Updated blend semantics so blending uses the following formula:
dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) dstA = srcA + (dstA * (1-srcA)) This allows proper compositing semantics without requiring premultiplied alpha. Needs full unit test coverage and bug fixes!
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17 changed files with 362 additions and 1001 deletions
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@ -39,10 +39,17 @@ extern "C" {
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*/
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typedef enum
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{
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SDL_BLENDMODE_NONE = 0x00000000, /**< No blending */
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SDL_BLENDMODE_BLEND = 0x00000001, /**< dst = (src * A) + (dst * (1-A)) */
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SDL_BLENDMODE_ADD = 0x00000002, /**< dst = (src * A) + dst */
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SDL_BLENDMODE_MOD = 0x00000004 /**< dst = src * dst */
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SDL_BLENDMODE_NONE = 0x00000000, /**< no blending
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dstRGBA = srcRGBA */
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SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending
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dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
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dstA = srcA + (dstA * (1-srcA)) */
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SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending
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dstRGB = (srcRGB * srcA) + dstRGB
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dstA = dstA */
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SDL_BLENDMODE_MOD = 0x00000004 /**< color modulate
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dstRGB = srcRGB * dstRGB
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dstA = dstA */
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} SDL_BlendMode;
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/* Ends C function definitions when using C++ */
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