Making the API simpler, removed the writepixels interface

This commit is contained in:
Sam Lantinga 2011-02-03 00:22:18 -08:00
parent d2b54f7d24
commit 31b3ad2414
6 changed files with 0 additions and 146 deletions

View file

@ -115,8 +115,6 @@ static int D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect);
static int D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 format, void * pixels, int pitch);
static int D3D_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 format, const void * pixels, int pitch);
static void D3D_RenderPresent(SDL_Renderer * renderer);
static void D3D_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
@ -325,7 +323,6 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->RenderFillRects = D3D_RenderFillRects;
renderer->RenderCopy = D3D_RenderCopy;
renderer->RenderReadPixels = D3D_RenderReadPixels;
renderer->RenderWritePixels = D3D_RenderWritePixels;
renderer->RenderPresent = D3D_RenderPresent;
renderer->DestroyTexture = D3D_DestroyTexture;
renderer->DestroyRenderer = D3D_DestroyRenderer;
@ -1021,15 +1018,6 @@ D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
return 0;
}
static int
D3D_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 format, const void * pixels, int pitch)
{
/* Work in progress */
SDL_Unsupported();
return -1;
}
static void
D3D_RenderPresent(SDL_Renderer * renderer)
{