Updated blend semantics so blending uses the following formula:
dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) dstA = srcA + (dstA * (1-srcA)) This allows proper compositing semantics without requiring premultiplied alpha. Needs full unit test coverage and bug fixes!
This commit is contained in:
parent
a99edf3519
commit
32188834b5
17 changed files with 362 additions and 1001 deletions
|
@ -994,15 +994,15 @@ GLES2_SetBlendMode(GLES2_DriverContext *rdata, int blendMode)
|
|||
break;
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
rdata->glEnable(GL_BLEND);
|
||||
rdata->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
rdata->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
rdata->glEnable(GL_BLEND);
|
||||
rdata->glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||
rdata->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE, GL_ZERO, GL_ONE);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
rdata->glEnable(GL_BLEND);
|
||||
rdata->glBlendFunc(GL_ZERO, GL_SRC_COLOR);
|
||||
rdata->glBlendFuncSeparate(GL_ZERO, GL_SRC_COLOR, GL_ZERO, GL_ONE);
|
||||
break;
|
||||
}
|
||||
rdata->current.blendMode = blendMode;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue