Make it possible to build a DLL with mingw that's ABI compatible with Visual C++ built applications

This commit is contained in:
Sam Lantinga 2012-10-20 00:14:58 -07:00
parent f9ee105b99
commit 423c05313b
4 changed files with 10 additions and 1 deletions

1
configure vendored
View file

@ -16934,6 +16934,7 @@ SOURCES="$SOURCES $srcdir/src/audio/*.c"
SOURCES="$SOURCES $srcdir/src/cpuinfo/*.c"
SOURCES="$SOURCES $srcdir/src/events/*.c"
SOURCES="$SOURCES $srcdir/src/file/*.c"
SOURCES="$SOURCES $srcdir/src/libm/*.c"
SOURCES="$SOURCES $srcdir/src/render/*.c"
SOURCES="$SOURCES $srcdir/src/render/*/*.c"
SOURCES="$SOURCES $srcdir/src/stdlib/*.c"

View file

@ -297,6 +297,7 @@ SOURCES="$SOURCES $srcdir/src/audio/*.c"
SOURCES="$SOURCES $srcdir/src/cpuinfo/*.c"
SOURCES="$SOURCES $srcdir/src/events/*.c"
SOURCES="$SOURCES $srcdir/src/file/*.c"
SOURCES="$SOURCES $srcdir/src/libm/*.c"
SOURCES="$SOURCES $srcdir/src/render/*.c"
SOURCES="$SOURCES $srcdir/src/render/*/*.c"
SOURCES="$SOURCES $srcdir/src/stdlib/*.c"

View file

@ -142,14 +142,21 @@ typedef unsigned int uintptr_t;
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_DSOUND 1
#ifndef __GNUC__
#define SDL_AUDIO_DRIVER_XAUDIO2 1
#endif
#define SDL_AUDIO_DRIVER_WINMM 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable various input drivers */
#define SDL_JOYSTICK_DINPUT 1
#ifdef __GNUC__
/* There isn't a compatible dinput.h for mingw as far as I know */
#define SDL_HAPTIC_DISABLED 1
#else
#define SDL_HAPTIC_DINPUT 1
#endif
/* Enable various shared object loading systems */
#define SDL_LOADSO_WINDOWS 1

View file

@ -340,7 +340,7 @@ do { \
/* We can count on memcpy existing on Mac OS X and being well-tuned. */
#if defined(__MACOSX__)
#define SDL_memcpy memcpy
#elif defined(__GNUC__) && defined(i386)
#elif defined(__GNUC__) && defined(i386) && !defined(__WIN32__)
#define SDL_memcpy(dst, src, len) \
do { \
int u0, u1, u2; \