Added hotplug joystick support and simplified game controller API, courtesy of Alfred Reynolds

This commit is contained in:
Sam Lantinga 2012-11-26 16:37:54 -08:00
parent 2a4a81ad63
commit 34b88dfaae
30 changed files with 4191 additions and 580 deletions

View file

@ -17,10 +17,14 @@
#include <string.h>
#include "SDL.h"
#include "common.h"
static CommonState *state;
static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
#ifdef __IPHONEOS__
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 480
#else
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
#endif
#define MAX_NUM_AXES 6
#define MAX_NUM_HATS 2
@ -37,16 +41,35 @@ WatchJoystick(SDL_Joystick * joystick)
{
SDL_Window *window = NULL;
SDL_Renderer *screen = NULL;
SDL_Rect viewport;
SDL_Event event;
const char *name = NULL;
int done = 0;
SDL_Event event;
int i;
/* Create a window to display joystick axis position */
window = SDL_CreateWindow("Joystick Test", SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
if (window == NULL) {
fprintf(stderr, "Couldn't create window: %s\n", SDL_GetError());
return;
}
screen = SDL_CreateRenderer(window, -1, 0);
if (screen == NULL) {
fprintf(stderr, "Couldn't create renderer: %s\n", SDL_GetError());
SDL_DestroyWindow(window);
return;
}
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
SDL_RenderClear(screen);
SDL_RenderPresent(screen);
SDL_RaiseWindow(window);
/* Print info about the joystick we are watching */
name = SDL_JoystickName(SDL_JoystickIndex(joystick));
printf("Watching joystick %d: (%s)\n", SDL_JoystickIndex(joystick),
name = SDL_JoystickName(joystick);
printf("Watching joystick %d: (%s)\n", SDL_JoystickInstanceID(joystick),
name ? name : "Unknown Joystick");
printf("Joystick has %d axes, %d hats, %d balls, and %d buttons\n",
SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
@ -54,6 +77,10 @@ WatchJoystick(SDL_Joystick * joystick)
/* Loop, getting joystick events! */
while (!done) {
/* blank screen, set up for drawing this frame. */
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
SDL_RenderClear(screen);
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_JOYAXISMOTION:
@ -101,100 +128,86 @@ WatchJoystick(SDL_Joystick * joystick)
break;
}
}
/* Update visual joystick state */
for (i = 0; i < state->num_windows; ++i) {
screen = state->renderers[i];
/* Erase previous axes */
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
SDL_RenderClear(screen);
/* Query the sizes */
SDL_RenderGetViewport(screen, &viewport);
SDL_SetRenderDrawColor(screen, 0x00, 0xFF, 0x00, SDL_ALPHA_OPAQUE);
for (i = 0; i < SDL_JoystickNumButtons(joystick); ++i) {
if (SDL_JoystickGetButton(joystick, i) == SDL_PRESSED) {
DrawRect(screen, i * 34, viewport.h - 34, 32, 32);
}
SDL_SetRenderDrawColor(screen, 0x00, 0xFF, 0x00, SDL_ALPHA_OPAQUE);
for (i = 0; i < SDL_JoystickNumButtons(joystick); ++i) {
if (SDL_JoystickGetButton(joystick, i) == SDL_PRESSED) {
DrawRect(screen, i * 34, SCREEN_HEIGHT - 34, 32, 32);
}
SDL_SetRenderDrawColor(screen, 0xFF, 0x00, 0x00, SDL_ALPHA_OPAQUE);
for (i = 0; i < SDL_JoystickNumAxes(joystick) / 2; ++i) {
/* Draw the X/Y axis */
int x, y;
x = (((int) SDL_JoystickGetAxis(joystick, i * 2 + 0)) + 32768);
x *= viewport.w ;
x /= 65535;
if (x < 0) {
x = 0;
} else if (x > (viewport.w - 16)) {
x = viewport.w - 16;
}
y = (((int) SDL_JoystickGetAxis(joystick, i * 2 + 1)) + 32768);
y *= viewport.h;
y /= 65535;
if (y < 0) {
y = 0;
} else if (y > (viewport.h - 16)) {
y = viewport.h - 16;
}
DrawRect(screen, x, y, 16, 16);
}
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0xFF, SDL_ALPHA_OPAQUE);
for (i = 0; i < SDL_JoystickNumHats(joystick); ++i) {
/* Derive the new position */
int x = viewport.w/2;
int y = viewport.h/2;
