SetDrawColor() and SetDrawBlendMode() are optional
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403389
This commit is contained in:
parent
b876226c2f
commit
3fc02a176b
7 changed files with 25 additions and 89 deletions
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@ -96,8 +96,6 @@ static int GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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static void GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static void GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static void GL_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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static void GL_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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int numrects, const SDL_Rect * rects);
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int numrects, const SDL_Rect * rects);
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static int GL_SetDrawColor(SDL_Renderer * renderer);
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static int GL_SetDrawBlendMode(SDL_Renderer * renderer);
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static int GL_RenderPoint(SDL_Renderer * renderer, int x, int y);
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static int GL_RenderPoint(SDL_Renderer * renderer, int x, int y);
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static int GL_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2,
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static int GL_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2,
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int y2);
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int y2);
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@ -312,8 +310,6 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->LockTexture = GL_LockTexture;
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renderer->LockTexture = GL_LockTexture;
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renderer->UnlockTexture = GL_UnlockTexture;
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renderer->UnlockTexture = GL_UnlockTexture;
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renderer->DirtyTexture = GL_DirtyTexture;
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renderer->DirtyTexture = GL_DirtyTexture;
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renderer->SetDrawColor = GL_SetDrawColor;
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renderer->SetDrawBlendMode = GL_SetDrawBlendMode;
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renderer->RenderPoint = GL_RenderPoint;
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renderer->RenderPoint = GL_RenderPoint;
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renderer->RenderLine = GL_RenderLine;
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renderer->RenderLine = GL_RenderLine;
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renderer->RenderFill = GL_RenderFill;
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renderer->RenderFill = GL_RenderFill;
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@ -1070,18 +1066,6 @@ GL_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects,
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}
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}
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}
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}
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static int
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GL_SetDrawColor(SDL_Renderer * renderer)
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{
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return 0;
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}
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static int
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GL_SetDrawBlendMode(SDL_Renderer * renderer)
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{
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return 0;
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}
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static int
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static int
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GL_RenderPoint(SDL_Renderer * renderer, int x, int y)
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GL_RenderPoint(SDL_Renderer * renderer, int x, int y)
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{
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{
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@ -59,8 +59,6 @@ static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, int markDirty, void **pixels,
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const SDL_Rect * rect, int markDirty, void **pixels,
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int *pitch);
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int *pitch);
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static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int SW_SetDrawColor(SDL_Renderer * renderer);
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static int SW_SetDrawBlendMode(SDL_Renderer * renderer);
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static int SW_RenderPoint(SDL_Renderer * renderer, int x, int y);
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static int SW_RenderPoint(SDL_Renderer * renderer, int x, int y);
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static int SW_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2,
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static int SW_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2,
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int y2);
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int y2);
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@ -226,8 +224,6 @@ SW_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->ActivateRenderer = SW_ActivateRenderer;
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renderer->ActivateRenderer = SW_ActivateRenderer;
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renderer->DisplayModeChanged = SW_DisplayModeChanged;
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renderer->DisplayModeChanged = SW_DisplayModeChanged;
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renderer->SetDrawColor = SW_SetDrawColor;
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renderer->SetDrawBlendMode = SW_SetDrawBlendMode;
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renderer->RenderPoint = SW_RenderPoint;
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renderer->RenderPoint = SW_RenderPoint;
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renderer->RenderLine = SW_RenderLine;
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renderer->RenderLine = SW_RenderLine;
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renderer->RenderFill = SW_RenderFill;
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renderer->RenderFill = SW_RenderFill;
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@ -528,18 +524,6 @@ SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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}
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}
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}
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}
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static int
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SW_SetDrawColor(SDL_Renderer * renderer)
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{
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return 0;
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}
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static int
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SW_SetDrawBlendMode(SDL_Renderer * renderer)
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{
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return 0;
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}
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static int
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static int
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SW_RenderPoint(SDL_Renderer * renderer, int x, int y)
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SW_RenderPoint(SDL_Renderer * renderer, int x, int y)
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{
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{
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@ -1987,16 +1987,15 @@ SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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if (!renderer) {
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if (!renderer) {
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return -1;
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return -1;
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}
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}
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if (!renderer->SetDrawColor) {
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SDL_Unsupported();
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return -1;
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}
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renderer->r = r;
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renderer->r = r;
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renderer->g = g;
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renderer->g = g;
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renderer->b = b;
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renderer->b = b;
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renderer->a = a;
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renderer->a = a;
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renderer->SetDrawColor(renderer);
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if (renderer->SetDrawColor) {
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return 0;
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return renderer->SetDrawColor(renderer);
