Add OpenGL 3.X context creation support
Matthias Bentrup 2011-10-30 03:58:24 PDT I've updated the context creation patch to include the bugfixes by Martin Schreiber and also included a profile bit to request a ES2 compatible profile. The wgl context creation may use 2 call to wglChoosePixelFormat if no acceleration attribute is selected, this should work around a bug with buggy AMD drivers (see #1254).
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5 changed files with 144 additions and 22 deletions
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@ -182,9 +182,25 @@ typedef enum
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SDL_GL_ACCELERATED_VISUAL,
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SDL_GL_RETAINED_BACKING,
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SDL_GL_CONTEXT_MAJOR_VERSION,
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SDL_GL_CONTEXT_MINOR_VERSION
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SDL_GL_CONTEXT_MINOR_VERSION,
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SDL_GL_CONTEXT_FLAGS,
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SDL_GL_CONTEXT_PROFILE_MASK
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} SDL_GLattr;
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typedef enum
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{
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SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
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SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
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SDL_GL_CONTEXT_PROFILE_ES2 = 0x0004
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} SDL_GLprofile;
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typedef enum
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{
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SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001,
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SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
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SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004
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} SDL_GLcontextFlag;
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/* Function prototypes */
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@ -270,6 +270,8 @@ struct SDL_VideoDevice
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int accelerated;
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int major_version;
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int minor_version;
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int flags;
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int profile_mask;
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int retained_backing;
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int driver_loaded;
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char driver_path[256];
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@ -500,6 +500,8 @@ SDL_VideoInit(const char *driver_name)
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_this->gl_config.major_version = 2;
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_this->gl_config.minor_version = 0;
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#endif
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_this->gl_config.flags = 0;
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_this->gl_config.profile_mask = 0;
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/* Initialize the video subsystem */
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if (_this->VideoInit(_this) < 0) {
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@ -2300,6 +2302,12 @@ SDL_GL_SetAttribute(SDL_GLattr attr, int value)
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case SDL_GL_CONTEXT_MINOR_VERSION:
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_this->gl_config.minor_version = value;
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break;
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case SDL_GL_CONTEXT_FLAGS:
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_this->gl_config.flags = value;
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break;
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case SDL_GL_CONTEXT_PROFILE_MASK:
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_this->gl_config.profile_mask = value;
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break;
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default:
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SDL_SetError("Unknown OpenGL attribute");
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retval = -1;
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@ -2446,6 +2454,16 @@ SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
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*value = _this->gl_config.minor_version;
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return 0;
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}
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case SDL_GL_CONTEXT_FLAGS:
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{
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*value = _this->gl_config.flags;
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return 0;
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}
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case SDL_GL_CONTEXT_PROFILE_MASK:
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{
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*value = _this->gl_config.profile_mask;
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return 0;
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}
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default:
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SDL_SetError("Unknown OpenGL attribute");
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return -1;
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@ -39,6 +39,26 @@
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#define WGL_CONTEXT_FLAGS_ARB 0x2093
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#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
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#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
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#ifndef WGL_ARB_create_context_profile
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#define WGL_ARB_create_context_profile
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#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
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#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
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#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
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#endif
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#ifndef WGL_ARB_create_context_robustness
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#define WGL_ARB_create_context_robustness
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#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
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#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
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#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
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#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
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#endif
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#endif
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#ifndef WGL_EXT_create_context_es2_profile
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#define WGL_EXT_create_context_es2_profile
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#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
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#endif
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typedef HGLRC(APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC,
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@ -398,7 +418,7 @@ WIN_GL_SetupWindow(_THIS, SDL_Window * window)
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{
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HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc;
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PIXELFORMATDESCRIPTOR pfd;
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int pixel_format;
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int pixel_format = 0;
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int iAttribs[64];
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int *iAttr;
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float fAttribs[1] = { 0 };
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@ -468,16 +488,19 @@ WIN_GL_SetupWindow(_THIS, SDL_Window * window)
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*iAttr++ = _this->gl_config.multisamplesamples;
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}
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if (_this->gl_config.accelerated >= 0) {
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*iAttr++ = WGL_ACCELERATION_ARB;
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*iAttr++ = (_this->gl_config.accelerated ? WGL_FULL_ACCELERATION_ARB :
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WGL_NO_ACCELERATION_ARB);
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}
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*iAttr++ = WGL_ACCELERATION_ARB;
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*iAttr++ = WGL_FULL_ACCELERATION_ARB;
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*iAttr = 0;
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/* Choose and set the closest available pixel format */
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pixel_format = WIN_GL_ChoosePixelFormatARB(_this, iAttribs, fAttribs);
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if (_this->gl_config.accelerated != 0) {
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pixel_format = WIN_GL_ChoosePixelFormatARB(_this, iAttribs, fAttribs);
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}
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if (!pixel_format && _this->gl_config.accelerated != 1) {
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iAttr[-1] = WGL_NO_ACCELERATION_ARB;
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pixel_format = WIN_GL_ChoosePixelFormatARB(_this, iAttribs, fAttribs);
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}
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if (!pixel_format) {
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pixel_format = WIN_GL_ChoosePixelFormat(hdc, &pfd);
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}
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@ -521,11 +544,28 @@ WIN_GL_CreateContext(_THIS, SDL_Window * window)
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SDL_SetError("GL 3.x is not supported");
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context = temp_context;
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} else {
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int attribs[] = {
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/* max 8 attributes plus terminator */
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int attribs[9] = {
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WGL_CONTEXT_MAJOR_VERSION_ARB, _this->gl_config.major_version,
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WGL_CONTEXT_MINOR_VERSION_ARB, _this->gl_config.minor_version,
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0
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};
