Starting on the OpenGL renderer...
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401963
This commit is contained in:
parent
cfe0a80302
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7 changed files with 671 additions and 94 deletions
544
src/video/SDL_renderer_gl.c
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544
src/video/SDL_renderer_gl.c
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#if SDL_VIDEO_OPENGL
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#include "SDL_win32video.h"
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/* OpenGL renderer implementation */
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static SDL_Renderer *GL_CreateRenderer(SDL_Window * window, Uint32 flags);
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static int GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int GL_SetTexturePalette(SDL_Renderer * renderer,
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SDL_Texture * texture,
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const SDL_Color * colors, int firstcolor,
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int ncolors);
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static int GL_GetTexturePalette(SDL_Renderer * renderer,
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SDL_Texture * texture, SDL_Color * colors,
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int firstcolor, int ncolors);
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static int GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels,
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int pitch);
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static int GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, int markDirty,
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void **pixels, int *pitch);
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static void GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static void GL_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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int numrects, const SDL_Rect * rects);
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static int GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 color);
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static int GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect,
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int blendMode, int scaleMode);
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static void GL_RenderPresent(SDL_Renderer * renderer);
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static void GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static void GL_DestroyRenderer(SDL_Renderer * renderer);
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SDL_RenderDriver GL_RenderDriver = {
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GL_CreateRenderer,
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{
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"opengl",
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(SDL_Renderer_PresentDiscard | SDL_Renderer_PresentVSync |
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SDL_Renderer_Accelerated),
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(SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask |
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SDL_TextureBlendMode_Blend | SDL_TextureBlendMode_Add |
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SDL_TextureBlendMode_Mod),
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(SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast |
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SDL_TextureScaleMode_Best),
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12,
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{
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SDL_PixelFormat_Index8,
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SDL_PixelFormat_RGB332,
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SDL_PixelFormat_RGB444,
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SDL_PixelFormat_RGB555,
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SDL_PixelFormat_ARGB4444,
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SDL_PixelFormat_ARGB1555,
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SDL_PixelFormat_RGB565,
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SDL_PixelFormat_RGB888,
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SDL_PixelFormat_ARGB8888,
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SDL_PixelFormat_ARGB2101010,
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SDL_PixelFormat_UYVY,
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SDL_PixelFormat_YUY2},
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0,
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0}
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};
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typedef struct
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{
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SDL_GLContext context;
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SDL_bool beginScene;
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} GL_RenderData;
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typedef struct
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{
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GLuint texture;
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GLfloat texw;
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GLfloat texh;
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void *pixels;
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int pitch;
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} GL_TextureData;
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static GLFORMAT
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PixelFormatToOpenGL(Uint32 format,)
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{
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switch (format) {
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case SDL_PixelFormat_Index8:
