Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.

Plus, this lets me start implementing cursor support.
This commit is contained in:
Sam Lantinga 2010-05-09 20:47:22 -07:00
parent d12afdaedb
commit 338f95eb06
36 changed files with 514 additions and 2986 deletions

View file

@ -929,45 +929,44 @@ PrintEvent(SDL_Event * event)
break;
case SDL_KEYDOWN:
fprintf(stderr,
"Keyboard %d: key pressed in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
event->key.which, event->key.windowID,
"Keyboard: key pressed in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
event->key.windowID,
event->key.keysym.scancode,
SDL_GetScancodeName(event->key.keysym.scancode),
event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym));
break;
case SDL_KEYUP:
fprintf(stderr,
"Keyboard %d: key released in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
event->key.which, event->key.windowID,
"Keyboard: key released in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
event->key.windowID,
event->key.keysym.scancode,
SDL_GetScancodeName(event->key.keysym.scancode),
event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym));
break;
case SDL_TEXTINPUT:
fprintf(stderr, "Keyboard %d: text input \"%s\" in window %d",
event->text.which, event->text.text, event->text.windowID);
fprintf(stderr, "Keyboard: text input \"%s\" in window %d",
event->text.text, event->text.windowID);
break;
case SDL_MOUSEMOTION:
fprintf(stderr, "Mouse %d: moved to %d,%d (%d,%d) in window %d",
event->motion.which, event->motion.x, event->motion.y,
fprintf(stderr, "Mouse: moved to %d,%d (%d,%d) in window %d",
event->motion.x, event->motion.y,
event->motion.xrel, event->motion.yrel,
event->motion.windowID);
break;
case SDL_MOUSEBUTTONDOWN:
fprintf(stderr, "Mouse %d: button %d pressed at %d,%d in window %d",
event->button.which, event->button.button, event->button.x,
event->button.y, event->button.windowID);
fprintf(stderr, "Mouse: button %d pressed at %d,%d in window %d",
event->button.button, event->button.x, event->button.y,
event->button.windowID);
break;
case SDL_MOUSEBUTTONUP:
fprintf(stderr, "Mouse %d: button %d released at %d,%d in window %d",
event->button.which, event->button.button, event->button.x,
event->button.y, event->button.windowID);
fprintf(stderr, "Mouse: button %d released at %d,%d in window %d",
event->button.button, event->button.x, event->button.y,
event->button.windowID);
break;
case SDL_MOUSEWHEEL:
fprintf(stderr,
"Mouse %d: wheel scrolled %d in x and %d in y in window %d",
event->wheel.which, event->wheel.x, event->wheel.y,
event->wheel.windowID);
"Mouse: wheel scrolled %d in x and %d in y in window %d",
event->wheel.x, event->wheel.y, event->wheel.windowID);
break;
case SDL_JOYBALLMOTION:
fprintf(stderr, "Joystick %d: ball %d moved by %d,%d",