Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
Plus, this lets me start implementing cursor support.
This commit is contained in:
parent
d12afdaedb
commit
338f95eb06
36 changed files with 514 additions and 2986 deletions
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@ -29,9 +29,44 @@
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#include "../video/SDL_sysvideo.h"
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static int SDL_num_mice = 0;
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static int SDL_current_mouse = -1;
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static SDL_Mouse **SDL_mice = NULL;
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/* Global mouse information */
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typedef struct SDL_Mouse SDL_Mouse;
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struct SDL_Mouse
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{
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/* Create a cursor from a surface */
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SDL_Cursor *(*CreateCursor) (SDL_Surface * surface, int hot_x, int hot_y);
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/* Show the specified cursor, or hide if cursor is NULL */
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int (*ShowCursor) (SDL_Cursor * cursor);
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/* This is called when a mouse motion event occurs */
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void (*MoveCursor) (SDL_Cursor * cursor);
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/* Free a window manager cursor */
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void (*FreeCursor) (SDL_Cursor * cursor);
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/* Warp the mouse to (x,y) */
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void (*WarpMouse) (SDL_Mouse * mouse, SDL_Window * window, int x, int y);
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/* Data common to all mice */
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SDL_Window *focus;
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int x;
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int y;
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int xdelta;
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int ydelta;
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int last_x, last_y; /* the last reported x and y coordinates */
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Uint8 buttonstate;
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SDL_bool relative_mode;
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SDL_Cursor *cursors;
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SDL_Cursor *def_cursor;
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SDL_Cursor *cur_cursor;
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SDL_bool cursor_shown;
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};
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static SDL_Mouse SDL_mouse;
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/* Public functions */
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@ -41,370 +76,50 @@ SDL_MouseInit(void)
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return (0);
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}
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SDL_Mouse *
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SDL_GetMouse(int index)
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{
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if (index < 0 || index >= SDL_num_mice) {
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return NULL;
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}
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return SDL_mice[index];
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}
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static int
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SDL_GetMouseIndexId(int id)
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{
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int index;
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SDL_Mouse *mouse;
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for (index = 0; index < SDL_num_mice; ++index) {
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mouse = SDL_GetMouse(index);
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if (mouse->id == id) {
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return index;
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}
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}
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return -1;
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}
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int
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SDL_AddMouse(const SDL_Mouse * mouse, char *name, int pressure_max,
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int pressure_min, int ends)
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{
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SDL_Mouse **mice;
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int selected_mouse;
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int index;
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size_t length;
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if (SDL_GetMouseIndexId(mouse->id) != -1) {
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SDL_SetError("Mouse ID already in use");
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}
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/* Add the mouse to the list of mice */
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mice = (SDL_Mouse **) SDL_realloc(SDL_mice,
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(SDL_num_mice + 1) * sizeof(*mice));
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if (!mice) {
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SDL_OutOfMemory();
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return -1;
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}
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SDL_mice = mice;
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index = SDL_num_mice++;
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SDL_mice[index] = (SDL_Mouse *) SDL_malloc(sizeof(*SDL_mice[index]));
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if (!SDL_mice[index]) {
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SDL_OutOfMemory();
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return -1;