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return GLFMT_P8;
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case SDL_PixelFormat_RGB332:
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return GLFMT_R3G3B2;
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case SDL_PixelFormat_RGB444:
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return GLFMT_X4R4G4B4;
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case SDL_PixelFormat_RGB555:
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return GLFMT_X1R5G5B5;
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case SDL_PixelFormat_ARGB4444:
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return GLFMT_A4R4G4B4;
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case SDL_PixelFormat_ARGB1555:
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return GLFMT_A1R5G5B5;
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case SDL_PixelFormat_RGB565:
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return GLFMT_R5G6B5;
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case SDL_PixelFormat_RGB888:
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return GLFMT_X8R8G8B8;
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case SDL_PixelFormat_ARGB8888:
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return GLFMT_A8R8G8B8;
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case SDL_PixelFormat_ARGB2101010:
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return GLFMT_A2R10G10B10;
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case SDL_PixelFormat_UYVY:
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return GLFMT_UYVY;
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case SDL_PixelFormat_YUY2:
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return GLFMT_YUY2;
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default:
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return GLFMT_UNKNOWN;
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}
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}
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void
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GL_AddRenderDriver(_THIS)
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{
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SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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if (data->d3d) {
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SDL_AddRenderDriver(0, &GL_RenderDriver);
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}
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}
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SDL_Renderer *
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GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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{
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SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
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SDL_VideoData *videodata = (SDL_VideoData *) display->device->driverdata;
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SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
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SDL_Renderer *renderer;
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GL_RenderData *data;
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HRESULT result;
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GLPRESENT_PARAMETERS pparams;
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IDirect3DSwapChain9 *chain;
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if (!(window->flags & SDL_WINDOW_OPENGL)) {
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SDL_SetError
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("The OpenGL renderer can only be used on OpenGL windows");
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return NULL;
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}
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renderer = (SDL_Renderer *) SDL_malloc(sizeof(*renderer));
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if (!renderer) {
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SDL_OutOfMemory();
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return NULL;
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}
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SDL_zerop(renderer);
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data = (GL_RenderData *) SDL_malloc(sizeof(*data));
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if (!data) {
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GL_DestroyRenderer(renderer);
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SDL_OutOfMemory();
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return NULL;
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}
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SDL_zerop(data);
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renderer->CreateTexture = GL_CreateTexture;
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renderer->SetTexturePalette = GL_SetTexturePalette;
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renderer->GetTexturePalette = GL_GetTexturePalette;
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renderer->UpdateTexture = GL_UpdateTexture;
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renderer->LockTexture = GL_LockTexture;
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renderer->UnlockTexture = GL_UnlockTexture;
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renderer->DirtyTexture = GL_DirtyTexture;
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renderer->RenderFill = GL_RenderFill;
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renderer->RenderCopy = GL_RenderCopy;
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renderer->RenderPresent = GL_RenderPresent;
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renderer->DestroyTexture = GL_DestroyTexture;
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renderer->DestroyRenderer = GL_DestroyRenderer;
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renderer->info = GL_RenderDriver.info;
