Added a convenience function SDL_CreateWindowAndRenderer()
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2 changed files with 36 additions and 0 deletions
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@ -147,6 +147,22 @@ extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void);
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extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index,
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SDL_RendererInfo * info);
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/**
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* \brief Create a window and default renderer
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*
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* \param width The width of the window
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* \param height The height of the window
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* \param window_flags The flags used to create the window
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* \param window A pointer filled with the window, or NULL on error
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* \param renderer A pointer filled with the renderer, or NULL on error
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*
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* \return 0 on success, or -1 on error
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*/
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extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(
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int width, int height, Uint32 window_flags,
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SDL_Window **window, SDL_Renderer **renderer);
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/**
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* \brief Create a 2D rendering context for a window.
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*
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@ -126,6 +126,26 @@ SDL_RendererEventWatch(void *userdata, SDL_Event *event)
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return 0;
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}
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int
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SDL_CreateWindowAndRenderer(int width, int height, Uint32 window_flags,
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SDL_Window **window, SDL_Renderer **renderer)
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{
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*window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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width, height, window_flags);
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if (!*window) {
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*renderer = NULL;
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return -1;
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}
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*renderer = SDL_CreateRenderer(*window, -1, 0);
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if (!*renderer) {
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return -1;
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}
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return 0;
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}
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SDL_Renderer *
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SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
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{
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