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}
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*SDL_mice[index] = *mouse;
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/* we're setting the mouse properties */
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length = 0;
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length = SDL_strlen(name);
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SDL_mice[index]->focus = 0;
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SDL_mice[index]->name = SDL_malloc((length + 2) * sizeof(char));
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SDL_strlcpy(SDL_mice[index]->name, name, length + 1);
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SDL_mice[index]->pressure_max = pressure_max;
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SDL_mice[index]->pressure_min = pressure_min;
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SDL_mice[index]->cursor_shown = SDL_TRUE;
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selected_mouse = SDL_SelectMouse(index);
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SDL_mice[index]->cur_cursor = NULL;
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SDL_mice[index]->def_cursor =
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SDL_CreateCursor(default_cdata, default_cmask, DEFAULT_CWIDTH,
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DEFAULT_CHEIGHT, DEFAULT_CHOTX, DEFAULT_CHOTY);
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SDL_SetCursor(SDL_mice[index]->def_cursor);
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/* we're assuming that all mice are in the computer sensing zone */
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SDL_mice[index]->proximity = SDL_TRUE;
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/* we're assuming that all mice are working in the absolute position mode
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thanx to that, the users that don't want to use many mice don't have to
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worry about anything */
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SDL_mice[index]->relative_mode = SDL_FALSE;
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SDL_mice[index]->current_end = 0;
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SDL_mice[index]->total_ends = ends;
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SDL_SelectMouse(selected_mouse);
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return index;
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}
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void
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SDL_DelMouse(int index)
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SDL_ResetMouse(void)
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{
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SDL_Mouse *mouse = SDL_GetMouse(index);
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if (!mouse) {
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return;
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}
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mouse->def_cursor = NULL;
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SDL_free(mouse->name);
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while (mouse->cursors) {
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SDL_FreeCursor(mouse->cursors);
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}
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if (mouse->FreeMouse) {
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mouse->FreeMouse(mouse);
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}
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SDL_free(mouse);
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SDL_mice[index] = NULL;
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}
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void
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SDL_ResetMouse(int index)
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{
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SDL_Mouse *mouse = SDL_GetMouse(index);
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if (!mouse) {
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return;
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}
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/* FIXME */
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}
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void
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SDL_MouseQuit(void)
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{
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int i;
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for (i = 0; i < SDL_num_mice; ++i) {
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SDL_DelMouse(i);
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}
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SDL_num_mice = 0;
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SDL_current_mouse = -1;
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if (SDL_mice) {
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SDL_free(SDL_mice);
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SDL_mice = NULL;
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}
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}
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int
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SDL_GetNumMice(void)
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{
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return SDL_num_mice;
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}
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int
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SDL_SelectMouse(int index)
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{
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if (index >= 0 && index < SDL_num_mice) {
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SDL_current_mouse = index;
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}
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return SDL_current_mouse;
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}
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SDL_Window *
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SDL_GetMouseFocusWindow(int index)
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SDL_GetMouseFocus(void)
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{
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SDL_Mouse *mouse = SDL_GetMouse(index);