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renderer->window = window->id;
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renderer->driverdata = data;
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renderer->info.flags =
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(SDL_Renderer_PresentDiscard | SDL_Renderer_Accelerated);
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data->context = SDL_GL_CreateContext(window->id);
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if (!data->context) {
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GL_DestroyRenderer(renderer);
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return NULL;
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}
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if (SDL_GL_MakeCurrent(window->id, data->context) < 0) {
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GL_DestroyRenderer(renderer);
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return NULL;
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}
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data->beginScene = SDL_TRUE;
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if (flags & SDL_Renderer_PresentVSync) {
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SDL_GL_SetSwapInterval(1);
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} else {
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SDL_GL_SetSwapInterval(0);
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}
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if (SDL_GL_GetSwapInterval() > 0) {
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renderer->info.flags |= SDL_Renderer_PresentVSync;
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}
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/* Set up parameters for rendering */
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_CULL_FACE);
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glEnable(GL_TEXTURE_2D);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glViewport(0, 0, window->w, window->h);
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glOrtho(0.0, (GLdouble) window->w, (GLdouble) window->h, 0.0, 0.0, 1.0);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
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return renderer;
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}
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/* Quick utility function for texture creation */
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static int
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power_of_two(int input)
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{
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int value = 1;
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while (value < input) {
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value <<= 1;
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}
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return value;
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}
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static int
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GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
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SDL_Window *window = SDL_GetWindowFromID(renderer->window);
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SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
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GL_TextureData *data;
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GLPOOL pool;
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HRESULT result;
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data = (GL_TextureData *) SDL_malloc(sizeof(*data));
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if (!data) {
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SDL_OutOfMemory();
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return -1;
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}
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SDL_zerop(data);
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texture->driverdata = data;
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if (texture->access == SDL_TextureAccess_Local) {
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pool = GLPOOL_MANAGED;
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} else {
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pool = GLPOOL_DEFAULT;
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}
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result =
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IDirect3DDevice9_CreateTexture(renderdata->device, texture->w,
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texture->h, 1, 0,
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PixelFormatToGLFMT(texture->format),
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pool, &data->texture, NULL);
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if (FAILED(result)) {
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SDL_free(data);
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GL_SetError("CreateTexture()", result);
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return -1;
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}
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return 0;
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}
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static int
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GL_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Color * colors, int firstcolor, int ncolors)
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{
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GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
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GL_TextureData *data = (GL_TextureData *) texture->driverdata;
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return 0;
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}
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static int
