Date: Thu, 16 Jan 2003 13:48:31 +0200
From: "Mike Gorchak" added help and options -mono to force monochrome RGB2YUB conversion and -lum <percent> - luminance of image during conversion. Also rewritten code which moves overlay into window. Now it depends on window size. Also fully rewritten -scale option, image now scaling from 50% from center of screen until border of window is reached - it really tests scaler, old -scale test doesn't test downscale. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40570
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1 changed files with 118 additions and 42 deletions
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@ -9,41 +9,71 @@
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#define NOTICE(X) printf("%s", X);
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#define NOTICE(X) printf("%s", X);
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#define WINDOW_WIDTH 640
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#define WINDOW_HEIGHT 480
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#include "SDL.h"
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#include "SDL.h"
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SDL_Surface *screen, *pic;
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SDL_Surface *screen, *pic;
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SDL_Overlay *overlay;
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SDL_Overlay *overlay;
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int scale;
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int scale;
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int monochrome;
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int luminance;
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int w, h;
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/* NOTE: These RGB conversion functions are not intended for speed,
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/* NOTE: These RGB conversion functions are not intended for speed,
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only as examples.
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only as examples.
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*/
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*/
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void RGBtoYUV(Uint8 *rgb, int *yuv)
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void RGBtoYUV(Uint8 *rgb, int *yuv, int monochrome, int luminance)
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{
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{
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int i;
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int i;
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if (monochrome)
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{
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#if 1 /* these are the two formulas that I found on the FourCC site... */
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#if 1 /* these are the two formulas that I found on the FourCC site... */
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yuv[0] = 0.299*rgb[0] + 0.587*rgb[1] + 0.114*rgb[2];
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yuv[0] = 0.299*rgb[0] + 0.587*rgb[1] + 0.114*rgb[2];
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yuv[1] = (rgb[2]-yuv[0])*0.565 + 128;
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yuv[1] = 128;
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yuv[2] = (rgb[0]-yuv[0])*0.713 + 128;
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yuv[2] = 128;
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#else
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#else
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yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16;
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yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16;
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yuv[1] = 128 - (0.148 * rgb[0]) - (0.291 * rgb[1]) + (0.439 * rgb[2]);
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yuv[1] = 128;
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yuv[2] = 128 + (0.439 * rgb[0]) - (0.368 * rgb[1]) - (0.071 * rgb[2]);
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yuv[2] = 128;
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#endif
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#endif
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/* clamp values...if you need to, we don't seem to have a need */
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}
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/*
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else
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for(i=0;i<3;i++)
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{
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{
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#if 1 /* these are the two formulas that I found on the FourCC site... */
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if(yuv[i]<0)
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yuv[0] = 0.299*rgb[0] + 0.587*rgb[1] + 0.114*rgb[2];
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yuv[i]=0;
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yuv[1] = (rgb[2]-yuv[0])*0.565 + 128;
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if(yuv[i]>255)
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yuv[2] = (rgb[0]-yuv[0])*0.713 + 128;
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yuv[i]=255;
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#else
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}
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yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16;
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*/
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yuv[1] = 128 - (0.148 * rgb[0]) - (0.291 * rgb[1]) + (0.439 * rgb[2]);
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yuv[2] = 128 + (0.439 * rgb[0]) - (0.368 * rgb[1]) - (0.071 * rgb[2]);
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#endif
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}
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if (luminance!=100)
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{
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yuv[0]=yuv[0]*luminance/100;
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if (yuv[0]>255)
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yuv[0]=255;
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}
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/* clamp values...if you need to, we don't seem to have a need */
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/*
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for(i=0;i<3;i++)
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{
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if(yuv[i]<0)
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yuv[i]=0;
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if(yuv[i]>255)
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yuv[i]=255;
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}
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*/
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}
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}
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ConvertRGBtoYV12(SDL_Surface *s, SDL_Overlay *o)
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ConvertRGBtoYV12(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance)
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{
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{
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int x,y;
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int x,y;
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int yuv[3];
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int yuv[3];
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@ -68,7 +98,7 @@ ConvertRGBtoYV12(SDL_Surface *s, SDL_Overlay *o)
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op[2]=o->pixels[2]+o->pitches[2]*(y/2);
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op[2]=o->pixels[2]+o->pitches[2]*(y/2);
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for(x=0; x<s->w && x<o->w; x++)
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for(x=0; x<s->w && x<o->w; x++)
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{
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{
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RGBtoYUV(p,yuv);
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RGBtoYUV(p, yuv, monochrome, luminance);
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*(op[0]++)=yuv[0];
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*(op[0]++)=yuv[0];
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if(x%2==0 && y%2==0)
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if(x%2==0 && y%2==0)
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{
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{
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@ -83,7 +113,7 @@ ConvertRGBtoYV12(SDL_Surface *s, SDL_Overlay *o)
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SDL_UnlockSurface(s);
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SDL_UnlockSurface(s);
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}
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}
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ConvertRGBtoIYUV(SDL_Surface *s, SDL_Overlay *o)
