rights reserved.
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//
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#import <Cocoa/Cocoa.h>
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#import "SDL.h"
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extern id gController; // instance of this class from nib
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// Declare SDL_QuartzWindowDelegate (defined in SDL.framework)
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@interface SDL_QuartzWindowDelegate : NSObject
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@end
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@interface MyController : NSObject
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{
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// Interface Builder Outlets
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IBOutlet id _framesPerSecond;
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IBOutlet id _numSprites;
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IBOutlet id _window;
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IBOutlet id _view;
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// Private instance variables
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int _nSprites;
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int _max_speed;
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int _doFlip;
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Uint8* _mem;
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SDL_Surface* _screen;
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SDL_Surface* _sprite;
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SDL_Rect* _sprite_rects;
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SDL_Rect* _positions;
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SDL_Rect* _velocities;
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int _sprites_visible;
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Uint16 _sprite_w, _sprite_h;
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int _mouse_x, _mouse_y;
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}
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// Interface Builder Actions
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- (IBAction)changeNumberOfSprites:(id)sender;
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- (IBAction)selectUpdateMode:(id)sender;
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@end
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