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SDL_Mouse *mouse = &SDL_mouse;
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if (!mouse) {
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return 0;
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}
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return mouse->focus;
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}
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static int SDLCALL
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FlushMouseMotion(void *param, SDL_Event * event)
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{
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if (event->type == SDL_MOUSEMOTION
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&& event->motion.which == (Uint8) SDL_current_mouse) {
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return 0;
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} else {
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return 1;
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}
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}
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int
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SDL_SetRelativeMouseMode(int index, SDL_bool enabled)
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{
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SDL_Mouse *mouse = SDL_GetMouse(index);
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if (!mouse) {
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return -1;
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}
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/* Flush pending mouse motion */
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mouse->flush_motion = SDL_TRUE;
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SDL_PumpEvents();
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mouse->flush_motion = SDL_FALSE;
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SDL_FilterEvents(FlushMouseMotion, mouse);
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/* Set the relative mode */
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mouse->relative_mode = enabled;
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/* Update cursor visibility */
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SDL_SetCursor(NULL);
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if (!enabled) {
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/* Restore the expected mouse position */
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SDL_WarpMouseInWindow(mouse->focus, mouse->x, mouse->y);
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}
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return 0;
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}
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SDL_bool
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SDL_GetRelativeMouseMode(int index)
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{
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SDL_Mouse *mouse = SDL_GetMouse(index);
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if (!mouse) {
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return SDL_FALSE;
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}
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return mouse->relative_mode;
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}
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Uint8
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SDL_GetMouseState(int *x, int *y)
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{
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SDL_Mouse *mouse = SDL_GetMouse(SDL_current_mouse);
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if (!mouse) {
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if (x) {
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*x = 0;
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}
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if (y) {
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*y = 0;
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}
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return 0;
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}
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if (x) {
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*x = mouse->x;
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}
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if (y) {
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*y = mouse->y;
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}
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return mouse->buttonstate;
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}
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Uint8
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SDL_GetRelativeMouseState(int index, int *x, int *y)
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{
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SDL_Mouse *mouse = SDL_GetMouse(index);
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if (!mouse) {
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if (x) {
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*x = 0;
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}
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if (y) {
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*y = 0;
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}
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return 0;
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}
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if (x) {
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*x = mouse->xdelta;
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}
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if (y) {
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*y = mouse->ydelta;
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}
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mouse->xdelta = 0;
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mouse->ydelta = 0;
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return mouse->buttonstate;
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}
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void
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SDL_SetMouseFocus(int id, SDL_Window * window)
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SDL_SetMouseFocus(SDL_Window * window)
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{
