Fixed stack smashing crash when using the GCC compiled DLL with Visual Studio.

This commit is contained in:
Sam Lantinga 2013-07-29 23:28:25 -07:00
parent 9694301e04
commit 3b4b3c17ea

View file

@ -183,6 +183,17 @@ typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt,
/**
* A structure to hold a set of audio conversion filters and buffers.
*/
#ifdef __GNUC__
/* This structure is 84 bytes on 32-bit architectures, make sure GCC doesn't
pad it out to 88 bytes to guarantee ABI compatibility between compilers.
vvv
The next time we rev the ABI, make sure to size the ints and add padding.
*/
#define SDL_AUDIOCVT_PACKED __attribute__((packed))
#else
#define SDL_AUDIOCVT_PACKED
#endif
/* */
typedef struct SDL_AudioCVT
{
int needed; /**< Set to 1 if conversion possible */
@ -196,7 +207,7 @@ typedef struct SDL_AudioCVT
double len_ratio; /**< Given len, final size is len*len_ratio */
SDL_AudioFilter filters[10]; /**< Filter list */
int filter_index; /**< Current audio conversion function */
} SDL_AudioCVT;
} SDL_AUDIOCVT_PACKED SDL_AudioCVT;
/* Function prototypes */