Added SDL_RenderSetLogicalSize() and SDL_RenderGetLogicalSize()
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3 changed files with 166 additions and 11 deletions
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@ -417,6 +417,40 @@ extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *rendere
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extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer,
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SDL_Texture *texture);
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/**
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* \brief Set device independent resolution for rendering
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*
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* \param w The width of the logical resolution
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* \param h The height of the logical resolution
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*
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* This function uses the viewport and scaling functionality to allow a fixed logical
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* resolution for rendering, regardless of the actual output resolution. If the actual
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* output resolution doesn't have the same aspect ratio the output rendering will be
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* centered within the output display.
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*
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* If the output display is a window, mouse events in the window will be filtered
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* and scaled so they seem to arrive within the logical resolution.
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*
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* \note If this function results in scaling or subpixel drawing by the
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* rendering backend, it will be handled using the appropriate
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* quality hints.
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*
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* \sa SDL_RenderGetLogicalSize()
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* \sa SDL_RenderSetScale()
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* \sa SDL_RenderSetViewport()
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*/
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extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h);
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/**
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* \brief Get device independent resolution for rendering
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*
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* \param w A pointer filled with the width of the logical resolution
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* \param h A pointer filled with the height of the logical resolution
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*
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* \sa SDL_RenderSetLogicalSize()
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*/
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extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *y);
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/**
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* \brief Set the drawing area for rendering on the current target.
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*
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@ -426,12 +460,17 @@ extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer,
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*
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* \note When the window is resized, the current viewport is automatically
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* centered within the new window size.
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*
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* \sa SDL_RenderGetViewport()
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* \sa SDL_RenderSetLogicalSize()
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*/
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extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer,
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const SDL_Rect * rect);
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/**
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* \brief Get the drawing area for the current target.
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*
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* \sa SDL_RenderSetViewport()
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*/
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extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer,
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SDL_Rect * rect);
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@ -449,6 +488,9 @@ extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer,
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* \note If this results in scaling or subpixel drawing by the
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* rendering backend, it will be handled using the appropriate
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* quality hints. For best results use integer scaling factors.
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*
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* \sa SDL_RenderGetScale()
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* \sa SDL_RenderSetLogicalSize()
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*/
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extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer,
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float scaleX, float scaleY);
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@ -458,6 +500,8 @@ extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer,
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*
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* \param scaleX A pointer filled in with the horizontal scaling factor
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* \param scaleY A pointer filled in with the vertical scaling factor
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*
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* \sa SDL_RenderSetScale()
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*/
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extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer,
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float *scaleX, float *scaleY);
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