Added testgamecontroller to the Visual Studio 2012 solution.
This commit is contained in:
parent
8cf62ac298
commit
324a14d847
2 changed files with 247 additions and 0 deletions
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@ -82,6 +82,13 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testscale", "tests\testscal
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendertarget", "tests\testrendertarget\testrendertarget_VS2012.vcxproj", "{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamecontroller", "tests\testgamecontroller\testgamecontroller_VS2012.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08336}"
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ProjectSection(ProjectDependencies) = postProject
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{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
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{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
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{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
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EndProjectSection
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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@ -208,6 +215,14 @@ Global
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{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Release|Win32.Build.0 = Release|Win32
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{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Release|x64.ActiveCfg = Release|x64
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{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Release|x64.Build.0 = Release|x64
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{55812185-D13C-4022-9C81-32E0F4A08336}.Debug|Win32.ActiveCfg = Debug|Win32
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{55812185-D13C-4022-9C81-32E0F4A08336}.Debug|Win32.Build.0 = Debug|Win32
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{55812185-D13C-4022-9C81-32E0F4A08336}.Debug|x64.ActiveCfg = Debug|x64
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{55812185-D13C-4022-9C81-32E0F4A08336}.Debug|x64.Build.0 = Debug|x64
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{55812185-D13C-4022-9C81-32E0F4A08336}.Release|Win32.ActiveCfg = Release|Win32
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{55812185-D13C-4022-9C81-32E0F4A08336}.Release|Win32.Build.0 = Release|Win32
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{55812185-D13C-4022-9C81-32E0F4A08336}.Release|x64.ActiveCfg = Release|x64
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{55812185-D13C-4022-9C81-32E0F4A08336}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -226,5 +241,6 @@ Global
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{2271060E-98B4-4596-8172-A041E4B2EC7A} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
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{E7A6C41C-E059-4C9C-8CCC-73586A540B62} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
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{43A06713-A52D-4008-AD7E-A69DF3FCFFA8} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
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{55812185-D13C-4022-9C81-32E0F4A08336} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
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EndGlobalSection
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EndGlobal
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@ -0,0 +1,231 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectName>testgamecontroller</ProjectName>
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<RootNamespace>testgamecontroller</RootNamespace>
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<ProjectGuid>{55812185-D13C-4022-9C81-32E0F4A08336}</ProjectGuid>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseOfMfc>false</UseOfMfc>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseOfMfc>false</UseOfMfc>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseOfMfc>false</UseOfMfc>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseOfMfc>false</UseOfMfc>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Midl>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TargetEnvironment>Win32</TargetEnvironment>
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</Midl>
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<ClCompile>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<CompileAs>Default</CompileAs>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<SubSystem>Windows</SubSystem>
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</Link>
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<PostBuildEvent>
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<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
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</PostBuildEvent>
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<PostBuildEvent>
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<Message>Copy SDL</Message>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Midl>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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</Midl>
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<ClCompile>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<CompileAs>Default</CompileAs>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<SubSystem>Windows</SubSystem>
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</Link>
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<PostBuildEvent>
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<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
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</PostBuildEvent>
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<PostBuildEvent>
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<Message>Copy SDL</Message>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Midl>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TargetEnvironment>Win32</TargetEnvironment>
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</Midl>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<CompileAs>Default</CompileAs>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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</Link>
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<PostBuildEvent>
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<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
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</PostBuildEvent>
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<PostBuildEvent>
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<Message>Copy SDL</Message>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Midl>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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</Midl>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<CompileAs>Default</CompileAs>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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</Link>
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<PostBuildEvent>
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<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
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</PostBuildEvent>
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<PostBuildEvent>
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<Message>Copy SDL</Message>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<Library Include="..\..\SDL\$(Platform)\$(Configuration)\SDL2.lib" />
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<Library Include="..\..\SDLmain\$(Platform)\$(Configuration)\SDL2main.lib" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\test\testgamecontroller.c" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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