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GL_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
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SDL_Color * colors, int firstcolor, int ncolors)
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{
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GL_TextureData *data = (GL_TextureData *) texture->driverdata;
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return 0;
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}
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static int
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GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels, int pitch)
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{
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GL_TextureData *data = (GL_TextureData *) texture->driverdata;
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GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
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IDirect3DTexture9 *temp;
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RECT d3drect;
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GLLOCKED_RECT locked;
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const Uint8 *src;
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Uint8 *dst;
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int row, length;
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HRESULT result;
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result =
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IDirect3DDevice9_CreateTexture(renderdata->device, texture->w,
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texture->h, 1, 0,
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PixelFormatToGLFMT(texture->format),
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GLPOOL_SYSTEMMEM, &temp, NULL);
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if (FAILED(result)) {
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GL_SetError("CreateTexture()", result);
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return -1;
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}
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d3drect.left = rect->x;
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d3drect.right = rect->x + rect->w;
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d3drect.top = rect->y;
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d3drect.bottom = rect->y + rect->h;
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result = IDirect3DTexture9_LockRect(temp, 0, &locked, &d3drect, 0);
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if (FAILED(result)) {
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IDirect3DTexture9_Release(temp);
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GL_SetError("LockRect()", result);
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return -1;
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}
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src = pixels;
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dst = locked.pBits;
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length = rect->w * SDL_BYTESPERPIXEL(texture->format);
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for (row = 0; row < rect->h; ++row) {
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SDL_memcpy(dst, src, length);
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src += pitch;
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dst += locked.Pitch;
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}
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IDirect3DTexture9_UnlockRect(temp, 0);
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result =
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IDirect3DDevice9_UpdateTexture(renderdata->device,
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(IDirect3DBaseTexture9 *) temp,
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(IDirect3DBaseTexture9 *) data->
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texture);
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IDirect3DTexture9_Release(temp);
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if (FAILED(result)) {
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GL_SetError("UpdateTexture()", result);
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return -1;
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}
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return 0;
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}
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static int
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GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, int markDirty, void **pixels,
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int *pitch)
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{
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GL_TextureData *data = (GL_TextureData *) texture->driverdata;
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RECT d3drect;
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GLLOCKED_RECT locked;
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HRESULT result;
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if (texture->access != SDL_TextureAccess_Local) {
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SDL_SetError("Can't lock remote video memory");
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return -1;
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}
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d3drect.left = rect->x;
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d3drect.right = rect->x + rect->w;
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d3drect.top = rect->y;
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d3drect.bottom = rect->y + rect->h;
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result =
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IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect,
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markDirty ? 0 : GLLOCK_NO_DIRTY_UPDATE);
