Fix various problems with the timer code.
* SDL_timer_running wasn't always updated correctly. * Fixed occasional crash in SDL_SetTimer() when clearing threaded timers * It was possible to get both the timer thread and event thread running * Other misc. cleanup --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401029
This commit is contained in:
parent
74c5533520
commit
37382b468c
3 changed files with 70 additions and 65 deletions
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@ -45,8 +45,6 @@ int SDL_timer_running = 0;
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Uint32 SDL_alarm_interval = 0;
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SDL_TimerCallback SDL_alarm_callback;
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static volatile SDL_bool list_changed = SDL_FALSE;
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/* Data used for a thread-based timer */
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static int SDL_timer_threaded = 0;
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@ -59,8 +57,8 @@ struct _SDL_TimerID {
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};
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static SDL_TimerID SDL_timers = NULL;
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static Uint32 num_timers = 0;
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static SDL_mutex *SDL_timer_mutex;
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static volatile SDL_bool list_changed = SDL_FALSE;
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/* Set whether or not the timer should use a thread.
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This should not be called while the timer subsystem is running.
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@ -83,16 +81,19 @@ int SDL_TimerInit(void)
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{
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int retval;
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SDL_timer_running = 0;
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SDL_SetTimer(0, NULL);
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retval = 0;
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if ( SDL_timer_started ) {
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SDL_TimerQuit();
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}
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if ( ! SDL_timer_threaded ) {
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retval = SDL_SYS_TimerInit();
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}
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if ( SDL_timer_threaded ) {
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SDL_timer_mutex = SDL_CreateMutex();
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}
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SDL_timer_started = 1;
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if ( retval == 0 ) {
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SDL_timer_started = 1;
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}
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return(retval);
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}
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@ -113,43 +114,41 @@ void SDL_ThreadedTimerCheck(void)
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{
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Uint32 now, ms;
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SDL_TimerID t, prev, next;
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int removed;
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SDL_NewTimerCallback callback;
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Uint32 interval;
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void *param;
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now = SDL_GetTicks();
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SDL_bool removed;
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SDL_mutexP(SDL_timer_mutex);
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list_changed = SDL_FALSE;
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now = SDL_GetTicks();
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for ( prev = NULL, t = SDL_timers; t; t = next ) {
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removed = 0;
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removed = SDL_FALSE;
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ms = t->interval - SDL_TIMESLICE;
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next = t->next;
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if ( (t->last_alarm < now) && ((now - t->last_alarm) > ms) ) {
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if ( (int)(now - t->last_alarm) > (int)ms ) {
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struct _SDL_TimerID timer;
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if ( (now - t->last_alarm) < t->interval ) {
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t->last_alarm += t->interval;
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} else {
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t->last_alarm = now;
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}
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list_changed = SDL_FALSE;
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#ifdef DEBUG_TIMERS
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printf("Executing timer %p (thread = %d)\n",
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t, SDL_ThreadID());
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t, SDL_ThreadID());
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#endif
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callback = t->cb;
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interval = t->interval;
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param = t->param;
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timer = *t;
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SDL_mutexV(SDL_timer_mutex);
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ms = callback(interval, param);
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ms = timer.cb(timer.interval, timer.param);
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SDL_mutexP(SDL_timer_mutex);
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if ( list_changed ) {
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/* Abort, list of timers has been modified */
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/* Abort, list of timers modified */
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/* FIXME: what if ms was changed? */
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break;
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}
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if ( ms != t->interval ) {
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if ( ms ) {
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t->interval = ROUND_RESOLUTION(ms);
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} else { /* Remove the timer from the linked list */
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} else {
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/* Remove timer from the list */
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#ifdef DEBUG_TIMERS
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printf("SDL: Removing timer %p\n", t);
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#endif
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@ -159,8 +158,8 @@ void SDL_ThreadedTimerCheck(void)
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SDL_timers = next;
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}
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free(t);
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-- num_timers;
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removed = 1;
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--SDL_timer_running;
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removed = SDL_TRUE;
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}
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}
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}
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@ -172,6 +171,26 @@ void SDL_ThreadedTimerCheck(void)
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SDL_mutexV(SDL_timer_mutex);
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}
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static SDL_TimerID SDL_AddTimerInternal(Uint32 interval, SDL_NewTimerCallback callback, void *param)
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{
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SDL_TimerID t;
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t = (SDL_TimerID) malloc(sizeof(struct _SDL_TimerID));
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if ( t ) {
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t->interval = ROUND_RESOLUTION(interval);
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t->cb = callback;
