Updated blend semantics so blending uses the following formula:
dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) dstA = srcA + (dstA * (1-srcA)) This allows proper compositing semantics without requiring premultiplied alpha. Needs full unit test coverage and bug fixes!
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17 changed files with 362 additions and 1001 deletions
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@ -82,7 +82,7 @@ sub open_file {
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/* DO NOT EDIT! This file is generated by sdlgenblit.pl */
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2013 Sam Lantinga <slouken\@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -241,6 +241,7 @@ __EOF__
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${d}R = ${s}R + ((255 - ${s}A) * ${d}R) / 255;
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${d}G = ${s}G + ((255 - ${s}A) * ${d}G) / 255;
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${d}B = ${s}B + ((255 - ${s}A) * ${d}B) / 255;
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${d}A = ${s}A + ((255 - ${s}A) * ${d}A) / 255;
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break;
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case SDL_COPY_ADD:
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${d}R = ${s}R + ${d}R; if (${d}R > 255) ${d}R = 255;
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