Starting on the OpenGL renderer...

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401963
This commit is contained in:
Sam Lantinga 2006-07-19 07:18:45 +00:00
parent cfe0a80302
commit 397be19fd2
7 changed files with 671 additions and 94 deletions

View file

@ -62,9 +62,13 @@ SDL_RenderDriver D3D_RenderDriver = {
"d3d",
(SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy |
SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 |
SDL_Renderer_PresentDiscard | SDL_Renderer_PresentVSync),
(SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend), /* FIXME */
(SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast), /* FIXME */
SDL_Renderer_PresentDiscard | SDL_Renderer_PresentVSync |
SDL_Renderer_Accelerated),
(SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask |
SDL_TextureBlendMode_Blend | SDL_TextureBlendMode_Add |
SDL_TextureBlendMode_Mod),
(SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast |
SDL_TextureScaleMode_Best),
12,
{
SDL_PixelFormat_Index8,
@ -353,6 +357,8 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->info.flags |= SDL_Renderer_PresentVSync;
}
/* FIXME: Query maximum texture size */
/* Set up parameters for rendering */
IDirect3DDevice9_SetVertexShader(data->device, NULL);
IDirect3DDevice9_SetFVF(data->device, D3DFVF_XYZRHW | D3DFVF_TEX1);