Added pressure support for touch events.
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11b6823d3f
commit
3dcae4341c
6 changed files with 38 additions and 18 deletions
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@ -312,6 +312,7 @@ typedef struct SDL_TouchFingerEvent
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Uint8 padding1;
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int x;
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int y;
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int pressure;
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} SDL_TouchFingerEvent;
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@ -424,6 +424,7 @@ SDL_SendTouchMotion(int id, int fingerid, int relative,
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event.tfinger.fingerId = (Uint8) fingerid;
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event.tfinger.x = x;
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event.tfinger.y = y;
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event.tfinger.pressure = pressure;
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event.tfinger.state = touch->buttonstate;
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event.tfinger.windowID = touch->focus ? touch->focus->id : 0;
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posted = (SDL_PushEvent(&event) > 0);
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@ -448,13 +448,20 @@ X11_PumpEvents(_THIS)
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switch (ev[i].type) {
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case EV_ABS:
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//printf("Got position x: %i!\n",data->x);
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if(ev[i].code == ABS_X)
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switch (ev[i].code) {
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case ABS_X:
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data->x = ev[i].value;
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else if (ev[i].code == ABS_Y)
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break;
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case ABS_Y:
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data->y = ev[i].value;
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else if (ev[i].code == ABS_MISC) {
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break;
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case ABS_PRESSURE:
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data->pressure = ev[i].value;
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break;
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case ABS_MISC:
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data->up = SDL_TRUE;
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data->finger = ev[i].value;
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break;
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}
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break;
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case EV_MSC:
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@ -22,8 +22,13 @@ typedef struct {
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int x,y;
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} Point;
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typedef struct {
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Point p;
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int pressure;
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} Finger;
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Point finger[MAXFINGERS];
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Finger finger[MAXFINGERS];
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void handler (int sig)
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{
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@ -56,9 +61,12 @@ void drawCircle(SDL_Surface* screen,int x,int y,int r,int c)
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{
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float a;
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for(a=0;a<2*PI;a+=1.f/(float)r)
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for(a=0;a<PI/2;a+=1.f/(float)r)
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{
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setpix(screen,(int)(x+r*cos(a)),(int)(y+r*sin(a)),c);
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setpix(screen,(int)(x-r*cos(a)),(int)(y+r*sin(a)),c);
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setpix(screen,(int)(x+r*cos(a)),(int)(y-r*sin(a)),c);
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setpix(screen,(int)(x-r*cos(a)),(int)(y-r*sin(a)),c);
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}
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}
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@ -85,8 +93,8 @@ void DrawScreen(SDL_Surface* screen, int h)
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int i;
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for(i=0;i<MAXFINGERS;i++)
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if(finger[i].x >= 0 && finger[i].y >= 0)
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drawCircle(screen,finger[i].x,finger[i].y,20,0xFF6600);
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if(finger[i].p.x >= 0 && finger[i].p.y >= 0)
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drawCircle(screen,finger[i].p.x,finger[i].p.y,20,0xFF6600-finger[i].pressure);
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if(SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen);
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@ -157,20 +165,23 @@ int main(int argc, char* argv[])
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//printf("Finger: %i,x: %i, y: %i\n",event.tfinger.fingerId,
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// event.tfinger.x,event.tfinger.y);
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finger[event.tfinger.fingerId].x = event.tfinger.x;
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finger[event.tfinger.fingerId].y = event.tfinger.y;
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finger[event.tfinger.fingerId].p.x = event.tfinger.x;
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finger[event.tfinger.fingerId].p.y = event.tfinger.y;
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finger[event.tfinger.fingerId].pressure = event.tfinger.pressure;
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printf("Finger: %i, pressure: %i\n",event.tfinger.fingerId,
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event.tfinger.pressure);
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break;
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case SDL_FINGERDOWN:
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printf("Figner: %i down - x: %i, y: %i\n",event.tfinger.fingerId,
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event.tfinger.x,event.tfinger.y);
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finger[event.tfinger.fingerId].x = event.tfinger.x;
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finger[event.tfinger.fingerId].y = event.tfinger.y;
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finger[event.tfinger.fingerId].p.x = event.tfinger.x;
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finger[event.tfinger.fingerId].p.y = event.tfinger.y;
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break;
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case SDL_FINGERUP:
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printf("Figner: %i up - x: %i, y: %i\n",event.tfinger.fingerId,
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event.tfinger.x,event.tfinger.y);
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finger[event.tfinger.fingerId].x = -1;
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finger[event.tfinger.fingerId].y = -1;
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finger[event.tfinger.fingerId].p.x = -1;
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finger[event.tfinger.fingerId].p.y = -1;
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break;
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}
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}
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