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ConvertRGBtoIYUV(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance)
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{
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{
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int x,y;
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int x,y;
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int yuv[3];
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int yuv[3];
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@ -108,7 +138,7 @@ ConvertRGBtoIYUV(SDL_Surface *s, SDL_Overlay *o)
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op[2]=o->pixels[2]+o->pitches[2]*(y/2);
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op[2]=o->pixels[2]+o->pitches[2]*(y/2);
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for(x=0; x<s->w && x<o->w; x++)
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for(x=0; x<s->w && x<o->w; x++)
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{
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{
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RGBtoYUV(p,yuv);
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RGBtoYUV(p,yuv, monochrome, luminance);
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*(op[0]++)=yuv[0];
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*(op[0]++)=yuv[0];
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if(x%2==0 && y%2==0)
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if(x%2==0 && y%2==0)
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{
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{
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SDL_UnlockSurface(s);
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SDL_UnlockSurface(s);
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}
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}
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ConvertRGBtoUYVY(SDL_Surface *s, SDL_Overlay *o)
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ConvertRGBtoUYVY(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance)
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{
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{
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int x,y;
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int x,y;
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int yuv[3];
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int yuv[3];
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@ -138,7 +168,7 @@ ConvertRGBtoUYVY(SDL_Surface *s, SDL_Overlay *o)
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op=o->pixels[0]+o->pitches[0]*y;
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op=o->pixels[0]+o->pitches[0]*y;
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for(x=0; x<s->w && x<o->w; x++)
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for(x=0; x<s->w && x<o->w; x++)
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{
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{
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RGBtoYUV(p,yuv);
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RGBtoYUV(p, yuv, monochrome, luminance);
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if(x%2==0)
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if(x%2==0)
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{
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{
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*(op++)=yuv[1];
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*(op++)=yuv[1];
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SDL_UnlockSurface(s);
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SDL_UnlockSurface(s);
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}
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}
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ConvertRGBtoYVYU(SDL_Surface *s, SDL_Overlay *o)
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ConvertRGBtoYVYU(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance)
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{
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{
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int x,y;
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int x,y;
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int yuv[3];
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int yuv[3];
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@ -171,7 +201,7 @@ ConvertRGBtoYVYU(SDL_Surface *s, SDL_Overlay *o)
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op=o->pixels[0]+o->pitches[0]*y;
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op=o->pixels[0]+o->pitches[0]*y;
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for(x=0; x<s->w && x<o->w; x++)
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for(x=0; x<s->w && x<o->w; x++)
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{
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{
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RGBtoYUV(p,yuv);
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RGBtoYUV(p,yuv, monochrome, luminance);
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if(x%2==0)
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if(x%2==0)
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{
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{
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*(op++)=yuv[0];
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*(op++)=yuv[0];
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@ -192,7 +222,7 @@ ConvertRGBtoYVYU(SDL_Surface *s, SDL_Overlay *o)
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SDL_UnlockSurface(s);
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SDL_UnlockSurface(s);
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}
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}
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ConvertRGBtoYUY2(SDL_Surface *s, SDL_Overlay *o)
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ConvertRGBtoYUY2(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance)
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{
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{
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int x,y;
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int x,y;
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int yuv[3];
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int yuv[3];
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op=o->pixels[0]+o->pitches[0]*y;
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op=o->pixels[0]+o->pitches[0]*y;
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for(x=0; x<s->w && x<o->w; x++)
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for(x=0; x<s->w && x<o->w; x++)
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{
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{
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RGBtoYUV(p,yuv);
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RGBtoYUV(p,yuv, monochrome, luminance);
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if(x%2==0)
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if(x%2==0)
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{
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{
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*(op++)=yuv[0];
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*(op++)=yuv[0];
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{
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{
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SDL_Rect rect;
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SDL_Rect rect;
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int i;
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int i;
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int disp;
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if(!scale)
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if(!scale)
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{
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{
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rect.w=overlay->w;
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rect.w=overlay->w;
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rect.h=overlay->h;
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rect.h=overlay->h;
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for(i=0; i<200; i++)
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for(i=0; i<h-rect.h && i<w-rect.w; i++)
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{
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{
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rect.x=i;
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rect.x=i;
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rect.y=i;
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rect.y=i;
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}
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}
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else
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else
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{
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{
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rect.w=screen->w;
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rect.w=overlay->w/2;
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rect.h=screen->h;
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rect.h=overlay->h/2;
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for(i=0; i<200; i++)