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} else {
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return 0;
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}
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}
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}
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int
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int
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@ -2012,10 +2011,6 @@ SDL_GetRenderDrawColor(Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a)
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if (!renderer) {
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if (!renderer) {
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return -1;
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return -1;
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}
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}
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if (!renderer->SetDrawColor) {
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SDL_Unsupported();
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return -1;
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}
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if (r) {
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if (r) {
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*r = renderer->r;
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*r = renderer->r;
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}
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}
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@ -2028,7 +2023,6 @@ SDL_GetRenderDrawColor(Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a)
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if (a) {
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if (a) {
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*a = renderer->a;
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*a = renderer->a;
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}
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}
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return 0;
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}
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}
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int
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int
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@ -2044,13 +2038,12 @@ SDL_SetRenderDrawBlendMode(int blendMode)
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if (!renderer) {
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if (!renderer) {
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return -1;
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return -1;
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}
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}
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if (!renderer->SetDrawBlendMode) {
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SDL_Unsupported();
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return -1;
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}
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renderer->blendMode = blendMode;
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renderer->blendMode = blendMode;
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renderer->SetDrawBlendMode(renderer);
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if (renderer->SetDrawBlendMode) {
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return 0;
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return renderer->SetDrawBlendMode(renderer);
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} else {
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return 0;
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}
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}
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}
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int
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int
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@ -71,8 +71,6 @@ static void DirectFB_UnlockTexture(SDL_Renderer * renderer,
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static void DirectFB_DirtyTexture(SDL_Renderer * renderer,
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static void DirectFB_DirtyTexture(SDL_Renderer * renderer,
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SDL_Texture * texture, int numrects,
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SDL_Texture * texture, int numrects,
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const SDL_Rect * rects);
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const SDL_Rect * rects);
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static int DirectFB_SetDrawColor(SDL_Renderer * renderer);
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static int DirectFB_SetDrawBlendMode(SDL_Renderer * renderer);
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static int DirectFB_RenderPoint(SDL_Renderer * renderer, int x, int y);
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static int DirectFB_RenderPoint(SDL_Renderer * renderer, int x, int y);
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static int DirectFB_RenderLine(SDL_Renderer * renderer, int x1, int y1,
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static int DirectFB_RenderLine(SDL_Renderer * renderer, int x1, int y1,
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int x2, int y2);
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int x2, int y2);
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@ -294,8 +292,6 @@ DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->LockTexture = DirectFB_LockTexture;
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renderer->LockTexture = DirectFB_LockTexture;
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renderer->UnlockTexture = DirectFB_UnlockTexture;
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renderer->UnlockTexture = DirectFB_UnlockTexture;
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renderer->DirtyTexture = DirectFB_DirtyTexture;
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renderer->DirtyTexture = DirectFB_DirtyTexture;
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renderer->SetDrawColor = DirectFB_SetDrawColor;
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renderer->SetDrawBlendMode = DirectFB_SetDrawBlendMode;
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renderer->RenderPoint = DirectFB_RenderPoint;
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renderer->RenderPoint = DirectFB_RenderPoint;
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renderer->RenderLine = DirectFB_RenderLine;
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renderer->RenderLine = DirectFB_RenderLine;
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renderer->RenderFill = DirectFB_RenderFill;
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renderer->RenderFill = DirectFB_RenderFill;
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@ -797,18 +793,6 @@ DirectFB_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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}
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}
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}
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}
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static int
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DirectFB_SetDrawColor(SDL_Renderer * renderer)
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{
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return 0;
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}
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static int
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DirectFB_SetDrawBlendMode(SDL_Renderer * renderer)
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{
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return 0;
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}
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static int
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static int
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PrepareDraw(SDL_Renderer * renderer)
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PrepareDraw(SDL_Renderer * renderer)
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{
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{
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@ -31,8 +31,6 @@
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static SDL_Renderer *SDL_DUMMY_CreateRenderer(SDL_Window * window,
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static SDL_Renderer *SDL_DUMMY_CreateRenderer(SDL_Window * window,
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Uint32 flags);
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Uint32 flags);
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static int SDL_DUMMY_SetDrawColor(SDL_Renderer * renderer);
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static int SDL_DUMMY_SetDrawBlendMode(SDL_Renderer * renderer);
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static int SDL_DUMMY_RenderPoint(SDL_Renderer * renderer, int x, int y);
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static int SDL_DUMMY_RenderPoint(SDL_Renderer * renderer, int x, int y);
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static int SDL_DUMMY_RenderLine(SDL_Renderer * renderer, int x1, int y1,
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static int SDL_DUMMY_RenderLine(SDL_Renderer * renderer, int x1, int y1,
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int x2, int y2);
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int x2, int y2);
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@ -93,8 +91,6 @@ SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags)
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}
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}
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SDL_zerop(data);
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SDL_zerop(data);
