Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.

Plus, this lets me start implementing cursor support.
This commit is contained in:
Sam Lantinga 2010-05-09 20:47:22 -07:00
parent d12afdaedb
commit 338f95eb06
36 changed files with 514 additions and 2986 deletions

View file

@ -929,45 +929,44 @@ PrintEvent(SDL_Event * event)
break;
case SDL_KEYDOWN:
fprintf(stderr,
"Keyboard %d: key pressed in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
event->key.which, event->key.windowID,
"Keyboard: key pressed in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
event->key.windowID,
event->key.keysym.scancode,
SDL_GetScancodeName(event->key.keysym.scancode),
event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym));
break;
case SDL_KEYUP:
fprintf(stderr,
"Keyboard %d: key released in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
event->key.which, event->key.windowID,
"Keyboard: key released in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
event->key.windowID,
event->key.keysym.scancode,
SDL_GetScancodeName(event->key.keysym.scancode),
event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym));
break;
case SDL_TEXTINPUT:
fprintf(stderr, "Keyboard %d: text input \"%s\" in window %d",
event->text.which, event->text.text, event->text.windowID);
fprintf(stderr, "Keyboard: text input \"%s\" in window %d",
event->text.text, event->text.windowID);
break;
case SDL_MOUSEMOTION:
fprintf(stderr, "Mouse %d: moved to %d,%d (%d,%d) in window %d",
event->motion.which, event->motion.x, event->motion.y,
fprintf(stderr, "Mouse: moved to %d,%d (%d,%d) in window %d",
event->motion.x, event->motion.y,
event->motion.xrel, event->motion.yrel,
event->motion.windowID);
break;
case SDL_MOUSEBUTTONDOWN:
fprintf(stderr, "Mouse %d: button %d pressed at %d,%d in window %d",
event->button.which, event->button.button, event->button.x,
event->button.y, event->button.windowID);
fprintf(stderr, "Mouse: button %d pressed at %d,%d in window %d",
event->button.button, event->button.x, event->button.y,
event->button.windowID);
break;
case SDL_MOUSEBUTTONUP:
fprintf(stderr, "Mouse %d: button %d released at %d,%d in window %d",
event->button.which, event->button.button, event->button.x,
event->button.y, event->button.windowID);
fprintf(stderr, "Mouse: button %d released at %d,%d in window %d",
event->button.button, event->button.x, event->button.y,
event->button.windowID);
break;
case SDL_MOUSEWHEEL:
fprintf(stderr,
"Mouse %d: wheel scrolled %d in x and %d in y in window %d",
event->wheel.which, event->wheel.x, event->wheel.y,
event->wheel.windowID);
"Mouse: wheel scrolled %d in x and %d in y in window %d",
event->wheel.x, event->wheel.y, event->wheel.windowID);
break;
case SDL_JOYBALLMOTION:
fprintf(stderr, "Joystick %d: ball %d moved by %d,%d",

View file

@ -279,8 +279,8 @@ int main(int argc, char *argv[])
}
fprintf(stderr,
"Keyboard %d: scancode 0x%08X = %s, keycode 0x%08X = %s\n",
event.key.which, event.key.keysym.scancode,
"Keyboard: scancode 0x%08X = %s, keycode 0x%08X = %s\n",
event.key.keysym.scancode,
SDL_GetScancodeName(event.key.keysym.scancode),
event.key.keysym.sym, SDL_GetKeyName(event.key.keysym.sym));
break;
@ -290,8 +290,7 @@ int main(int argc, char *argv[])
markedRect.w < 0)
break;
fprintf(stderr, "Keyboard %d: text input \"%s\"\n",
event.text.which, event.text.text);
fprintf(stderr, "Keyboard: text input \"%s\"\n", event.text.text);
if (SDL_strlen(text) + SDL_strlen(event.text.text) < sizeof(text))
strcpy(text + SDL_strlen(text), event.text.text);

View file

@ -288,20 +288,16 @@ main(int argc, char *argv[])
CommonEvent(state, &event, &done);
switch (event.type) {
case SDL_MOUSEBUTTONDOWN:
if (event.button.which == 0) {
mouse_begin_x = event.button.x;
mouse_begin_y = event.button.y;
}
mouse_begin_x = event.button.x;
mouse_begin_y = event.button.y;
break;
case SDL_MOUSEBUTTONUP:
if (event.button.which == 0) {
if (event.button.button == 3)
add_line(mouse_begin_x, mouse_begin_y, event.button.x,
event.button.y);
if (event.button.button == 1)
add_rect(mouse_begin_x, mouse_begin_y, event.button.x,
event.button.y);
}
if (event.button.button == 3)
add_line(mouse_begin_x, mouse_begin_y, event.button.x,
event.button.y);
if (event.button.button == 1)
add_rect(mouse_begin_x, mouse_begin_y, event.button.x,
event.button.y);
break;
case SDL_KEYDOWN:
switch (event.key.keysym.sym) {