Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
Plus, this lets me start implementing cursor support.
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36 changed files with 514 additions and 2986 deletions
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@ -24,108 +24,33 @@
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#ifndef _SDL_mouse_c_h
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#define _SDL_mouse_c_h
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typedef struct SDL_Mouse SDL_Mouse;
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struct SDL_Cursor
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{
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SDL_Mouse *mouse;
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SDL_Cursor *next;
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void *driverdata;
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};
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struct SDL_Mouse
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{
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/* Create a cursor from a surface */
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SDL_Cursor *(*CreateCursor) (SDL_Surface * surface, int hot_x, int hot_y);
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/* Show the specified cursor, or hide if cursor is NULL */
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int (*ShowCursor) (SDL_Cursor * cursor);
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/* This is called when a mouse motion event occurs */
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void (*MoveCursor) (SDL_Cursor * cursor);
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/* Free a window manager cursor */
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void (*FreeCursor) (SDL_Cursor * cursor);
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/* Warp the mouse to (x,y) */
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void (*WarpMouse) (SDL_Mouse * mouse, SDL_Window * window, int x,
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int y);
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/* Free the mouse when it's time */
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void (*FreeMouse) (SDL_Mouse * mouse);
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/* data common for tablets */
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int pressure;
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int pressure_max;
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int pressure_min;
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int tilt; /* for future use */
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int rotation; /* for future use */
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int total_ends;
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int current_end;
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/* Data common to all mice */
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int id;
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SDL_Window *focus;
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int which;
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int x;
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int y;
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int z; /* for future use */
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int xdelta;
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int ydelta;
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int last_x, last_y; /* the last reported x and y coordinates */
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char *name;
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Uint8 buttonstate;
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SDL_bool relative_mode;
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SDL_bool proximity;
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SDL_bool flush_motion;
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SDL_Cursor *cursors;
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SDL_Cursor *def_cursor;
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SDL_Cursor *cur_cursor;
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SDL_bool cursor_shown;
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void *driverdata;
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};
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/* Initialize the mouse subsystem */
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extern int SDL_MouseInit(void);
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/* Get the mouse at an index */
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extern SDL_Mouse *SDL_GetMouse(int index);
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/* Add a mouse, possibly reattaching at a particular index (or -1),
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returning the index of the mouse, or -1 if there was an error.
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*/
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extern int SDL_AddMouse(const SDL_Mouse * mouse, char *name,
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int pressure_max, int pressure_min, int ends);
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/* Remove a mouse at an index, clearing the slot for later */
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extern void SDL_DelMouse(int index);
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/* Clear the button state of a mouse at an index */
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extern void SDL_ResetMouse(int index);
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/* Clear the mouse state */
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extern void SDL_ResetMouse(void);
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/* Set the mouse focus window */
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extern void SDL_SetMouseFocus(int id, SDL_Window * window);
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extern void SDL_SetMouseFocus(SDL_Window * window);
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/* Send a mouse motion event for a mouse */
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extern int SDL_SendMouseMotion(int id, int relative, int x, int y, int z);
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/* Send a mouse motion event */
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extern int SDL_SendMouseMotion(int relative, int x, int y);
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/* Send a mouse button event for a mouse */
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extern int SDL_SendMouseButton(int id, Uint8 state, Uint8 button);
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/* Send a mouse button event */
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extern int SDL_SendMouseButton(Uint8 state, Uint8 button);
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/* Send a mouse wheel event for a mouse */
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extern int SDL_SendMouseWheel(int id, int x, int y);
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/* Send a proximity event for a mouse */
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extern int SDL_SendProximity(int id, int x, int y, int type);
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/* Send a mouse wheel event */
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extern int SDL_SendMouseWheel(int x, int y);
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/* Shutdown the mouse subsystem */
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extern void SDL_MouseQuit(void);
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/* FIXME: Where do these functions go in this header? */
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extern void SDL_ChangeEnd(int id, int end);
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#endif /* _SDL_mouse_c_h */
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/* vi: set ts=4 sw=4 expandtab: */
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