Fixed bug 1336 - Added a timestamp on all SDL events
Gueniffey 2011-11-23 04:11:31 PST The attached simple patch adds a timestamp to all SDL events. It is useful to dismiss old events and add UI responsiveness (my application does some extensive tasks that creates a delay in the event queue handling. With this patch, I can deal only with the most recent events.
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2 changed files with 22 additions and 1 deletions
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@ -132,6 +132,7 @@ typedef enum
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typedef struct SDL_WindowEvent
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{
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Uint32 type; /**< ::SDL_WINDOWEVENT */
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Uint32 timestamp;
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Uint32 windowID; /**< The associated window */
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Uint8 event; /**< ::SDL_WindowEventID */
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Uint8 padding1;
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@ -147,6 +148,7 @@ typedef struct SDL_WindowEvent
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typedef struct SDL_KeyboardEvent
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{
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Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */
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Uint32 timestamp;
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Uint32 windowID; /**< The window with keyboard focus, if any */
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Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
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Uint8 repeat; /**< Non-zero if this is a key repeat */
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@ -162,6 +164,7 @@ typedef struct SDL_KeyboardEvent
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typedef struct SDL_TextEditingEvent
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{
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Uint32 type; /**< ::SDL_TEXTEDITING */
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Uint32 timestamp;
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Uint32 windowID; /**< The window with keyboard focus, if any */
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char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */
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int start; /**< The start cursor of selected editing text */
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@ -176,6 +179,7 @@ typedef struct SDL_TextEditingEvent
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typedef struct SDL_TextInputEvent
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{
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Uint32 type; /**< ::SDL_TEXTINPUT */
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Uint32 timestamp;
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Uint32 windowID; /**< The window with keyboard focus, if any */
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char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */
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} SDL_TextInputEvent;
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@ -186,6 +190,7 @@ typedef struct SDL_TextInputEvent
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typedef struct SDL_MouseMotionEvent
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{
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Uint32 type; /**< ::SDL_MOUSEMOTION */
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Uint32 timestamp;
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Uint32 windowID; /**< The window with mouse focus, if any */
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Uint8 state; /**< The current button state */
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Uint8 padding1;
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@ -203,6 +208,7 @@ typedef struct SDL_MouseMotionEvent
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typedef struct SDL_MouseButtonEvent
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{
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Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */
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Uint32 timestamp;
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Uint32 windowID; /**< The window with mouse focus, if any */
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Uint8 button; /**< The mouse button index */
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Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
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@ -218,6 +224,7 @@ typedef struct SDL_MouseButtonEvent
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typedef struct SDL_MouseWheelEvent
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{
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Uint32 type; /**< ::SDL_MOUSEWHEEL */
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Uint32 timestamp;
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Uint32 windowID; /**< The window with mouse focus, if any */
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int x; /**< The amount scrolled horizontally */
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int y; /**< The amount scrolled vertically */
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@ -229,6 +236,7 @@ typedef struct SDL_MouseWheelEvent
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typedef struct SDL_JoyAxisEvent
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{
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Uint32 type; /**< ::SDL_JOYAXISMOTION */
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Uint32 timestamp;
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Uint8 which; /**< The joystick device index */
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Uint8 axis; /**< The joystick axis index */
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Uint8 padding1;
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@ -242,6 +250,7 @@ typedef struct SDL_JoyAxisEvent
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typedef struct SDL_JoyBallEvent
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{
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Uint32 type; /**< ::SDL_JOYBALLMOTION */
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Uint32 timestamp;
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Uint8 which; /**< The joystick device index */
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Uint8 ball; /**< The joystick trackball index */
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Uint8 padding1;
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@ -256,6 +265,7 @@ typedef struct SDL_JoyBallEvent
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typedef struct SDL_JoyHatEvent
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{
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Uint32 type; /**< ::SDL_JOYHATMOTION */
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Uint32 timestamp;
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Uint8 which; /**< The joystick device index */
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Uint8 hat; /**< The joystick hat index */
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Uint8 value; /**< The hat position value.
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@ -274,6 +284,7 @@ typedef struct SDL_JoyHatEvent
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typedef struct SDL_JoyButtonEvent
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{
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Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */
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Uint32 timestamp;
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Uint8 which; /**< The joystick device index */
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Uint8 button; /**< The joystick button index */
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Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
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@ -288,6 +299,7 @@ typedef struct SDL_TouchFingerEvent
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{
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Uint32 type; /**< ::SDL_FINGERMOTION OR
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SDL_FINGERDOWN OR SDL_FINGERUP*/
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Uint32 timestamp;
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Uint32 windowID; /**< The window with mouse focus, if any */
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SDL_TouchID touchId; /**< The touch device id */
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SDL_FingerID fingerId;
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@ -309,6 +321,7 @@ typedef struct SDL_TouchFingerEvent
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typedef struct SDL_TouchButtonEvent
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{
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Uint32 type; /**< ::SDL_TOUCHBUTTONUP OR SDL_TOUCHBUTTONDOWN */
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Uint32 timestamp;
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Uint32 windowID; /**< The window with mouse focus, if any */
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SDL_TouchID touchId; /**< The touch device index */
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Uint8 state; /**< The current button state */
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@ -324,6 +337,7 @@ typedef struct SDL_TouchButtonEvent
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typedef struct SDL_MultiGestureEvent
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{
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Uint32 type; /**< ::SDL_MULTIGESTURE */
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Uint32 timestamp;
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Uint32 windowID; /**< The window with mouse focus, if any */
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SDL_TouchID touchId; /**< The touch device index */
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float dTheta;
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@ -338,6 +352,7 @@ typedef struct SDL_MultiGestureEvent
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typedef struct SDL_DollarGestureEvent
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{
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Uint32 type; /**< ::SDL_DOLLARGESTURE */
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Uint32 timestamp;
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Uint32 windowID; /**< The window with mouse focus, if any */
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SDL_TouchID touchId; /**< The touch device index */
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SDL_GestureID gestureId;
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@ -359,6 +374,7 @@ typedef struct SDL_DollarGestureEvent
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typedef struct SDL_DropEvent
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{
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Uint32 type; /**< ::SDL_DROPFILE */
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Uint32 timestamp;
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char *file; /**< The file name, which should be freed with SDL_free() */
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} SDL_DropEvent;
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@ -369,6 +385,7 @@ typedef struct SDL_DropEvent
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typedef struct SDL_QuitEvent
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{
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Uint32 type; /**< ::SDL_QUIT */
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Uint32 timestamp;
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} SDL_QuitEvent;
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@ -378,6 +395,7 @@ typedef struct SDL_QuitEvent
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typedef struct SDL_UserEvent
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{
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Uint32 type; /**< ::SDL_USEREVENT through ::SDL_NUMEVENTS-1 */
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Uint32 timestamp;
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Uint32 windowID; /**< The associated window if any */
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int code; /**< User defined event code */
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void *data1; /**< User defined data pointer */
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@ -397,6 +415,7 @@ typedef struct SDL_SysWMmsg SDL_SysWMmsg;
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typedef struct SDL_SysWMEvent
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{
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Uint32 type; /**< ::SDL_SYSWMEVENT */
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Uint32 timestamp;
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SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */
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} SDL_SysWMEvent;
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@ -413,6 +432,7 @@ typedef struct SDL_SysWMEvent
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typedef struct SDL_ActiveEvent
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{
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Uint32 type;
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Uint32 timestamp;
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Uint8 gain;
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Uint8 state;
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} SDL_ActiveEvent;
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@ -420,6 +440,7 @@ typedef struct SDL_ActiveEvent
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typedef struct SDL_ResizeEvent
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{
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Uint32 type;
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Uint32 timestamp;
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int w;
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int h;
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} SDL_ResizeEvent;
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@ -358,7 +358,7 @@ int
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SDL_PushEvent(SDL_Event * event)
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{
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SDL_EventWatcher *curr;
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event->window.timestamp = SDL_GetTicks();
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if (SDL_EventOK && !SDL_EventOK(SDL_EventOKParam, event)) {
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return 0;
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}
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