Fixed Direct3D rendering
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403244
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4123b08dad
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2 changed files with 50 additions and 4 deletions
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@ -83,7 +83,7 @@ MoveSprites(SDL_WindowID window, SDL_TextureID sprite)
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{
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int i, n;
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int window_w, window_h;
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SDL_Rect area, *position, *velocity;
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SDL_Rect *position, *velocity;
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SDL_SelectRenderer(window);
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@ -291,8 +291,8 @@ main(int argc, char *argv[])
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/* Print out some timing information */
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now = SDL_GetTicks();
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if (now > then) {
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printf("%2.2f frames per second\n",
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((double) frames * 1000) / (now - then));
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double fps = ((double) frames * 1000) / (now - then);
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printf("%2.2f frames per second\n", fps);
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}
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quit(0);
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}
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