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if (FAILED(result)) {
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GL_SetError("LockRect()", result);
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return -1;
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}
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*pixels = locked.pBits;
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*pitch = locked.Pitch;
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return 0;
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}
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static void
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GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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GL_TextureData *data = (GL_TextureData *) texture->driverdata;
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IDirect3DTexture9_UnlockRect(data->texture, 0);
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}
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static void
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GL_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects,
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const SDL_Rect * rects)
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{
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GL_TextureData *data = (GL_TextureData *) texture->driverdata;
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RECT d3drect;
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int i;
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for (i = 0; i < numrects; ++i) {
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const SDL_Rect *rect = &rects[i];
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d3drect.left = rect->x;
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d3drect.right = rect->x + rect->w;
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d3drect.top = rect->y;
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d3drect.bottom = rect->y + rect->h;
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IDirect3DTexture9_AddDirtyRect(data->texture, &d3drect);
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}
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}
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static int
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GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color)
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{
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GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
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SDL_Window *window = SDL_GetWindowFromID(renderer->window);
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GLclampf r, g, b, a;
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a = ((GLclampf) ((color >> 24) & 0xFF)) / 255.0f;
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r = ((GLclampf) ((color >> 16) & 0xFF)) / 255.0f;
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g = ((GLclampf) ((color >> 8) & 0xFF)) / 255.0f;
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b = ((GLclampf) (color & 0xFF)) / 255.0f;
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glClearColor(r, g, b, a);
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glViewport(rect->x, window->h - rect->y, rect->w, rect->h);
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glClear(GL_COLOR_BUFFER_BIT);
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glViewport(0, 0, window->w, window->h);
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return 0;
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}
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static int
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GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect,
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int blendMode, int scaleMode)
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{
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GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
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GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
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int minx, miny, maxx, maxy;
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GLfloat minu, maxu, minv, maxv;
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minx = dstrect->x;
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miny = dstrect->y;
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maxx = dstrect->x + dstrect->w;
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maxy = dstrect->y + dstrect->h;
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minu = (GLfloat) srcrect->x / texture->w;
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maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
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minv = (GLfloat) srcrect->y / texture->h;
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maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
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glBindTexture(GL_TEXTURE_2D, texturedata->texture);
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switch (blendMode) {
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case SDL_TextureBlendMode_None:
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glDisable(GL_BLEND);
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break;
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case SDL_TextureBlendMode_Mask:
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case SDL_TextureBlendMode_Blend:
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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break;
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case SDL_TextureBlendMode_Add:
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||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||
break;
|
||||
case SDL_TextureBlendMode_Mod:
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_ZERO, GL_SRC_COLOR);
|
||||
break;
|
||||
}
|
||||
|
||||
