Add OpenGL 3.X context creation support
Matthias Bentrup 2011-10-30 03:58:24 PDT I've updated the context creation patch to include the bugfixes by Martin Schreiber and also included a profile bit to request a ES2 compatible profile. The wgl context creation may use 2 call to wglChoosePixelFormat if no acceleration attribute is selected, this should work around a bug with buggy AMD drivers (see #1254).
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5 changed files with 144 additions and 22 deletions
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@ -39,6 +39,26 @@
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#define WGL_CONTEXT_FLAGS_ARB 0x2093
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#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
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#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
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#ifndef WGL_ARB_create_context_profile
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#define WGL_ARB_create_context_profile
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#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
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#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
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#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
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#endif
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#ifndef WGL_ARB_create_context_robustness
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#define WGL_ARB_create_context_robustness
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#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
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#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
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#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
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#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
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#endif
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#endif
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#ifndef WGL_EXT_create_context_es2_profile
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#define WGL_EXT_create_context_es2_profile
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#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
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#endif
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typedef HGLRC(APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC,
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@ -398,7 +418,7 @@ WIN_GL_SetupWindow(_THIS, SDL_Window * window)
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{
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HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc;
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PIXELFORMATDESCRIPTOR pfd;
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int pixel_format;
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int pixel_format = 0;
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int iAttribs[64];
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int *iAttr;
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float fAttribs[1] = { 0 };
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@ -468,16 +488,19 @@ WIN_GL_SetupWindow(_THIS, SDL_Window * window)
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*iAttr++ = _this->gl_config.multisamplesamples;
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}
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if (_this->gl_config.accelerated >= 0) {
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*iAttr++ = WGL_ACCELERATION_ARB;
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*iAttr++ = (_this->gl_config.accelerated ? WGL_FULL_ACCELERATION_ARB :
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WGL_NO_ACCELERATION_ARB);
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}
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*iAttr++ = WGL_ACCELERATION_ARB;
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*iAttr++ = WGL_FULL_ACCELERATION_ARB;
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*iAttr = 0;
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/* Choose and set the closest available pixel format */
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pixel_format = WIN_GL_ChoosePixelFormatARB(_this, iAttribs, fAttribs);
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if (_this->gl_config.accelerated != 0) {
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pixel_format = WIN_GL_ChoosePixelFormatARB(_this, iAttribs, fAttribs);
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}
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if (!pixel_format && _this->gl_config.accelerated != 1) {
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iAttr[-1] = WGL_NO_ACCELERATION_ARB;
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pixel_format = WIN_GL_ChoosePixelFormatARB(_this, iAttribs, fAttribs);
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}
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if (!pixel_format) {
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pixel_format = WIN_GL_ChoosePixelFormat(hdc, &pfd);
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}
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@ -521,11 +544,28 @@ WIN_GL_CreateContext(_THIS, SDL_Window * window)
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SDL_SetError("GL 3.x is not supported");
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context = temp_context;
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} else {
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int attribs[] = {
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/* max 8 attributes plus terminator */
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int attribs[9] = {
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WGL_CONTEXT_MAJOR_VERSION_ARB, _this->gl_config.major_version,
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WGL_CONTEXT_MINOR_VERSION_ARB, _this->gl_config.minor_version,
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0
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};
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int iattr = 4;
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/* SDL profile bits match WGL profile bits */
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if( _this->gl_config.profile_mask != 0 ) {
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attribs[iattr++] = WGL_CONTEXT_PROFILE_MASK_ARB;
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attribs[iattr++] = _this->gl_config.profile_mask;
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}
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/* SDL flags match WGL flags */
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if( _this->gl_config.flags != 0 ) {
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attribs[iattr++] = WGL_CONTEXT_FLAGS_ARB;
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attribs[iattr++] = _this->gl_config.flags;
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}
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attribs[iattr++] = 0;
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/* Create the GL 3.x context */
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context = wglCreateContextAttribsARB(hdc, 0, attribs);
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/* Delete the GL 2.x context */
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