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int index = SDL_GetMouseIndexId(id);
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SDL_Mouse *mouse = SDL_GetMouse(index);
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int i;
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SDL_bool focus;
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SDL_Mouse *mouse = &SDL_mouse;
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if (!mouse || (mouse->focus == window)) {
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if (mouse->focus == window) {
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return;
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}
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/* See if the current window has lost focus */
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if (mouse->focus) {
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focus = SDL_FALSE;
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for (i = 0; i < SDL_num_mice; ++i) {
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SDL_Mouse *check;
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if (i != index) {
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check = SDL_GetMouse(i);
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if (check && check->focus == mouse->focus) {
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focus = SDL_TRUE;
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break;
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}
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}
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}
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if (!focus) {
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SDL_SendWindowEvent(mouse->focus, SDL_WINDOWEVENT_LEAVE, 0, 0);
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}
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SDL_SendWindowEvent(mouse->focus, SDL_WINDOWEVENT_LEAVE, 0, 0);
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}
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mouse->focus = window;
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if (mouse->focus) {
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focus = SDL_FALSE;
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for (i = 0; i < SDL_num_mice; ++i) {
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SDL_Mouse *check;
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if (i != index) {
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check = SDL_GetMouse(i);
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if (check && check->focus == mouse->focus) {
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focus = SDL_TRUE;
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break;
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}
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}
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}
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if (!focus) {
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SDL_SendWindowEvent(mouse->focus, SDL_WINDOWEVENT_ENTER, 0, 0);
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}
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SDL_SendWindowEvent(mouse->focus, SDL_WINDOWEVENT_ENTER, 0, 0);
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}
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}
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int
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SDL_SendProximity(int id, int x, int y, int type)
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SDL_SendMouseMotion(int relative, int x, int y)
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{
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int index = SDL_GetMouseIndexId(id);
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SDL_Mouse *mouse = SDL_GetMouse(index);
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int posted = 0;
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if (!mouse) {
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return 0;
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}
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mouse->last_x = x;
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mouse->last_y = y;
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if (SDL_GetEventState(type) == SDL_ENABLE) {
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SDL_Event event;
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event.proximity.which = (Uint8) index;
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event.proximity.x = x;
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event.proximity.y = y;
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event.proximity.cursor = mouse->current_end;
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event.proximity.type = type;
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/* FIXME: is this right? */
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event.proximity.windowID = mouse->focus ? mouse->focus->id : 0;
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posted = (SDL_PushEvent(&event) > 0);
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if (type == SDL_PROXIMITYIN) {
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mouse->proximity = SDL_TRUE;
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} else {
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mouse->proximity = SDL_FALSE;
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}
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}
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return posted;
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}
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int
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SDL_SendMouseMotion(int id, int relative, int x, int y, int pressure)
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{
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int index = SDL_GetMouseIndexId(id);
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SDL_Mouse *mouse = SDL_GetMouse(index);
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SDL_Mouse *mouse = &SDL_mouse;
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int posted;
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int xrel;
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int yrel;
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int x_max = 0, y_max = 0;
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if (!mouse || mouse->flush_motion) {
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return 0;
