Added a test program framework for easy initialization.
Started work on multi-window OpenGL demo --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401959
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6 changed files with 1802 additions and 99 deletions
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test/common.h
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test/common.h
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/* A simple test program framework */
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#include "SDL.h"
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#define VERBOSE_VIDEO 0x00000001
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#define VERBOSE_MODES 0x00000002
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#define VERBOSE_RENDER 0x00000004
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#define VERBOSE_EVENT 0x00000008
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#define VERBOSE_AUDIO 0x00000010
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typedef struct
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{
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/* SDL init flags */
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char **argv;
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Uint32 flags;
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Uint32 verbose;
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/* Video info */
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const char *videodriver;
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int display;
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const char *window_title;
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Uint32 window_flags;
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int window_x;
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int window_y;
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int window_w;
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int window_h;
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int depth;
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int refresh_rate;
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int num_windows;
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SDL_WindowID *windows;
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/* Renderer info */
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const char *renderdriver;
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Uint32 render_flags;
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/* Audio info */
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const char *audiodriver;
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SDL_AudioSpec audiospec;
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} CommonState;
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extern CommonState *CommonCreateState(char **argv, Uint32 flags);
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extern int CommonArg(CommonState * state, int index);
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extern const char *CommonUsage(CommonState * state);
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extern SDL_bool CommonInit(CommonState * state);
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extern void CommonEvent(CommonState * state, SDL_Event * event, int *done);
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extern void CommonQuit(CommonState * state);
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