Made it clear that locking a streaming texture is a write-only operation.
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@ -373,7 +373,7 @@ extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
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const void *pixels, int pitch);
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/**
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* \brief Lock a portion of the texture for pixel access.
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* \brief Lock a portion of the texture for write-only pixel access.
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*
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* \param texture The texture to lock for access, which was created with
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* ::SDL_TEXTUREACCESS_STREAMING.
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