const Uint8 hat_pos = SDL_JoystickGetHat(joystick, i);
if (hat_pos & SDL_HAT_UP) {
y = 0;
} else if (hat_pos & SDL_HAT_DOWN) {
y = viewport.h-8;
}
if (hat_pos & SDL_HAT_LEFT) {
x = 0;
} else if (hat_pos & SDL_HAT_RIGHT) {
x = viewport.w-8;
}
DrawRect(screen, x, y, 8, 8);
}
SDL_RenderPresent(screen);
}
SDL_SetRenderDrawColor(screen, 0xFF, 0x00, 0x00, SDL_ALPHA_OPAQUE);
for (i = 0; i < SDL_JoystickNumAxes(joystick) / 2; ++i) {
/* Draw the X/Y axis */
int x, y;
x = (((int) SDL_JoystickGetAxis(joystick, i * 2 + 0)) + 32768);
x *= SCREEN_WIDTH;
x /= 65535;
if (x < 0) {
x = 0;
} else if (x > (SCREEN_WIDTH - 16)) {
x = SCREEN_WIDTH - 16;
}
y = (((int) SDL_JoystickGetAxis(joystick, i * 2 + 1)) + 32768);
y *= SCREEN_HEIGHT;
y /= 65535;
if (y < 0) {
y = 0;
} else if (y > (SCREEN_HEIGHT - 16)) {
y = SCREEN_HEIGHT - 16;
}
DrawRect(screen, x, y, 16, 16);
}
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0xFF, SDL_ALPHA_OPAQUE);
for (i = 0; i < SDL_JoystickNumHats(joystick); ++i) {
/* Derive the new position */
int x = SCREEN_WIDTH/2;
int y = SCREEN_HEIGHT/2;
const Uint8 hat_pos = SDL_JoystickGetHat(joystick, i);
if (hat_pos & SDL_HAT_UP) {
y = 0;
} else if (hat_pos & SDL_HAT_DOWN) {
y = SCREEN_HEIGHT-8;
}
if (hat_pos & SDL_HAT_LEFT) {
x = 0;
} else if (hat_pos & SDL_HAT_RIGHT) {
x = SCREEN_WIDTH-8;
}
DrawRect(screen, x, y, 8, 8);
}
SDL_RenderPresent(screen);
done = SDL_JoystickGetAttached( joystick ) == 0;
}
SDL_DestroyRenderer(screen);
SDL_DestroyWindow(window);
}
int
main(int argc, char *argv[])
{
const char *name;
int i, joy=-1;
int i;
SDL_Joystick *joystick;
/* Initialize SDL (Note: video is required to start event loop) */
if (SDL_Init(SDL_INIT_JOYSTICK) < 0) {
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
exit(1);
}
/* Initialize test framework */
state = CommonCreateState(argv, SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
if (!state) {
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
return 1;
}
/* Print information about the joysticks */
printf("There are %d joysticks attached\n", SDL_NumJoysticks());
for (i = 0; i < SDL_NumJoysticks(); ++i) {
name = SDL_JoystickName(i);
name = SDL_JoystickNameForIndex(i);
printf("Joystick %d: %s\n", i, name ? name : "Unknown Joystick");
joystick = SDL_JoystickOpen(i);
if (joystick == NULL) {
@ -205,42 +218,34 @@ main(int argc, char *argv[])
printf(" balls: %d\n", SDL_JoystickNumBalls(joystick));
printf(" hats: %d\n", SDL_JoystickNumHats(joystick));
printf(" buttons: %d\n", SDL_JoystickNumButtons(joystick));
printf("instance id: %d\n", SDL_JoystickInstanceID(joystick));
SDL_JoystickClose(joystick);
}
}
for (i = 1; i < argc;) {
int consumed;
consumed = CommonArg(state, i);
if (consumed == 0) {
consumed = -1;
if (SDL_isdigit(*argv[i])) {
joy = SDL_atoi(argv[i]);
consumed = 1;
}
}
if (consumed < 0) {
return 1;
}
i += consumed;
}
if (!CommonInit(state)) {
return 2;
}
if (joy > -1) {
joystick = SDL_JoystickOpen(joy);
if (joystick == NULL) {
printf("Couldn't open joystick %d: %s\n", joy,
SDL_GetError());
} else {
WatchJoystick(joystick);
SDL_JoystickClose(joystick);
}
}
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
CommonQuit(state);
if (argv[1]) {
int nreportederror = 0;
SDL_Event event;
joystick = SDL_JoystickOpen(atoi(argv[1]));
while ( 1 ) {
if (joystick == NULL) {
if ( nreportederror == 0 ) {
printf("Couldn't open joystick %d: %s\n", atoi(argv[1]), SDL_GetError());
nreportederror = 1;
}
} else {
nreportederror = 0;
WatchJoystick(joystick);
SDL_JoystickClose(joystick);
}
joystick = NULL;
SDL_WaitEvent( &event );
if ( event.type == SDL_JOYDEVICEADDED )
joystick = SDL_JoystickOpen(atoi(argv[1]));
}
}
SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
return (0);
}