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int iattr = 4;
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/* SDL profile bits match WGL profile bits */
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if( _this->gl_config.profile_mask != 0 ) {
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attribs[iattr++] = WGL_CONTEXT_PROFILE_MASK_ARB;
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attribs[iattr++] = _this->gl_config.profile_mask;
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}
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/* SDL flags match WGL flags */
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if( _this->gl_config.flags != 0 ) {
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attribs[iattr++] = WGL_CONTEXT_FLAGS_ARB;
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attribs[iattr++] = _this->gl_config.flags;
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}
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attribs[iattr++] = 0;
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/* Create the GL 3.x context */
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context = wglCreateContextAttribsARB(hdc, 0, attribs);
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/* Delete the GL 2.x context */
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@ -67,11 +67,6 @@
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#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001
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#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
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#ifndef GLX_EXT_swap_control
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#define GLX_SWAP_INTERVAL_EXT 0x20F1
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#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2
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#endif
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/* Typedef for the GL 3.0 context creation function */
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typedef GLXContext(*PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display * dpy,
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GLXFBConfig config,
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@ -80,6 +75,31 @@ typedef GLXContext(*PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display * dpy,
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Bool direct,
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const int
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*attrib_list);
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#ifndef GLX_ARB_create_context_profile
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#define GLX_ARB_create_context_profile
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#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
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#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
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#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
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#endif
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#ifndef GLX_ARB_create_context_robustness
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#define GLX_ARB_create_context_robustness
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#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
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#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
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#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261
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#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252
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#endif
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#endif
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#ifndef GLX_EXT_create_context_es2_profile
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#define GLX_EXT_create_context_es2_profile
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#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000002
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#endif
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#ifndef GLX_EXT_swap_control
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#define GLX_SWAP_INTERVAL_EXT 0x20F1
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#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2
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#endif
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#define OPENGL_REQUIRES_DLOPEN
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@ -305,8 +325,11 @@ X11_GL_InitExtensions(_THIS)
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X11_PumpEvents(_this);
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}
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/* glXChooseVisual and glXChooseFBConfig have some small differences in
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* the attribute encoding, it can be chosen with the for_FBConfig parameter.
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*/
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int
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X11_GL_GetAttributes(_THIS, Display * display, int screen, int * attribs, int size)
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X11_GL_GetAttributes(_THIS, Display * display, int screen, int * attribs, int size, Bool for_FBConfig)
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{
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int i = 0;
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@ -314,7 +337,12 @@ X11_GL_GetAttributes(_THIS, Display * display, int screen, int * attribs, int si
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SDL_assert(size >= 32);
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/* Setup our GLX attributes according to the gl_config. */
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attribs[i++] = GLX_RGBA;
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if( for_FBConfig ) {
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attribs[i++] = GLX_RENDER_TYPE;
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attribs[i++] = GLX_RGBA_BIT;
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} else {
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attribs[i++] = GLX_RGBA;
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}
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attribs[i++] = GLX_RED_SIZE;
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attribs[i++] = _this->gl_config.red_size;
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attribs[i++] = GLX_GREEN_SIZE;
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@ -329,6 +357,8 @@ X11_GL_GetAttributes(_THIS, Display * display, int screen, int * attribs, int si
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if (_this->gl_config.double_buffer) {
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attribs[i++] = GLX_DOUBLEBUFFER;
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if( for_FBConfig )
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attribs[i++] = True;
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}
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attribs[i++] = GLX_DEPTH_SIZE;
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@ -361,6 +391,8 @@ X11_GL_GetAttributes(_THIS, Display * display, int screen, int * attribs, int si
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if (_this->gl_config.stereo) {
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attribs[i++] = GLX_STEREO;
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if( for_FBConfig )
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attribs[i++] = True;
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}
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if (_this->gl_config.multisamplebuffers) {
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@ -391,10 +423,8 @@ X11_GL_GetVisual(_THIS, Display * display, int screen)
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XVisualInfo *vinfo;
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/* 64 seems nice. */
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const int max_attrs = 64;
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int attribs[max_attrs];
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const int i = X11_GL_GetAttributes(_this,display,screen,attribs,max_attrs);
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SDL_assert(i <= max_attrs);
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int attribs[64];
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int i = X11_GL_GetAttributes(_this,display,screen,attribs,64,SDL_FALSE);
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if (!_this->gl_data) {
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/* The OpenGL library wasn't loaded, SDL_GetError() should have info */
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SDL_SetError("Could not create GL context");
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return NULL;
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} else {
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int attribs[] = {
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/* max 8 attributes plus terminator */
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int attribs[9] = {
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GLX_CONTEXT_MAJOR_VERSION_ARB,
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_this->gl_config.major_version,
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GLX_CONTEXT_MINOR_VERSION_ARB,
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_this->gl_config.minor_version,
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0
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};
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int iattr = 4;
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/* SDL profile bits match GLX profile bits */
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if( _this->gl_config.profile_mask != 0 ) {
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attribs[iattr++] = GLX_CONTEXT_PROFILE_MASK_ARB;
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attribs[iattr++] = _this->gl_config.profile_mask;
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}
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/* SDL flags match GLX flags */
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if( _this->gl_config.flags != 0 ) {
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attribs[iattr++] = GLX_CONTEXT_FLAGS_ARB;
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attribs[iattr++] = _this->gl_config.flags;
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}
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attribs[iattr++] = 0;
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/* Get a pointer to the context creation function for GL 3.0 */
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PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribs =
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int *)) _this->gl_data->
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glXGetProcAddress((GLubyte *) "glXChooseFBConfig");
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X11_GL_GetAttributes(_this,display,screen,glxAttribs,64);
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X11_GL_GetAttributes(_this,display,screen,glxAttribs,64,SDL_TRUE);
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if (!glXChooseFBConfig
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|| !(framebuffer_config =
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