Add OpenGL 3.X context creation support
Matthias Bentrup 2011-10-30 03:58:24 PDT I've updated the context creation patch to include the bugfixes by Martin Schreiber and also included a profile bit to request a ES2 compatible profile. The wgl context creation may use 2 call to wglChoosePixelFormat if no acceleration attribute is selected, this should work around a bug with buggy AMD drivers (see #1254).
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5 changed files with 144 additions and 22 deletions
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@ -67,11 +67,6 @@
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#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001
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#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
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#ifndef GLX_EXT_swap_control
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#define GLX_SWAP_INTERVAL_EXT 0x20F1
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#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2
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#endif
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/* Typedef for the GL 3.0 context creation function */
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typedef GLXContext(*PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display * dpy,
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GLXFBConfig config,
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@ -80,6 +75,31 @@ typedef GLXContext(*PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display * dpy,
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Bool direct,
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const int
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*attrib_list);
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#ifndef GLX_ARB_create_context_profile
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#define GLX_ARB_create_context_profile
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#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
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#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
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#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
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#endif
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#ifndef GLX_ARB_create_context_robustness
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#define GLX_ARB_create_context_robustness
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#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
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#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
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#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261
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#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252
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#endif
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#endif
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#ifndef GLX_EXT_create_context_es2_profile
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#define GLX_EXT_create_context_es2_profile
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#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000002
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#endif
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#ifndef GLX_EXT_swap_control
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#define GLX_SWAP_INTERVAL_EXT 0x20F1
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#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2
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#endif
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#define OPENGL_REQUIRES_DLOPEN
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@ -305,8 +325,11 @@ X11_GL_InitExtensions(_THIS)
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X11_PumpEvents(_this);
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}
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/* glXChooseVisual and glXChooseFBConfig have some small differences in
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* the attribute encoding, it can be chosen with the for_FBConfig parameter.
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*/
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int
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X11_GL_GetAttributes(_THIS, Display * display, int screen, int * attribs, int size)
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X11_GL_GetAttributes(_THIS, Display * display, int screen, int * attribs, int size, Bool for_FBConfig)
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{
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int i = 0;
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@ -314,7 +337,12 @@ X11_GL_GetAttributes(_THIS, Display * display, int screen, int * attribs, int si
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SDL_assert(size >= 32);
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/* Setup our GLX attributes according to the gl_config. */
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attribs[i++] = GLX_RGBA;
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if( for_FBConfig ) {
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attribs[i++] = GLX_RENDER_TYPE;
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attribs[i++] = GLX_RGBA_BIT;
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} else {
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attribs[i++] = GLX_RGBA;
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}
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attribs[i++] = GLX_RED_SIZE;
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attribs[i++] = _this->gl_config.red_size;
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attribs[i++] = GLX_GREEN_SIZE;
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@ -329,6 +357,8 @@ X11_GL_GetAttributes(_THIS, Display * display, int screen, int * attribs, int si
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if (_this->gl_config.double_buffer) {
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attribs[i++] = GLX_DOUBLEBUFFER;
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if( for_FBConfig )
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attribs[i++] = True;
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}
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attribs[i++] = GLX_DEPTH_SIZE;
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@ -361,6 +391,8 @@ X11_GL_GetAttributes(_THIS, Display * display, int screen, int * attribs, int si
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if (_this->gl_config.stereo) {
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attribs[i++] = GLX_STEREO;
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if( for_FBConfig )
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attribs[i++] = True;
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}
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if (_this->gl_config.multisamplebuffers) {
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@ -391,10 +423,8 @@ X11_GL_GetVisual(_THIS, Display * display, int screen)
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XVisualInfo *vinfo;
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/* 64 seems nice. */
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const int max_attrs = 64;
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int attribs[max_attrs];
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const int i = X11_GL_GetAttributes(_this,display,screen,attribs,max_attrs);
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SDL_assert(i <= max_attrs);
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int attribs[64];
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int i = X11_GL_GetAttributes(_this,display,screen,attribs,64,SDL_FALSE);
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if (!_this->gl_data) {
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/* The OpenGL library wasn't loaded, SDL_GetError() should have info */
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@ -439,13 +469,29 @@ X11_GL_CreateContext(_THIS, SDL_Window * window)
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SDL_SetError("Could not create GL context");
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return NULL;
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} else {
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int attribs[] = {
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/* max 8 attributes plus terminator */
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int attribs[9] = {
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GLX_CONTEXT_MAJOR_VERSION_ARB,
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_this->gl_config.major_version,
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GLX_CONTEXT_MINOR_VERSION_ARB,
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_this->gl_config.minor_version,
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0
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};
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int iattr = 4;
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/* SDL profile bits match GLX profile bits */
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if( _this->gl_config.profile_mask != 0 ) {
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attribs[iattr++] = GLX_CONTEXT_PROFILE_MASK_ARB;
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attribs[iattr++] = _this->gl_config.profile_mask;
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}
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/* SDL flags match GLX flags */
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if( _this->gl_config.flags != 0 ) {
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attribs[iattr++] = GLX_CONTEXT_FLAGS_ARB;
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attribs[iattr++] = _this->gl_config.flags;
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}
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attribs[iattr++] = 0;
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/* Get a pointer to the context creation function for GL 3.0 */
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PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribs =
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@ -472,7 +518,7 @@ X11_GL_CreateContext(_THIS, SDL_Window * window)
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int *)) _this->gl_data->
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glXGetProcAddress((GLubyte *) "glXChooseFBConfig");
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X11_GL_GetAttributes(_this,display,screen,glxAttribs,64);
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X11_GL_GetAttributes(_this,display,screen,glxAttribs,64,SDL_TRUE);
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if (!glXChooseFBConfig
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|| !(framebuffer_config =
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