From 320c59b38715bbc241781f05e0369ad1ff335e3d Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Thu, 19 Jan 2012 20:25:09 -0500 Subject: [PATCH] Fix for building with Visual Studio --- src/render/direct3d/SDL_render_d3d.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/render/direct3d/SDL_render_d3d.c b/src/render/direct3d/SDL_render_d3d.c index 11ce494d5..01f78fbb4 100755 --- a/src/render/direct3d/SDL_render_d3d.c +++ b/src/render/direct3d/SDL_render_d3d.c @@ -573,6 +573,7 @@ D3D_SetTargetTexture(SDL_Renderer * renderer, SDL_Texture * texture) { D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata; D3D_TextureData *texturedata; + D3DMATRIX matrix; HRESULT result; if (!renderer) return -1; @@ -590,7 +591,6 @@ D3D_SetTargetTexture(SDL_Renderer * renderer, SDL_Texture * texture) } /* Prepare an identity world and view matrix */ - D3DMATRIX matrix; matrix.m[0][0] = 1.0f; matrix.m[0][1] = 0.0f; matrix.m[0][2] = 0.0f;