switch (scaleMode) {
|
||||
case SDL_TextureScaleMode_None:
|
||||
case SDL_TextureScaleMode_Fast:
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
break;
|
||||
case SDL_TextureScaleMode_Slow:
|
||||
case SDL_TextureScaleMode_Best:
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
break;
|
||||
}
|
||||
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
glTexCoord2f(minu, minv);
|
||||
glVertex2i(minx, miny);
|
||||
glTexCoord2f(maxu, minv);
|
||||
glVertex2i(maxx, miny);
|
||||
glTexCoord2f(minu, maxv);
|
||||
glVertex2i(miny, maxy);
|
||||
glTexCoord2f(maxu, maxv);
|
||||
glVertex2i(maxx, maxy);
|
||||
glEnd();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
GL_RenderPresent(SDL_Renderer * renderer)
|
||||
{
|
||||
SDL_GL_SwapWindow(renderer->window);
|
||||
}
|
||||
|
||||
static void
|
||||
GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
{
|
||||
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
|
||||
|
||||
if (!data) {
|
||||
return;
|
||||
}
|
||||
if (data->texture) {
|
||||
IDirect3DTexture9_Release(data->texture);
|
||||
}
|
||||
SDL_free(data);
|
||||
texture->driverdata = NULL;
|
||||
}
|
||||
|
||||
void
|
||||
GL_DestroyRenderer(SDL_Renderer * renderer)
|
||||
{
|
||||
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
||||
|
||||
if (data) {
|
||||
if (data->device) {
|
||||
IDirect3DDevice9_Release(data->device);
|
||||
}
|
||||
SDL_free(data);
|
||||
}
|
||||
SDL_free(renderer);
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_OPENGL */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
28
src/video/SDL_renderer_gl.h
Normal file
28
src/video/SDL_renderer_gl.h
Normal file
|
@ -0,0 +1,28 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
#include "SDL_config.h"
|
||||
|
||||
/* OpenGL renderer implementation */
|
||||
|
||||
extern SDL_RenderDriver GL_RenderDriver;
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -30,44 +30,41 @@
|
|||
|
||||
/* SDL surface based renderer implementation */
|
||||
|
||||
static SDL_Renderer *SDL_SW_CreateRenderer(SDL_Window * window, Uint32 flags);
|
||||
static int SDL_SW_CreateTexture(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture);
|
||||
static int SDL_SW_QueryTexturePixels(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture, void **pixels,
|
||||
int *pitch);
|
||||
static int SDL_SW_SetTexturePalette(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture,
|
||||
const SDL_Color * colors, int firstcolor,
|
||||
int ncolors);
|
||||
static int SDL_SW_GetTexturePalette(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture, SDL_Color * colors,
|
||||
int firstcolor, int ncolors);
|
||||
static int SDL_SW_UpdateTexture(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture, const SDL_Rect * rect,
|
||||
const void *pixels, int pitch);
|
||||
static int SDL_SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * rect, int markDirty,
|
||||
void **pixels, int *pitch);
|
||||
static void SDL_SW_UnlockTexture(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture);
|
||||
static void SDL_SW_DirtyTexture(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture, int numrects,
|
||||
const SDL_Rect * rects);
|
||||
static int SDL_SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
|
||||
Uint32 color);
|
||||
static int SDL_SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * srcrect,
|
||||
const SDL_Rect * dstrect, int blendMode,
|
||||
int scaleMode);
|
||||
static void SDL_SW_RenderPresent(SDL_Renderer * renderer);
|
||||
static void SDL_SW_DestroyTexture(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture);
|
||||
static void SDL_SW_DestroyRenderer(SDL_Renderer * renderer);
|
||||
static SDL_Renderer *SW_CreateRenderer(SDL_Window * window, Uint32 flags);
|
||||
static int SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
|
||||
static int SW_QueryTexturePixels(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture, void **pixels,
|
||||
int *pitch);
|
||||
static int SW_SetTexturePalette(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture,
|
||||
const SDL_Color * colors, int firstcolor,
|
||||
int ncolors);
|
||||
static int SW_GetTexturePalette(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture, SDL_Color * colors,
|
||||
int firstcolor, int ncolors);
|
||||
static int SW_UpdateTexture(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture, const SDL_Rect * rect,
|
||||
const void *pixels, int pitch);
|
||||
static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * rect, int markDirty,
|
||||
void **pixels, int *pitch);
|
||||
static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
|
||||
static void SW_DirtyTexture(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture, int numrects,
|
||||
const SDL_Rect * rects);
|
||||
static int SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
|
||||
Uint32 color);
|
||||
static int SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * srcrect,
|
||||
const SDL_Rect * dstrect, int blendMode,
|
||||
int scaleMode);
|
||||
static void SW_RenderPresent(SDL_Renderer * renderer);
|
||||
static void SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
|
||||
static void SW_DestroyRenderer(SDL_Renderer * renderer);
|
||||
|
||||
|
||||
SDL_RenderDriver SDL_SW_RenderDriver = {
|
||||
SDL_SW_CreateRenderer,
|
||||
SDL_RenderDriver SW_RenderDriver = {
|
||||
SW_CreateRenderer,
|
||||
{
|
||||
"software",
|
||||
(SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy |
|
||||
|
@ -101,7 +98,7 @@ typedef struct
|
|||
SDL_Surface surface;
|
||||
SDL_Renderer *renderer;
|
||||
SDL_DirtyRectList dirty;
|
||||
} SDL_SW_RenderData;
|
||||
} SW_RenderData;
|
||||
|
||||
static SDL_Texture *
|
||||
CreateTexture(SDL_Renderer * renderer, Uint32 format, int w, int h)
|
||||
|
@ -138,7 +135,7 @@ DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|||
static int
|
||||
DisplayPaletteChanged(void *userdata, SDL_Palette * palette)
|
||||
{
|
||||
SDL_SW_RenderData *data = (SDL_SW_RenderData *) userdata;
|
||||
SW_RenderData *data = (SW_RenderData *) userdata;
|
||||
int i;
|
||||
|
||||
for (i = 0; i < SDL_arraysize(data->texture); ++i) {
|
||||
|
