Catch the C++ and Objective C sources too...
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401407
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Sam Lantinga
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Sam Lantinga
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slouken@libsdl.org
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slouken@libsdl.org
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*/
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*/
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#include "SDL_config.h"
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/* Allow access to the audio stream on BeOS */
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/* Allow access to the audio stream on BeOS */
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Sam Lantinga
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Sam Lantinga
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slouken@libsdl.org
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slouken@libsdl.org
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*/
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*/
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#include "SDL_config.h"
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/* Functions for system-level CD-ROM audio control on BeOS
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/* Functions for system-level CD-ROM audio control on BeOS
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(not completely implemented yet)
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(not completely implemented yet)
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Sam Lantinga
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Sam Lantinga
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slouken@libsdl.org
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slouken@libsdl.org
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*/
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*/
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#include "SDL_config.h"
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/* This is the system specific header for the SDL joystick API */
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/* This is the system specific header for the SDL joystick API */
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Sam Lantinga
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Sam Lantinga
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slouken@libsdl.org
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slouken@libsdl.org
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*/
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*/
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#include "SDL_config.h"
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/* Handle the BeApp specific portions of the application */
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/* Handle the BeApp specific portions of the application */
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Sam Lantinga
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Sam Lantinga
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slouken@libsdl.org
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slouken@libsdl.org
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*/
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*/
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#include "SDL_config.h"
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#include <support/UTF8.h>
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#include <support/UTF8.h>
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#include <stdio.h>
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#include <stdio.h>
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Sam Lantinga
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Sam Lantinga
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slouken@libsdl.org
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slouken@libsdl.org
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*/
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*/
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#include "SDL_config.h"
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#include <AppKit.h>
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#include <AppKit.h>
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#include <GameKit.h>
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#include <GameKit.h>
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Sam Lantinga
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Sam Lantinga
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slouken@libsdl.org
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slouken@libsdl.org
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*/
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*/
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#include "SDL_config.h"
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/* BWindow based framebuffer implementation */
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/* BWindow based framebuffer implementation */
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Sam Lantinga
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Sam Lantinga
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slouken@libsdl.org
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slouken@libsdl.org
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*/
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*/
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#include "SDL_config.h"
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#include "SDL_BWin.h"
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#include "SDL_BWin.h"
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Sam Lantinga
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Sam Lantinga
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slouken@libsdl.org
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slouken@libsdl.org
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*/
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*/
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#include "SDL_config.h"
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/* This is the BeOS version of SDL YUV video overlays */
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/* This is the BeOS version of SDL YUV video overlays */
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Sam Lantinga
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Sam Lantinga
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slouken@libsdl.org
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slouken@libsdl.org
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*/
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*/
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#include "SDL_config.h"
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#include <qpe/qpeapplication.h>
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#include <qpe/qpeapplication.h>
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#include <qapplication.h>
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#include <qapplication.h>
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Sam Lantinga
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Sam Lantinga
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slouken@libsdl.org
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slouken@libsdl.org
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*/
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*/
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#include "SDL_config.h"
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#include "SDL_QWin.h"
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#include "SDL_QWin.h"
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#include <qapplication.h>
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#include <qapplication.h>
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Sam Lantinga
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Sam Lantinga
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slouken@libsdl.org
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slouken@libsdl.org
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*/
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*/
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#include "SDL_config.h"
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#include <qpe/qpeapplication.h>
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#include <qpe/qpeapplication.h>
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Sam Lantinga
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Sam Lantinga
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slouken@libsdl.org
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slouken@libsdl.org
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*/
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*/
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#include "SDL_config.h"
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#include "SDL_QWin.h"
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#include "SDL_QWin.h"
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Sam Lantinga
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Sam Lantinga
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slouken@libsdl.org
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slouken@libsdl.org
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*/
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*/
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#include "SDL_config.h"
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/* Qtopia based framebuffer implementation */
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/* Qtopia based framebuffer implementation */
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Sam Lantinga
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Sam Lantinga
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slouken@libsdl.org
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slouken@libsdl.org
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*/
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*/
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#include "SDL_config.h"
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#include "SDL_QWin.h"
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#include "SDL_QWin.h"
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Sam Lantinga
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Sam Lantinga
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slouken@libsdl.org
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slouken@libsdl.org
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*/
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*/
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#include "SDL_config.h"
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#include "SDL_QuartzVideo.h"
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#include "SDL_QuartzVideo.h"
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Sam Lantinga
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Sam Lantinga
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slouken@libsdl.org
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slouken@libsdl.org
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*/
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*/
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#include "SDL_config.h"
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#include "SDL_QuartzVideo.h"
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#include "SDL_QuartzVideo.h"
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Sam Lantinga
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Sam Lantinga
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slouken@libsdl.org
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slouken@libsdl.org
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*/
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*/
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#include "SDL_config.h"
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#include "SDL_QuartzVideo.h"
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#include "SDL_QuartzVideo.h"
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#include "SDL_QuartzWindow.h"
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#include "SDL_QuartzWindow.h"
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Sam Lantinga
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Sam Lantinga
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slouken@libsdl.org
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slouken@libsdl.org
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*/
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*/
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#include "SDL_config.h"
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#include "SDL_QuartzVideo.h"
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#include "SDL_QuartzVideo.h"
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Sam Lantinga
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Sam Lantinga
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slouken@libsdl.org
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slouken@libsdl.org
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*/
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*/
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#include "SDL_config.h"
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#include "SDL_QuartzVideo.h"
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#include "SDL_QuartzVideo.h"
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#include "SDL_QuartzWindow.h"
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#include "SDL_QuartzWindow.h"
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Sam Lantinga
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Sam Lantinga
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slouken@libsdl.org
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slouken@libsdl.org
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*/
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*/
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#include "SDL_config.h"
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#include "SDL_QuartzVideo.h"
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#include "SDL_QuartzVideo.h"
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#include "SDL_QuartzWindow.h"
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#include "SDL_QuartzWindow.h"
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