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renderer->SetDrawColor = SDL_DUMMY_SetDrawColor;
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renderer->SetDrawBlendMode = SDL_DUMMY_SetDrawBlendMode;
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renderer->RenderPoint = SDL_DUMMY_RenderPoint;
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renderer->RenderPoint = SDL_DUMMY_RenderPoint;
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renderer->RenderLine = SDL_DUMMY_RenderLine;
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renderer->RenderLine = SDL_DUMMY_RenderLine;
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renderer->RenderFill = SDL_DUMMY_RenderFill;
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renderer->RenderFill = SDL_DUMMY_RenderFill;
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return renderer;
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return renderer;
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}
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}
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static int
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SDL_DUMMY_SetDrawColor(SDL_Renderer * renderer)
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{
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return 0;
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}
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static int
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SDL_DUMMY_SetDrawBlendMode(SDL_Renderer * renderer)
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{
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return 0;
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}
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static int
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static int
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SDL_DUMMY_RenderPoint(SDL_Renderer * renderer, int x, int y)
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SDL_DUMMY_RenderPoint(SDL_Renderer * renderer, int x, int y)
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{
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{
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@ -55,6 +55,7 @@ static int GDI_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, int markDirty,
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const SDL_Rect * rect, int markDirty,
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void **pixels, int *pitch);
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void **pixels, int *pitch);
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static void GDI_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static void GDI_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int GDI_SetDrawBlendMode(SDL_Renderer * renderer);
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static int GDI_RenderPoint(SDL_Renderer * renderer, int x, int y);
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static int GDI_RenderPoint(SDL_Renderer * renderer, int x, int y);
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static int GDI_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2,
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static int GDI_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2,
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int y2);
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int y2);
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@ -175,6 +176,7 @@ GDI_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->UpdateTexture = GDI_UpdateTexture;
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renderer->UpdateTexture = GDI_UpdateTexture;
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renderer->LockTexture = GDI_LockTexture;
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renderer->LockTexture = GDI_LockTexture;
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renderer->UnlockTexture = GDI_UnlockTexture;
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renderer->UnlockTexture = GDI_UnlockTexture;
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renderer->SetDrawBlendMode = GDI_SetDrawBlendMode;
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renderer->RenderPoint = GDI_RenderPoint;
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renderer->RenderPoint = GDI_RenderPoint;
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renderer->RenderLine = GDI_RenderLine;
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renderer->RenderLine = GDI_RenderLine;
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renderer->RenderFill = GDI_RenderFill;
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renderer->RenderFill = GDI_RenderFill;
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@ -573,6 +575,19 @@ GDI_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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}
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}
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}
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}
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static int
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GDI_SetDrawBlendMode(SDL_Renderer * renderer)
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{
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switch (renderer->blendMode) {
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case SDL_BLENDMODE_NONE:
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return 0;
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default:
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SDL_Unsupported();
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renderer->blendMode = SDL_BLENDMODE_NONE;
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return -1;
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}
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}
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static int
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static int
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GDI_RenderPoint(SDL_Renderer * renderer, int x, int y)
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GDI_RenderPoint(SDL_Renderer * renderer, int x, int y)
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{
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{
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@ -47,7 +47,6 @@ static int X11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, int markDirty,
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const SDL_Rect * rect, int markDirty,
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void **pixels, int *pitch);
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void **pixels, int *pitch);
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static void X11_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static void X11_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int X11_SetDrawColor(SDL_Renderer * renderer);
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static int X11_SetDrawBlendMode(SDL_Renderer * renderer);
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static int X11_SetDrawBlendMode(SDL_Renderer * renderer);
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static int X11_RenderPoint(SDL_Renderer * renderer, int x, int y);
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static int X11_RenderPoint(SDL_Renderer * renderer, int x, int y);
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static int X11_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2,
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static int X11_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2,
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@ -197,7 +196,6 @@ X11_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->UpdateTexture = X11_UpdateTexture;
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renderer->UpdateTexture = X11_UpdateTexture;
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renderer->LockTexture = X11_LockTexture;
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renderer->LockTexture = X11_LockTexture;
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renderer->UnlockTexture = X11_UnlockTexture;
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renderer->UnlockTexture = X11_UnlockTexture;
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renderer->SetDrawColor = X11_SetDrawColor;
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renderer->SetDrawBlendMode = X11_SetDrawBlendMode;
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renderer->SetDrawBlendMode = X11_SetDrawBlendMode;
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renderer->RenderPoint = X11_RenderPoint;
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renderer->RenderPoint = X11_RenderPoint;
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renderer->RenderLine = X11_RenderLine;
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renderer->RenderLine = X11_RenderLine;
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@ -563,12 +561,6 @@ X11_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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}
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}
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}
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}
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static int
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X11_SetDrawColor(SDL_Renderer * renderer)
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{
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return 0;
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}
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static int
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static int
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X11_SetDrawBlendMode(SDL_Renderer * renderer)
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X11_SetDrawBlendMode(SDL_Renderer * renderer)
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{
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{
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