Making the API simpler, removed the writepixels interface
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@ -526,26 +526,6 @@ extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
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Uint32 format,
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void *pixels, int pitch);
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/**
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* \brief Write pixels to the current rendering target.
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*
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* \param rect A pointer to the rectangle to write, or NULL for the entire
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* render target.
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* \param format The format of the pixel data, or 0 to use the format
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* of the rendering target
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* \param pixels A pointer to the pixel data to write.
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* \param pitch The pitch of the pixels parameter.
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*
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* \return 0 on success, or -1 if pixel writing is not supported.
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*
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* \warning This is a very slow operation, and should not be used frequently.
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*/
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extern DECLSPEC int SDLCALL SDL_RenderWritePixels(SDL_Renderer * renderer,
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const SDL_Rect * rect,
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Uint32 format,
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const void *pixels,
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int pitch);
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/**
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* \brief Update the screen with rendering performed.
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*/
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