@ -153,12 +150,12 @@ DisplayPaletteChanged(void *userdata, SDL_Palette * palette)
|
|||
}
|
||||
|
||||
SDL_Renderer *
|
||||
SDL_SW_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||
SW_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||
{
|
||||
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
|
||||
SDL_DisplayMode *displayMode = &display->current_mode;
|
||||
SDL_Renderer *renderer;
|
||||
SDL_SW_RenderData *data;
|
||||
SW_RenderData *data;
|
||||
int i, n;
|
||||
int bpp;
|
||||
Uint32 Rmask, Gmask, Bmask, Amask;
|
||||
|
@ -176,28 +173,28 @@ SDL_SW_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
data = (SDL_SW_RenderData *) SDL_malloc(sizeof(*data));
|
||||
data = (SW_RenderData *) SDL_malloc(sizeof(*data));
|
||||
if (!data) {
|
||||
SDL_SW_DestroyRenderer(renderer);
|
||||
SW_DestroyRenderer(renderer);
|
||||
SDL_OutOfMemory();
|
||||
return NULL;
|
||||
}
|
||||
SDL_zerop(data);
|
||||
|
||||
renderer->CreateTexture = SDL_SW_CreateTexture;
|
||||
renderer->QueryTexturePixels = SDL_SW_QueryTexturePixels;
|
||||
renderer->SetTexturePalette = SDL_SW_SetTexturePalette;
|
||||
renderer->GetTexturePalette = SDL_SW_GetTexturePalette;
|
||||
renderer->UpdateTexture = SDL_SW_UpdateTexture;
|
||||
renderer->LockTexture = SDL_SW_LockTexture;
|
||||
renderer->UnlockTexture = SDL_SW_UnlockTexture;
|
||||
renderer->DirtyTexture = SDL_SW_DirtyTexture;
|
||||
renderer->RenderFill = SDL_SW_RenderFill;
|
||||
renderer->RenderCopy = SDL_SW_RenderCopy;
|
||||
renderer->RenderPresent = SDL_SW_RenderPresent;
|
||||
renderer->DestroyTexture = SDL_SW_DestroyTexture;
|
||||
renderer->DestroyRenderer = SDL_SW_DestroyRenderer;
|
||||
renderer->info = SDL_SW_RenderDriver.info;
|
||||
renderer->CreateTexture = SW_CreateTexture;
|
||||
renderer->QueryTexturePixels = SW_QueryTexturePixels;
|
||||
renderer->SetTexturePalette = SW_SetTexturePalette;
|
||||
renderer->GetTexturePalette = SW_GetTexturePalette;
|
||||
renderer->UpdateTexture = SW_UpdateTexture;
|
||||
renderer->LockTexture = SW_LockTexture;
|
||||
renderer->UnlockTexture = SW_UnlockTexture;
|
||||
renderer->DirtyTexture = SW_DirtyTexture;
|
||||
renderer->RenderFill = SW_RenderFill;
|
||||
renderer->RenderCopy = SW_RenderCopy;
|
||||
renderer->RenderPresent = SW_RenderPresent;
|
||||
renderer->DestroyTexture = SW_DestroyTexture;
|
||||
renderer->DestroyRenderer = SW_DestroyRenderer;
|
||||
renderer->info = SW_RenderDriver.info;
|
||||
renderer->window = window->id;
|
||||
renderer->driverdata = data;
|
||||
|
||||
|
@ -223,7 +220,7 @@ SDL_SW_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
}
|
||||
for (i = 0; i < display->num_render_drivers; ++i) {
|
||||
SDL_RenderDriver *driver = &display->render_drivers[i];
|
||||
if (driver->info.name != SDL_SW_RenderDriver.info.name) {
|
||||
if (driver->info.name != SW_RenderDriver.info.name) {
|
||||
data->renderer = driver->CreateRenderer(window, renderer_flags);
|
||||
if (data->renderer) {
|
||||
break;
|
||||
|
@ -231,7 +228,7 @@ SDL_SW_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
}
|
||||
}
|
||||
if (i == display->num_render_drivers) {
|
||||
SDL_SW_DestroyRenderer(renderer);
|
||||
SW_DestroyRenderer(renderer);
|
||||
SDL_SetError("Couldn't find display render driver");
|
||||
return NULL;
|
||||
}
|
||||
|
@ -244,7 +241,7 @@ SDL_SW_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
data->texture[i] =
|
||||
CreateTexture(data->renderer, data->format, window->w, window->h);
|
||||
if (!data->texture[i]) {
|
||||
SDL_SW_DestroyRenderer(renderer);
|
||||
SW_DestroyRenderer(renderer);
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
@ -254,7 +251,7 @@ SDL_SW_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
data->surface.flags = SDL_PREALLOC;
|
||||
data->surface.format = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask);
|
||||
if (!data->surface.format) {
|
||||
SDL_SW_DestroyRenderer(renderer);
|
||||
SW_DestroyRenderer(renderer);
|
||||
return NULL;
|
||||
}
|
||||
SDL_SetSurfacePalette(&data->surface, display->palette);
|
||||
|
@ -268,7 +265,7 @@ SDL_SW_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
}
|
||||
|
||||
static int
|
||||
SDL_SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
{
|
||||
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
|
||||
texture->driverdata = SDL_SW_CreateYUVTexture(texture);
|
||||
|
@ -294,8 +291,8 @@ SDL_SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|||
}
|
||||
|
||||
static int
|
||||
SDL_SW_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
void **pixels, int *pitch)
|
||||
SW_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
void **pixels, int *pitch)
|
||||
{
|
||||
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
|
||||
return SDL_SW_QueryYUVTexturePixels((SDL_SW_YUVTexture *) texture->
|
||||
|
@ -310,9 +307,8 @@ SDL_SW_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
}
|
||||
|
||||
static int
|
||||
SDL_SW_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Color * colors, int firstcolor,
|
||||
int ncolors)
|
||||
SW_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Color * colors, int firstcolor, int ncolors)
|
||||
{
|
||||
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
|
||||
SDL_SetError("YUV textures don't have a palette");
|
||||
|
@ -326,8 +322,8 @@ SDL_SW_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
}
|
||||
|
||||
static int
|
||||
SDL_SW_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
SDL_Color * colors, int firstcolor, int ncolors)
|
||||
SW_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
SDL_Color * colors, int firstcolor, int ncolors)
|
||||
{
|
||||
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
|
||||
SDL_SetError("YUV textures don't have a palette");
|
||||
|
@ -342,8 +338,8 @@ SDL_SW_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
}
|
||||
|
||||
static int
|
||||
SDL_SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * rect, const void *pixels, int pitch)
|
||||
SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * rect, const void *pixels, int pitch)
|
||||
{
|
||||
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
|
||||
return SDL_SW_UpdateYUVTexture((SDL_SW_YUVTexture *) texture->