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}
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/* if the mouse is out of proximity we don't to want to have any motion from it */
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if (mouse->proximity == SDL_FALSE) {
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mouse->last_x = x;
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mouse->last_y = y;
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return 0;
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}
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/* the relative motion is calculated regarding the system cursor last position */
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if (relative) {
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xrel = x;
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mouse->xdelta += xrel;
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mouse->ydelta += yrel;
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mouse->pressure = pressure;
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#if 0 /* FIXME */
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/* Move the mouse cursor, if needed */
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if (mouse->cursor_shown && !mouse->relative_mode &&
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mouse->MoveCursor && mouse->cur_cursor) {
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mouse->MoveCursor(mouse->cur_cursor);
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}
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#endif
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/* Post the event, if desired */
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posted = 0;
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if (SDL_GetEventState(SDL_MOUSEMOTION) == SDL_ENABLE &&
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mouse->proximity == SDL_TRUE) {
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if (SDL_GetEventState(SDL_MOUSEMOTION) == SDL_ENABLE) {
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SDL_Event event;
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event.motion.type = SDL_MOUSEMOTION;
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event.motion.which = (Uint8) index;
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event.motion.windowID = mouse->focus ? mouse->focus->id : 0;
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event.motion.state = mouse->buttonstate;
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event.motion.x = mouse->x;
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event.motion.y = mouse->y;
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event.motion.z = mouse->z;
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event.motion.pressure = mouse->pressure;
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event.motion.pressure_max = mouse->pressure_max;
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event.motion.pressure_min = mouse->pressure_min;
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event.motion.rotation = 0;
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event.motion.tilt_x = 0;
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event.motion.tilt_y = 0;
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event.motion.cursor = mouse->current_end;
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event.motion.xrel = xrel;
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event.motion.yrel = yrel;
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event.motion.windowID = mouse->focus ? mouse->focus->id : 0;
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posted = (SDL_PushEvent(&event) > 0);
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}
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mouse->last_x = mouse->x;
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@ -488,17 +194,12 @@ SDL_SendMouseMotion(int id, int relative, int x, int y, int pressure)
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}
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int
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SDL_SendMouseButton(int id, Uint8 state, Uint8 button)
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SDL_SendMouseButton(Uint8 state, Uint8 button)
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{
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int index = SDL_GetMouseIndexId(id);
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SDL_Mouse *mouse = SDL_GetMouse(index);
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SDL_Mouse *mouse = &SDL_mouse;
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int posted;
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Uint32 type;
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if (!mouse) {
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return 0;
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}
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/* Figure out which event to perform */
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switch (state) {
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case SDL_PRESSED:
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@ -527,7 +228,6 @@ SDL_SendMouseButton(int id, Uint8 state, Uint8 button)
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if (SDL_GetEventState(type) == SDL_ENABLE) {
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SDL_Event event;
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event.type = type;
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event.button.which = (Uint8) index;
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event.button.state = state;
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event.button.button = button;
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event.button.x = mouse->x;
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@ -539,12 +239,12 @@ SDL_SendMouseButton(int id, Uint8 state, Uint8 button)
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}
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int
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SDL_SendMouseWheel(int index, int x, int y)
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SDL_SendMouseWheel(int x, int y)
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{
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SDL_Mouse *mouse = SDL_GetMouse(index);
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SDL_Mouse *mouse = &SDL_mouse;
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int posted;