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t->param = param;
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t->last_alarm = SDL_GetTicks();
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t->next = SDL_timers;
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SDL_timers = t;
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++SDL_timer_running;
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list_changed = SDL_TRUE;
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}
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#ifdef DEBUG_TIMERS
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printf("SDL_AddTimer(%d) = %08x num_timers = %d\n", interval, (Uint32)t, SDL_timer_running);
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#endif
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return t;
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}
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SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param)
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{
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SDL_TimerID t;
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@ -188,21 +207,7 @@ SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *p
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return NULL;
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}
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SDL_mutexP(SDL_timer_mutex);
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t = (SDL_TimerID) malloc(sizeof(struct _SDL_TimerID));
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if ( t ) {
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t->interval = ROUND_RESOLUTION(interval);
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t->cb = callback;
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t->param = param;
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t->last_alarm = SDL_GetTicks();
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t->next = SDL_timers;
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SDL_timers = t;
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++ num_timers;
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list_changed = SDL_TRUE;
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SDL_timer_running = 1;
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}
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#ifdef DEBUG_TIMERS
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printf("SDL_AddTimer(%d) = %08x num_timers = %d\n", interval, (Uint32)t, num_timers);
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#endif
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t = SDL_AddTimerInternal(interval, callback, param);
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SDL_mutexV(SDL_timer_mutex);
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return t;
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}
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@ -223,34 +228,19 @@ SDL_bool SDL_RemoveTimer(SDL_TimerID id)
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SDL_timers = t->next;
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}
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free(t);
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-- num_timers;
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--SDL_timer_running;
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removed = SDL_TRUE;
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list_changed = SDL_TRUE;
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break;
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}
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}
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#ifdef DEBUG_TIMERS
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printf("SDL_RemoveTimer(%08x) = %d num_timers = %d thread = %d\n", (Uint32)id, removed, num_timers, SDL_ThreadID());
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printf("SDL_RemoveTimer(%08x) = %d num_timers = %d thread = %d\n", (Uint32)id, removed, SDL_timer_running, SDL_ThreadID());
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#endif
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SDL_mutexV(SDL_timer_mutex);
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return removed;
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}
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static void SDL_RemoveAllTimers(SDL_TimerID t)
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{
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SDL_TimerID freeme;
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/* Changed to non-recursive implementation.
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The recursive implementation is elegant, but subject to
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stack overflow if there are lots and lots of timers.
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*/
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while ( t ) {
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freeme = t;
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t = t->next;
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free(freeme);
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}
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}
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/* Old style callback functions are wrapped through this */
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static Uint32 callback_wrapper(Uint32 ms, void *param)
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{
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@ -266,21 +256,29 @@ int SDL_SetTimer(Uint32 ms, SDL_TimerCallback callback)
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printf("SDL_SetTimer(%d)\n", ms);
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#endif
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retval = 0;
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if ( SDL_timer_threaded ) {
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SDL_mutexP(SDL_timer_mutex);
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}
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if ( SDL_timer_running ) { /* Stop any currently running timer */
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SDL_timer_running = 0;
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if ( SDL_timer_threaded ) {
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SDL_mutexP(SDL_timer_mutex);
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SDL_RemoveAllTimers(SDL_timers);
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SDL_timers = NULL;
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SDL_mutexV(SDL_timer_mutex);
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while ( SDL_timers ) {
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SDL_TimerID freeme = SDL_timers;
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SDL_timers = SDL_timers->next;
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free(freeme);
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}
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SDL_timer_running = 0;
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list_changed = SDL_TRUE;
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} else {
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SDL_SYS_StopTimer();
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SDL_timer_running = 0;
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}
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}
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if ( ms ) {
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if ( SDL_timer_threaded ) {
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retval = (SDL_AddTimer(ms, callback_wrapper,
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(void *)callback) != NULL);
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if ( SDL_AddTimerInternal(ms, callback_wrapper, (void *)callback) == NULL ) {
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retval = -1;
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}
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} else {
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SDL_timer_running = 1;
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SDL_alarm_interval = ms;
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@ -288,5 +286,9 @@ int SDL_SetTimer(Uint32 ms, SDL_TimerCallback callback)
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retval = SDL_SYS_StartTimer();
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}
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}
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if ( SDL_timer_threaded ) {
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SDL_mutexP(SDL_timer_mutex);
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}
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return retval;
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}
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