|
||||
|
@ -369,9 +365,9 @@ SDL_SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
}
|
||||
|
||||
static int
|
||||
SDL_SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * rect, int markDirty, void **pixels,
|
||||
int *pitch)
|
||||
SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * rect, int markDirty, void **pixels,
|
||||
int *pitch)
|
||||
{
|
||||
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
|
||||
return SDL_SW_LockYUVTexture((SDL_SW_YUVTexture *) texture->
|
||||
|
@ -389,7 +385,7 @@ SDL_SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
}
|
||||
|
||||
static void
|
||||
SDL_SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
{
|
||||
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
|
||||
SDL_SW_UnlockYUVTexture((SDL_SW_YUVTexture *) texture->driverdata);
|
||||
|
@ -397,16 +393,15 @@ SDL_SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|||
}
|
||||
|
||||
static void
|
||||
SDL_SW_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
int numrects, const SDL_Rect * rects)
|
||||
SW_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
int numrects, const SDL_Rect * rects)
|
||||
{
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
|
||||
Uint32 color)
|
||||
SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color)
|
||||
{
|
||||
SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata;
|
||||
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
|
||||
Uint8 r, g, b, a;
|
||||
void *pixels;
|
||||
int pitch;
|
||||
|
@ -443,11 +438,11 @@ SDL_SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
|
|||
}
|
||||
|
||||
static int
|
||||
SDL_SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * srcrect, const SDL_Rect * dstrect,
|
||||
int blendMode, int scaleMode)
|
||||
SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * srcrect, const SDL_Rect * dstrect,
|
||||
int blendMode, int scaleMode)
|
||||
{
|
||||
SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata;
|
||||
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
|
||||
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
|
||||
int status;
|
||||
|
||||
|
@ -501,9 +496,9 @@ SDL_SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
}
|
||||
|
||||
static void
|
||||
SDL_SW_RenderPresent(SDL_Renderer * renderer)
|
||||
SW_RenderPresent(SDL_Renderer * renderer)
|
||||
{
|
||||
SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata;
|
||||
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
|
||||
SDL_Texture *texture = data->texture[data->current_texture];
|
||||
|
||||
/* Send the data to the display */
|
||||
|
@ -537,7 +532,7 @@ SDL_SW_RenderPresent(SDL_Renderer * renderer)
|
|||
}
|
||||
|
||||
static void
|
||||
SDL_SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
{
|
||||
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
|
||||
SDL_SW_DestroyYUVTexture((SDL_SW_YUVTexture *) texture->driverdata);
|
||||
|
@ -549,9 +544,9 @@ SDL_SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|||
}
|
||||
|
||||
static void
|
||||
SDL_SW_DestroyRenderer(SDL_Renderer * renderer)
|
||||
SW_DestroyRenderer(SDL_Renderer * renderer)
|
||||
{
|
||||
SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata;
|
||||
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
|
||||
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
|
||||
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
|
||||
int i;
|
||||
|
|
|
@ -23,6 +23,6 @@
|
|||
|
||||
/* SDL surface based renderer implementation */
|
||||
|
||||
extern SDL_RenderDriver SDL_SW_RenderDriver;
|
||||
extern SDL_RenderDriver SW_RenderDriver;
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
#include "SDL_sysvideo.h"
|
||||
#include "SDL_blit.h"
|
||||
#include "SDL_pixels_c.h"
|
||||
#include "SDL_renderer_gl.h"
|
||||
#include "SDL_renderer_sw.h"
|
||||
#include "../events/SDL_sysevents.h"
|
||||
#include "../events/SDL_events_c.h"
|
||||
|
@ -279,7 +280,10 @@ SDL_VideoInit(const char *driver_name, Uint32 flags)
|
|||
/* The software renderer is always available */
|
||||
for (i = 0; i < _this->num_displays; ++i) {
|
||||
if (_this->displays[i].num_render_drivers > 0) {
|
||||
SDL_AddRenderDriver(i, &SDL_SW_RenderDriver);
|
||||
#if SDL_VIDEO_OPENGL
|
||||
SDL_AddRenderDriver(i, &GL_RenderDriver);
|
||||
#endif
|
||||
SDL_AddRenderDriver(i, &SW_RenderDriver);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -62,9 +62,13 @@ SDL_RenderDriver D3D_RenderDriver = {
|
|||
"d3d",
|
||||
(SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy |
|
||||
SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 |
|
||||
SDL_Renderer_PresentDiscard | SDL_Renderer_PresentVSync),
|
||||
(SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend), /* FIXME */
|
||||
(SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast), /* FIXME */
|
||||
SDL_Renderer_PresentDiscard | SDL_Renderer_PresentVSync |
|
||||
SDL_Renderer_Accelerated),
|
||||
(SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask |
|
||||
SDL_TextureBlendMode_Blend | SDL_TextureBlendMode_Add |
|
||||
SDL_TextureBlendMode_Mod),
|
||||
(SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast |
|
||||
SDL_TextureScaleMode_Best),
|
||||
12,
|
||||
{
|
||||
SDL_PixelFormat_Index8,
|
||||
|
@ -353,6 +357,8 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
renderer->info.flags |= SDL_Renderer_PresentVSync;
|
||||
}
|
||||
|
||||
/* FIXME: Query maximum texture size */
|
||||
|
||||
/* Set up parameters for rendering */
|
||||
IDirect3DDevice9_SetVertexShader(data->device, NULL);
|
||||
IDirect3DDevice9_SetFVF(data->device, D3DFVF_XYZRHW | D3DFVF_TEX1);
|
||||
|
|
|
@ -67,7 +67,7 @@ SDL_RenderDriver GDI_RenderDriver = {
|
|||
"gdi",
|
||||
(SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy |
|
||||
SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 |
|
||||
SDL_Renderer_PresentDiscard),
|
||||
SDL_Renderer_PresentDiscard | SDL_Renderer_Accelerated),
|
||||
(SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask |
|
||||
SDL_TextureBlendMode_Blend),
|
||||
(SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast),
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue