Updated blend semantics so blending uses the following formula:
dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) dstA = srcA + (dstA * (1-srcA)) This allows proper compositing semantics without requiring premultiplied alpha. Needs full unit test coverage and bug fixes!
This commit is contained in:
parent
a99edf3519
commit
32188834b5
17 changed files with 362 additions and 1001 deletions
|
@ -121,6 +121,7 @@ typedef struct
|
|||
|
||||
SDL_bool useDrawTexture;
|
||||
SDL_bool GL_OES_draw_texture_supported;
|
||||
SDL_bool GL_OES_blend_func_separate_supported;
|
||||
} GLES_RenderData;
|
||||
|
||||
typedef struct
|
||||
|
@ -376,6 +377,10 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
}
|
||||
data->framebuffers = NULL;
|
||||
|
||||
if (SDL_GL_ExtensionSupported("GL_OES_blend_func_separate")) {
|
||||
data->GL_OES_blend_func_separate_supported = SDL_TRUE;
|
||||
}
|
||||
|
||||
/* Set up parameters for rendering */
|
||||
GLES_ResetState(renderer);
|
||||
|
||||
|
@ -680,17 +685,29 @@ GLES_SetBlendMode(GLES_RenderData * data, int blendMode)
|
|||
case SDL_BLENDMODE_BLEND:
|
||||
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
data->glEnable(GL_BLEND);
|
||||
data->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
if (data->GL_OES_blend_func_separate_supported) {
|
||||
data->glBlendFuncSeparateOES(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
} else {
|
||||
data->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
}
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
data->glEnable(GL_BLEND);
|
||||
data->glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||
if (data->GL_OES_blend_func_separate_supported) {
|
||||
data->glBlendFuncSeparateOES(GL_SRC_ALPHA, GL_ONE, GL_ZERO, GL_ONE);
|
||||
} else {
|
||||
data->glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||
}
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
data->glEnable(GL_BLEND);
|
||||
data->glBlendFunc(GL_ZERO, GL_SRC_COLOR);
|
||||
if (data->GL_OES_blend_func_separate_supported) {
|
||||
data->glBlendFuncSeparateOES(GL_ZERO, GL_SRC_COLOR, GL_ZERO, GL_ONE);
|
||||
} else {
|
||||
data->glBlendFunc(GL_ZERO, GL_SRC_COLOR);
|
||||
}
|
||||
break;
|
||||
}
|
||||
data->current.blendMode = blendMode;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue