Applied John Popplewell's fix for left-handed mice under Windows.
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40492
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@ -58,6 +58,7 @@ static void (*SDL_DIfun[MAX_INPUTS])(const int, DIDEVICEOBJECTDATA *);
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static int SDL_DIndev = 0;
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static int mouse_lost;
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static int mouse_pressed;
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static int mouse_buttons_swapped = 0;
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/* The translation table from a DirectInput scancode to an SDL keysym */
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static SDLKey DIK_keymap[256];
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@ -216,6 +217,7 @@ static int DX5_DInputInit(_THIS)
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++SDL_DIndev;
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}
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mouse_pressed = 0;
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mouse_buttons_swapped = GetSystemMetrics(SM_SWAPBUTTON);
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/* DirectInput is ready! */
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return(0);
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@ -340,6 +342,11 @@ static void handle_mouse(const int numevents, DIDEVICEOBJECTDATA *ptrbuf)
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}
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state = SDL_RELEASED;
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}
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if ( mouse_buttons_swapped ) {
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if ( button == 1 ) button = 3;
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else
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if ( button == 3 ) button = 1;
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}
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posted = SDL_PrivateMouseButton(state, button,
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0, 0);
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}
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@ -411,6 +418,11 @@ static void handle_mouse(const int numevents, DIDEVICEOBJECTDATA *ptrbuf)
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}
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state = SDL_RELEASED;
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}
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if ( mouse_buttons_swapped ) {
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if ( button == 1 ) button = 3;
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else
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if ( button == 3 ) button = 1;
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}
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posted = SDL_PrivateMouseButton(state, button,
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0, 0);
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break;
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