Fixed bug 3790 - Memory leak with surfaces blitting on each other

bastien.bouclet

When creating two surfaces and blitting them onto the other, SDL's internal reference counting fails, and one of the surfaces is not freed when calling SDL_FreeSurface.

Example code :

SDL_Surface *s1 = SDL_CreateRGBSurfaceWithFormat(0, 640, 480, 32, SDL_PIXELFORMAT_ARGB8888);
SDL_Surface *s2 = SDL_CreateRGBSurfaceWithFormat(0, 640, 480, 32, SDL_PIXELFORMAT_ARGB8888);

SDL_BlitSurface(s1, NULL, s2, NULL);
SDL_BlitSurface(s2, NULL, s1, NULL);

SDL_FreeSurface(s2);
SDL_FreeSurface(s1);

With this example, s1 is not freed after calling SDL_FreeSurface, its refcount attribute is still positive.
This commit is contained in:
Sam Lantinga 2017-09-04 11:46:14 -07:00
parent cf695c0c48
commit 414db44519

View file

@ -1193,6 +1193,10 @@ SDL_FreeSurface(SDL_Surface * surface)
if (surface->flags & SDL_DONTFREE) {
return;
}
if (surface->map != NULL) {
SDL_FreeBlitMap(surface->map);
surface->map = NULL;
}
if (--surface->refcount > 0) {
return;
}
@ -1207,10 +1211,6 @@ SDL_FreeSurface(SDL_Surface * surface)
SDL_FreeFormat(surface->format);
surface->format = NULL;
}
if (surface->map != NULL) {
SDL_FreeBlitMap(surface->map);
surface->map = NULL;
}
if (!(surface->flags & SDL_PREALLOC)) {
SDL_free(surface->pixels);
}