Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
Plus, this lets me start implementing cursor support.
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36 changed files with 514 additions and 2986 deletions
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@ -929,45 +929,44 @@ PrintEvent(SDL_Event * event)
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break;
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case SDL_KEYDOWN:
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fprintf(stderr,
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"Keyboard %d: key pressed in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
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event->key.which, event->key.windowID,
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"Keyboard: key pressed in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
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event->key.windowID,
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event->key.keysym.scancode,
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SDL_GetScancodeName(event->key.keysym.scancode),
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event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym));
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break;
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case SDL_KEYUP:
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fprintf(stderr,
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"Keyboard %d: key released in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
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event->key.which, event->key.windowID,
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"Keyboard: key released in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
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event->key.windowID,
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event->key.keysym.scancode,
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SDL_GetScancodeName(event->key.keysym.scancode),
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event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym));
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break;
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case SDL_TEXTINPUT:
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fprintf(stderr, "Keyboard %d: text input \"%s\" in window %d",
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event->text.which, event->text.text, event->text.windowID);
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fprintf(stderr, "Keyboard: text input \"%s\" in window %d",
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event->text.text, event->text.windowID);
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break;
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case SDL_MOUSEMOTION:
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fprintf(stderr, "Mouse %d: moved to %d,%d (%d,%d) in window %d",
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event->motion.which, event->motion.x, event->motion.y,
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fprintf(stderr, "Mouse: moved to %d,%d (%d,%d) in window %d",
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event->motion.x, event->motion.y,
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event->motion.xrel, event->motion.yrel,
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event->motion.windowID);
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break;
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case SDL_MOUSEBUTTONDOWN:
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fprintf(stderr, "Mouse %d: button %d pressed at %d,%d in window %d",
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event->button.which, event->button.button, event->button.x,
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event->button.y, event->button.windowID);
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fprintf(stderr, "Mouse: button %d pressed at %d,%d in window %d",
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event->button.button, event->button.x, event->button.y,
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event->button.windowID);
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break;
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case SDL_MOUSEBUTTONUP:
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fprintf(stderr, "Mouse %d: button %d released at %d,%d in window %d",
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event->button.which, event->button.button, event->button.x,
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event->button.y, event->button.windowID);
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fprintf(stderr, "Mouse: button %d released at %d,%d in window %d",
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event->button.button, event->button.x, event->button.y,
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event->button.windowID);
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break;
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case SDL_MOUSEWHEEL:
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fprintf(stderr,
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"Mouse %d: wheel scrolled %d in x and %d in y in window %d",
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event->wheel.which, event->wheel.x, event->wheel.y,
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event->wheel.windowID);
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"Mouse: wheel scrolled %d in x and %d in y in window %d",
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event->wheel.x, event->wheel.y, event->wheel.windowID);
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break;
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case SDL_JOYBALLMOTION:
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fprintf(stderr, "Joystick %d: ball %d moved by %d,%d",
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