add in High DPI support (aka Retina)
- based on Jørgen's patch with a few bug fixes
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3a11d95444
12 changed files with 134 additions and 11 deletions
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@ -47,6 +47,7 @@ static const float inv255f = 1.0f / 255.0f;
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static SDL_Renderer *GL_CreateRenderer(SDL_Window * window, Uint32 flags);
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static void GL_WindowEvent(SDL_Renderer * renderer,
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const SDL_WindowEvent *event);
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static int GL_GetOutputSize(SDL_Renderer * renderer, int *w, int *h);
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static int GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels,
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@ -399,6 +400,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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}
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renderer->WindowEvent = GL_WindowEvent;
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renderer->GetOutputSize = GL_GetOutputSize;
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renderer->CreateTexture = GL_CreateTexture;
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renderer->UpdateTexture = GL_UpdateTexture;
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renderer->LockTexture = GL_LockTexture;
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@ -539,6 +541,14 @@ GL_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
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}
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}
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static int
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GL_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
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{
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SDL_GL_GetDrawableSize(renderer->window, w, h);
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return 0;
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}
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SDL_FORCE_INLINE int
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power_of_2(int input)
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{
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