The thread ID is an unsigned long so it can hold pthread_t so people can do naughty things with it.

I'm going to be adding additional useful thread API functions, but this should prevent crashes in people's existing code on 64-bit architectures.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404327
This commit is contained in:
Sam Lantinga 2009-12-16 04:48:11 +00:00
parent 83fbb6981f
commit 3f0f9188ed
23 changed files with 53 additions and 51 deletions

View file

@ -128,7 +128,7 @@ SDL_ThreadedTimerCheck(void)
t->last_alarm = now;
}
#ifdef DEBUG_TIMERS
printf("Executing timer %p (thread = %d)\n", t, SDL_ThreadID());
printf("Executing timer %p (thread = %lu)\n", t, SDL_ThreadID());
#endif
timer = *t;
SDL_mutexV(SDL_timer_mutex);
@ -235,7 +235,7 @@ SDL_RemoveTimer(SDL_TimerID id)
}
}
#ifdef DEBUG_TIMERS
printf("SDL_RemoveTimer(%08x) = %d num_timers = %d thread = %d\n",
printf("SDL_RemoveTimer(%08x) = %d num_timers = %d thread = %lu\n",
(Uint32) id, removed, SDL_timer_running, SDL_ThreadID());
#endif
SDL_mutexV(SDL_timer_mutex);