Fixed bug 3609 - Windows build fails due to conflicting types for 'XINPUT_GAMEPAD_EX'

Ozkan Sezer

(In reply to Ryan C. Gordon from comment #9)
> I've put this patch in as https://hg.libsdl.org/SDL/rev/117d4ce1390e ...can
> you verify this works on the latest MinGW?
>
> Thanks,
> --ryan.


This patch is wrong: the structure in question has nothing to do with any
gcc version in use.  I suggest reverting this adding a conigury check for
it, instead.  Something like the following should do it: (configure needs
regenerating.)
This commit is contained in:
Sam Lantinga 2017-07-10 18:31:28 -07:00
parent 9df90cd84b
commit 396a81c053
7 changed files with 81 additions and 8 deletions

View file

@ -55,6 +55,8 @@
#undef HAVE_DSOUND_H
#undef HAVE_DXGI_H
#undef HAVE_XINPUT_H
#undef HAVE_XINPUT_GAMEPAD_EX
#undef HAVE_XINPUT_STATE_EX
/* Comment this if you want to build without any C library requirements */
#undef HAVE_LIBC