NDS update
Frank Zago to SDL I've cleaned up a few bugs in the nds code. A few more tests now pass. There's still a few things to do, but overall I think it's starting to be in a good shape. The patch also includes a bug fix for SDL_ConvertSurfaceFormat() (gcc warning).
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7 changed files with 84 additions and 61 deletions
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@ -866,7 +866,7 @@ SDL_ConvertSurfaceFormat(SDL_Surface * surface, Uint32 pixel_format,
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Uint32 flags)
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{
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SDL_PixelFormat *fmt;
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SDL_Surface *convert;
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SDL_Surface *convert = NULL;
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fmt = SDL_AllocFormat(pixel_format);
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if (fmt) {
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