Fixed Direct3D rendering
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403244
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2 changed files with 50 additions and 4 deletions
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@ -27,6 +27,14 @@
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/* Direct3D renderer implementation */
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#if 1 /* This takes more memory but you won't lose your texture data */
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#define D3DPOOL_SDL D3DPOOL_MANAGED
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#define SDL_MEMORY_POOL_MANAGED
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#else
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#define D3DPOOL_SDL D3DPOOL_DEFAULT
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#define SDL_MEMORY_POOL_DEFAULT
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#endif
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static SDL_Renderer *D3D_CreateRenderer(SDL_Window * window, Uint32 flags);
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static int D3D_DisplayModeChanged(SDL_Renderer * renderer);
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static int D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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@ -473,7 +481,7 @@ D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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IDirect3DDevice9_CreateTexture(renderdata->device, texture->w,
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texture->h, 1, 0,
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PixelFormatToD3DFMT(texture->format),
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D3DPOOL_MANAGED, &data->texture, NULL);
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D3DPOOL_SDL, &data->texture, NULL);
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if (FAILED(result)) {
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D3D_SetError("CreateTexture()", result);
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return -1;
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@ -547,6 +555,7 @@ D3D_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
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return 0;
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}
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#ifdef SDL_MEMORY_POOL_DEFAULT
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static int
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D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels, int pitch)
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@ -605,6 +614,43 @@ D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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}
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return 0;
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}
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#else
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static int
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D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels, int pitch)
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{
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D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
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D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata;
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RECT d3drect;
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D3DLOCKED_RECT locked;
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const Uint8 *src;
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Uint8 *dst;
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int row, length;
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HRESULT result;
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d3drect.left = rect->x;
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d3drect.right = rect->x + rect->w;
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d3drect.top = rect->y;
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d3drect.bottom = rect->y + rect->h;
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result = IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, 0);
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if (FAILED(result)) {
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D3D_SetError("LockRect()", result);
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return -1;
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}
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src = pixels;
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dst = locked.pBits;
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length = rect->w * SDL_BYTESPERPIXEL(texture->format);
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for (row = 0; row < rect->h; ++row) {
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SDL_memcpy(dst, src, length);
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src += pitch;
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dst += locked.Pitch;
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}
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IDirect3DTexture9_UnlockRect(data->texture, 0);
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return 0;
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}
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#endif // SDL_MEMORY_POOL_DEFAULT
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static int
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D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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