Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
Plus, this lets me start implementing cursor support.
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d12afdaedb
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36 changed files with 514 additions and 2986 deletions
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@ -24,6 +24,22 @@
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* \file SDL_mouse.h
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*
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* Include file for SDL mouse event handling.
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*
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* Please note that this ONLY discusses "mice" with the notion of the
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* desktop GUI. You (usually) have one system cursor, and the OS hides
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* the hardware details from you. If you plug in 10 mice, all ten move that
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* one cursor. For many applications and games, this is perfect, and this
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* API has served hundreds of SDL programs well since its birth.
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*
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* It's not the whole picture, though. If you want more lowlevel control,
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* SDL offers a different API, that gives you visibility into each input
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* device, multi-touch interfaces, etc.
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*
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* Those two APIs are incompatible, and you usually should not use both
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* at the same time. But for legacy purposes, this API refers to a "mouse"
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* when it actually means the system pointer and not a physical mouse.
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*
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* The other API is in SDL_input.h
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*/
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#ifndef _SDL_mouse_h
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@ -43,68 +59,16 @@ extern "C" {
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typedef struct SDL_Cursor SDL_Cursor; /* Implementation dependent */
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/* Function prototypes */
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/**
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* \brief Get the number of mouse input devices available.
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*
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* \sa SDL_SelectMouse()
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* \brief Get the window which currently has mouse focus.
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*/
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extern DECLSPEC int SDLCALL SDL_GetNumMice(void);
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extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void);
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/**
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* \brief Gets the name of a mouse with the given index.
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*
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* \param index is the index of the mouse, which name is to be returned.
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*
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* \return the name of the mouse with the specified index
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*/
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extern DECLSPEC char *SDLCALL SDL_GetMouseName(int index);
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/**
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* \brief Set the index of the currently selected mouse.
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*
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* \return The index of the previously selected mouse.
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*
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* \note You can query the currently selected mouse by passing an index of -1.
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*
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* \sa SDL_GetNumMice()
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*/
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extern DECLSPEC int SDLCALL SDL_SelectMouse(int index);
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/**
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* \brief Get the window which currently has focus for the specified mouse.
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*/
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extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocusWindow(int index);
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/**
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* \brief Set relative mouse mode for the specified mouse.
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*
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* \param enabled Whether or not to enable relative mode
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*
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* \return 0 on success, or -1 if relative mode is not supported.
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*
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* While the mouse is in relative mode, the cursor is hidden, and the
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* driver will try to report continuous motion in the current window.
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* Only relative motion events will be delivered, the mouse position
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* will not change.
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*
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* \note This function will flush any pending mouse motion.
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*
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* \sa SDL_GetRelativeMouseMode()
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*/
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extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(int index,
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SDL_bool enabled);
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/**
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* \brief Query whether relative mouse mode is enabled for the specified mouse.
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*
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* \sa SDL_SetRelativeMouseMode()
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(int index);
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/**
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* \brief Retrieve the current state of the specified mouse.
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* \brief Retrieve the current state of the mouse.
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*
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* The current button state is returned as a button bitmask, which can
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* be tested using the SDL_BUTTON(X) macros, and x and y are set to the
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@ -114,17 +78,16 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(int index);
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extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y);
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/**
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* \brief Retrieve the state of the specified mouse.
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* \brief Retrieve the relative state of the mouse.
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*
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* The current button state is returned as a button bitmask, which can
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* be tested using the SDL_BUTTON(X) macros, and x and y are set to the
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* mouse deltas since the last call to SDL_GetRelativeMouseState().
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*/
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extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int index, int *x,
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int *y);
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extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
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/**
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* \brief Moves the currently selected mouse to the given position within the window.
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* \brief Moves the mouse to the given position within the window.
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*
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* \param window The window to move the mouse into, or NULL for the current mouse focus
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* \param x The x coordinate within the window
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@ -136,8 +99,33 @@ extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
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int x, int y);
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/**
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* \brief Create a cursor for the currently selected mouse, using the
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* specified bitmap data and mask (in MSB format).
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* \brief Set relative mouse mode.
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*
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* \param enabled Whether or not to enable relative mode
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*
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* \return 0 on success, or -1 if relative mode is not supported.
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*
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* While the mouse is in relative mode, the cursor is hidden, and the
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* driver will try to report continuous motion in the current window.
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* Only relative motion events will be delivered, the mouse position
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* will not change.
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*
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* \note This function will flush any pending mouse motion.
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*
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* \sa SDL_GetRelativeMouseMode()
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*/
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extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
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/**
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* \brief Query whether relative mouse mode is enabled.
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*
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* \sa SDL_SetRelativeMouseMode()
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void);
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/**
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* \brief Create a cursor, using the specified bitmap data and
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* mask (in MSB format).
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*
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* The cursor width must be a multiple of 8 bits.
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*
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@ -148,7 +136,7 @@ extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
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* <tr><td> 1 </td><td> 1 </td><td> Black </td></tr>
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* <tr><td> 0 </td><td> 0 </td><td> Transparent </td></tr>
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* <tr><td> 1 </td><td> 0 </td><td> Inverted color if possible, black
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if not. </td></tr>
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* if not. </td></tr>
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* </table>
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*
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* \sa SDL_FreeCursor()
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@ -159,14 +147,12 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data,
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int hot_y);
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/**
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* \brief Set the active cursor for the currently selected mouse.
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*
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* \note The cursor must have been created for the selected mouse.
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* \brief Set the active cursor.
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*/
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extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor);
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/**
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* \brief Return the active cursor for the currently selected mouse.
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* \brief Return the active cursor.
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*/
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extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void);
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@ -178,8 +164,7 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void);
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extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor);
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/**
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* \brief Toggle whether or not the cursor is shown for the currently selected
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* mouse.
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* \brief Toggle whether or not the cursor is shown.
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*
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* \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current
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* state.
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@ -188,38 +173,6 @@ extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor);
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*/
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extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
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/**
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* \brief Gets the number of cursors a pointing device supports.
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*
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* Useful for tablet users. Useful only under Windows.
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*
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* \param index is the index of the pointing device, which number of cursors we
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* want to receive.
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*
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* \return the number of cursors supported by the pointing device. On Windows
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* if a device is a tablet it returns a number >=1. Normal mice always
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* return 1.
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*
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* On Linux every device reports one cursor.
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*/
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extern DECLSPEC int SDLCALL SDL_GetCursorsNumber(int index);
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/**
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* \brief Returns the index of the current cursor used by a specific pointing
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* device.
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*
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* Useful only under Windows.
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*
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* \param index is the index of the pointing device, which cursor index we want
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* to receive.
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*
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* \return the index of the cursor currently used by a specific pointing
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* device. Always 0 under Linux. On Windows if the device isn't a
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* tablet it returns 0. If the device is the tablet it returns the
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* cursor index. 0 - stylus, 1 - eraser, 2 - cursor.
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*/
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extern DECLSPEC int SDLCALL SDL_GetCurrentCursor(int index);
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/**
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* Used as a mask when testing buttons in buttonstate.
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* - Button 1: Left mouse button
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