* Improve mouse support in Android. These changes require Android API v12 to compile

This commit is contained in:
Joseba García Etxebarria 2015-03-24 20:45:29 +01:00
parent 9c0de60160
commit 3dcf5c743f
6 changed files with 249 additions and 51 deletions

View file

@ -401,6 +401,7 @@ public class SDLActivity extends Activity {
public static native void onNativeKeyDown(int keycode);
public static native void onNativeKeyUp(int keycode);
public static native void onNativeKeyboardFocusLost();
public static native void onNativeMouse(int button, int action, float x, float y);
public static native void onNativeTouch(int touchDevId, int pointerFingerId,
int action, float x,
float y, float p);
@ -1087,8 +1088,8 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
// Dispatch the different events depending on where they come from
// Some SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD
// So, we try to process them as DPAD or GAMEPAD events first, if that fails we try them as KEYBOARD
if ( (event.getSource() & 0x00000401) != 0 || /* API 12: SOURCE_GAMEPAD */
if ( (event.getSource() & InputDevice.SOURCE_GAMEPAD) != 0 ||
(event.getSource() & InputDevice.SOURCE_DPAD) != 0 ) {
if (event.getAction() == KeyEvent.ACTION_DOWN) {
if (SDLActivity.onNativePadDown(event.getDeviceId(), keyCode) == 0) {
@ -1125,50 +1126,58 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
final int pointerCount = event.getPointerCount();
int action = event.getActionMasked();
int pointerFingerId;
int mouseButton;
int i = -1;
float x,y,p;
switch(action) {
case MotionEvent.ACTION_MOVE:
for (i = 0; i < pointerCount; i++) {
if (event.getSource() == InputDevice.SOURCE_MOUSE &&
SDLActivity.nativeGetHint("SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH").equals("1")) {
mouseButton = 1; // For Android==12 all mouse buttons are the left button
SDLActivity.onNativeMouse(mouseButton, action, event.getX(0), event.getY(0));
} else {
switch(action) {
case MotionEvent.ACTION_MOVE:
for (i = 0; i < pointerCount; i++) {
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_DOWN:
// Primary pointer up/down, the index is always zero
i = 0;
case MotionEvent.ACTION_POINTER_UP:
case MotionEvent.ACTION_POINTER_DOWN:
// Non primary pointer up/down
if (i == -1) {
i = event.getActionIndex();
}
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_DOWN:
// Primary pointer up/down, the index is always zero
i = 0;
case MotionEvent.ACTION_POINTER_UP:
case MotionEvent.ACTION_POINTER_DOWN:
// Non primary pointer up/down
if (i == -1) {
i = event.getActionIndex();
}
break;
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
break;
case MotionEvent.ACTION_CANCEL:
for (i = 0; i < pointerCount; i++) {
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, MotionEvent.ACTION_UP, x, y, p);
}
break;
case MotionEvent.ACTION_CANCEL:
for (i = 0; i < pointerCount; i++) {
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, MotionEvent.ACTION_UP, x, y, p);
}
break;
default:
break;
default:
break;
}
}
return true;
@ -1497,11 +1506,47 @@ class SDLJoystickHandler_API12 extends SDLJoystickHandler {
}
}
class SDLGenericMotionListener_API12 implements View.OnGenericMotionListener {
class SDLGenericMotionListener implements View.OnGenericMotionListener {
// Generic Motion (mouse hover, joystick...) events go here
// We only have joysticks yet
@Override
public boolean onGenericMotion(View v, MotionEvent event) {
return SDLActivity.handleJoystickMotionEvent(event);
float x, y;
int mouseButton;
int action;
switch ( event.getSource() ) {
case InputDevice.SOURCE_JOYSTICK:
case InputDevice.SOURCE_GAMEPAD:
case InputDevice.SOURCE_DPAD:
SDLActivity.handleJoystickMotionEvent(event);
return true;
case InputDevice.SOURCE_MOUSE:
action = event.getActionMasked();
switch(event.getActionMasked()) {
case MotionEvent.ACTION_SCROLL:
x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
SDLActivity.onNativeMouse(0, action, x, y);
return true;
case MotionEvent.ACTION_HOVER_MOVE:
x = event.getX(0);
y = event.getY(0);
SDLActivity.onNativeMouse(0, action, x, y);
return true;
default:
break;
}
default:
break;
}
// Event was not managed
return false;
}
}