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if (!mouse || (!x && !y)) {
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if (!x && !y) {
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return 0;
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}
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@ -553,53 +253,108 @@ SDL_SendMouseWheel(int index, int x, int y)
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if (SDL_GetEventState(SDL_MOUSEWHEEL) == SDL_ENABLE) {
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SDL_Event event;
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event.type = SDL_MOUSEWHEEL;
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event.wheel.which = (Uint8) index;
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event.wheel.windowID = mouse->focus ? mouse->focus->id : 0;
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event.wheel.x = x;
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event.wheel.y = y;
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event.wheel.windowID = mouse->focus ? mouse->focus->id : 0;
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posted = (SDL_PushEvent(&event) > 0);
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}
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return posted;
|
||||
}
|
||||
|
||||
void
|
||||
SDL_MouseQuit(void)
|
||||
{
|
||||
}
|
||||
|
||||
Uint8
|
||||
SDL_GetMouseState(int *x, int *y)
|
||||
{
|
||||
SDL_Mouse *mouse = &SDL_mouse;
|
||||
|
||||
if (x) {
|
||||
*x = mouse->x;
|
||||
}
|
||||
if (y) {
|
||||
*y = mouse->y;
|
||||
}
|
||||
return mouse->buttonstate;
|
||||
}
|
||||
|
||||
Uint8
|
||||
SDL_GetRelativeMouseState(int *x, int *y)
|
||||
{
|
||||
SDL_Mouse *mouse = &SDL_mouse;
|
||||
|
||||
if (x) {
|
||||
*x = mouse->xdelta;
|
||||
}
|
||||
if (y) {
|
||||
*y = mouse->ydelta;
|
||||
}
|
||||
mouse->xdelta = 0;
|
||||
mouse->ydelta = 0;
|
||||
return mouse->buttonstate;
|
||||
}
|
||||
|
||||
void
|
||||
SDL_WarpMouseInWindow(SDL_Window * window, int x, int y)
|
||||
{
|
||||
SDL_Mouse *mouse = SDL_GetMouse(SDL_current_mouse);
|
||||
|
||||
if (!mouse) {
|
||||
return;
|
||||
}
|
||||
SDL_Mouse *mouse = &SDL_mouse;
|
||||
|
||||
if (mouse->WarpMouse) {
|
||||
mouse->WarpMouse(mouse, window, x, y);
|
||||
} else {
|
||||
SDL_SetMouseFocus(SDL_current_mouse, window);
|
||||
SDL_SendMouseMotion(SDL_current_mouse, 0, x, y, 0);
|
||||
SDL_SetMouseFocus(window);
|
||||
SDL_SendMouseMotion(0, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
SDL_SetRelativeMouseMode(SDL_bool enabled)
|
||||
{
|
||||
SDL_Mouse *mouse = &SDL_mouse;
|
||||
|
||||
/* Flush pending mouse motion */
|
||||
SDL_FlushEvent(SDL_MOUSEMOTION);
|
||||
|
||||
/* Set the relative mode */
|
||||
mouse->relative_mode = enabled;
|
||||
|
||||
if (!enabled) {
|
||||
/* Restore the expected mouse position */
|
||||
SDL_WarpMouseInWindow(mouse->focus, mouse->x, mouse->y);
|
||||
}
|
||||
|
||||
/* Update cursor visibility */
|
||||
SDL_SetCursor(NULL);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
SDL_bool
|
||||
SDL_GetRelativeMouseMode()
|
||||
{
|
||||
SDL_Mouse *mouse = &SDL_mouse;
|
||||
|
||||
return mouse->relative_mode;
|
||||
}
|
||||
|
||||
SDL_Cursor *
|
||||
SDL_CreateCursor(const Uint8 * data, const Uint8 * mask,
|
||||
int w, int h, int hot_x, int hot_y)
|
||||
{
|
||||
SDL_Mouse *mouse = SDL_GetMouse(SDL_current_mouse);
|
||||
SDL_Mouse *mouse = &SDL_mouse;
|
||||
SDL_Surface *surface;
|
||||
SDL_Cursor *cursor;
|
||||
int x, y;
|
||||
Uint32 *pixel;
|
||||
Uint8 datab, maskb;
|
||||
Uint8 datab = 0, maskb = 0;
|
||||
const Uint32 black = 0xFF000000;
|
||||
const Uint32 white = 0xFFFFFFFF;
|
||||
const Uint32 transparent = 0x00000000;
|
||||
|
||||
if (!mouse) {
|
||||
SDL_SetError("No mice are initialized");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (!mouse->CreateCursor) {
|
||||
SDL_SetError("Current mouse doesn't have cursor support");
|
||||
SDL_SetError("Cursors are not currently supported");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
@ -638,7 +393,6 @@ SDL_CreateCursor(const Uint8 * data, const Uint8 * mask,
|
|||
|
||||
cursor = mouse->CreateCursor(surface, hot_x, hot_y);
|
||||
if (cursor) {
|
||||
cursor->mouse = mouse;
|
||||
cursor->next = mouse->cursors;
|
||||
mouse->cursors = cursor;
|
||||
}
|
||||
|
@ -655,12 +409,7 @@ SDL_CreateCursor(const Uint8 * data, const Uint8 * mask,
|
|||
void
|
||||
SDL_SetCursor(SDL_Cursor * cursor)
|
||||
{
|
||||
SDL_Mouse *mouse = SDL_GetMouse(SDL_current_mouse);
|
||||
|
||||
if (!mouse) {
|
||||
SDL_SetError("No mice are initialized");
|
||||
return;
|
||||
}
|
||||
SDL_Mouse *mouse = &SDL_mouse;
|
||||
|
||||
/* Set the new cursor */
|
||||
if (cursor) {
|
||||
|
@ -694,7 +443,7 @@ SDL_SetCursor(SDL_Cursor * cursor)
|
|||
SDL_Cursor *
|
||||
SDL_GetCursor(void)
|
||||
{
|
||||
SDL_Mouse *mouse = SDL_GetMouse(SDL_current_mouse);
|
||||
SDL_Mouse *mouse = &SDL_mouse;
|
||||
|
||||
if (!mouse) {
|
||||
return NULL;
|
||||
|
@ -705,13 +454,12 @@ SDL_GetCursor(void)
|
|||
void
|
||||
SDL_FreeCursor(SDL_Cursor * cursor)
|
||||
{
|
||||
SDL_Mouse *mouse;
|
||||
SDL_Mouse *mouse = &SDL_mouse;
|
||||
SDL_Cursor *curr, *prev;
|
||||
|
||||
if (!cursor) {
|
||||
return;
|
||||
}
|
||||
mouse = cursor->mouse;
|
||||
|
||||
if (cursor == mouse->def_cursor) {
|
||||
return;
|
||||
|
@ -740,7 +488,7 @@ SDL_FreeCursor(SDL_Cursor * cursor)
|
|||
int
|
||||
SDL_ShowCursor(int toggle)
|
||||
{
|
||||
SDL_Mouse *mouse = SDL_GetMouse(SDL_current_mouse);
|
||||
SDL_Mouse *mouse = &SDL_mouse;
|
||||
SDL_bool shown;
|
||||
|
||||
if (!mouse) {
|
||||
|
@ -761,47 +509,4 @@ SDL_ShowCursor(int toggle)
|
|||
return shown;
|
||||
}
|
||||
|
||||
char *
|
||||
SDL_GetMouseName(int index)
|
||||
{
|
||||
SDL_Mouse *mouse = SDL_GetMouse(index);
|
||||
if (!mouse) {
|
||||
return NULL;
|
||||
}
|
||||
return mouse->name;
|
||||
}
|
||||
|
||||
void
|
||||
SDL_ChangeEnd(int id, int end)
|
||||
{
|
||||
int index = SDL_GetMouseIndexId(id);
|
||||
SDL_Mouse *mouse = SDL_GetMouse(index);
|
||||
|
||||
if (mouse) {
|
||||
mouse->current_end = end;
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
SDL_GetCursorsNumber(int index)
|
||||
{
|
||||
SDL_Mouse *mouse = SDL_GetMouse(index);
|
||||
|
||||
if (!mouse) {
|
||||
return -1;
|
||||
}
|
||||
return mouse->total_ends;
|
||||
}
|
||||
|
||||
int
|
||||
SDL_GetCurrentCursor(int index)
|
||||
{
|
||||
SDL_Mouse *mouse = SDL_GetMouse(index);
|
||||
|
||||
if (!mouse) {
|
||||
return -1;
|
||||
}
|
||||
return mouse->current_end;
|
||||
}
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue