Whoops, the format parameter was off the page.
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@ -196,7 +196,8 @@ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer,
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* \sa SDL_UpdateTexture()
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* \sa SDL_DestroyTexture()
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*/
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extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format,
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extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer,
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Uint32 format,
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int access, int w,
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int h);
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