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rect.x=(w-rect.w)/2;
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rect.y=(h-rect.h)/2;
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disp=rect.y-1;
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for(i=0; i<disp; i++)
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{
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{
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rect.x=i-199;
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rect.w+=2;
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rect.y=i-199;
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rect.h+=2;
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rect.x--;
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rect.y--;
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SDL_DisplayYUVOverlay(overlay,&rect);
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SDL_DisplayYUVOverlay(overlay,&rect);
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}
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}
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}
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}
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printf("Displayed %d times.\n",i);
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printf("Displayed %d times.\n",i);
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}
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}
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static void PrintUsage(char *argv0)
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{
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fprintf(stderr, "Usage: %s [arg] [arg] [arg] ...\n", argv0);
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fprintf(stderr, "Where 'arg' is one of:\n");
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fprintf(stderr, " -delay <seconds>\n");
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fprintf(stderr, " -width <pixels>\n");
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fprintf(stderr, " -height <pixels>\n");
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fprintf(stderr, " -bpp <bits>\n");
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fprintf(stderr, " -format <fmt> (one of the: YV12, IYUV, YUY2, UYVY, YVYU)\n");
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fprintf(stderr, " -hw\n");
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fprintf(stderr, " -flip\n");
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fprintf(stderr, " -scale (test scaling features, from 50%% upto window size)\n");
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fprintf(stderr, " -mono (use monochromatic RGB2YUV conversion)\n");
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fprintf(stderr, " -lum <perc> (use luminance correction during RGB2YUV conversion,\n");
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fprintf(stderr, " from 0%% to unlimited, normal is 100%%)\n");
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fprintf(stderr, " -help (shows this help)\n");
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fprintf(stderr, " -fullscreen (test overlay in fullscreen mode)\n");
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}
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int main(int argc, char **argv)
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int main(int argc, char **argv)
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{
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{
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int flip;
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int flip;
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int w, h;
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int delay;
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int delay;
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int desired_bpp;
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int desired_bpp;
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Uint32 video_flags, overlay_format;
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Uint32 video_flags, overlay_format;
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/* Set default options and check command-line */
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/* Set default options and check command-line */
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flip = 0;
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flip = 0;
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scale=0;
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scale=0;
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monochrome=0;
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luminance=100;
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delay = 1;
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delay = 1;
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w = 640;
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w = WINDOW_WIDTH;
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h = 480;
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h = WINDOW_HEIGHT;
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desired_bpp = 0;
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desired_bpp = 0;
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video_flags = 0;
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video_flags = 0;
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overlay_format = SDL_YV12_OVERLAY;
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overlay_format = SDL_YV12_OVERLAY;
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exit(1);
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exit(1);
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}
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}
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} else
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} else
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if ( strcmp(argv[1], "-lum") == 0 ) {
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if ( argv[2] ) {
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luminance = atoi(argv[2]);
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argv += 2;
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argc -= 2;
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} else {
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fprintf(stderr,
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"The -lum option requires an argument\n");
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exit(1);
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}
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} else
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if ( strcmp(argv[1], "-format") == 0 ) {
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if ( strcmp(argv[1], "-format") == 0 ) {
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if ( argv[2] ) {
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if ( argv[2] ) {
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if(!strcmp(argv[2],"YV12"))
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if(!strcmp(argv[2],"YV12"))
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argv += 1;
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argv += 1;
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argc -= 1;
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argc -= 1;
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} else
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} else
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if ( strcmp(argv[1], "-mono") == 0 ) {
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monochrome = 1;
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argv += 1;
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argc -= 1;
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} else
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if (( strcmp(argv[1], "-help") == 0 ) || (strcmp(argv[1], "-h") == 0)) {
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PrintUsage(argv[0]);
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exit(1);
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} else
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if ( strcmp(argv[1], "-fullscreen") == 0 ) {
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if ( strcmp(argv[1], "-fullscreen") == 0 ) {
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video_flags |= SDL_FULLSCREEN;
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video_flags |= SDL_FULLSCREEN;
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argv += 1;
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argv += 1;
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switch(overlay->format)
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switch(overlay->format)
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{
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{
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case SDL_YV12_OVERLAY:
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case SDL_YV12_OVERLAY:
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ConvertRGBtoYV12(pic,overlay);
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ConvertRGBtoYV12(pic,overlay,monochrome,luminance);
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break;
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break;
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case SDL_UYVY_OVERLAY:
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case SDL_UYVY_OVERLAY:
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ConvertRGBtoUYVY(pic,overlay);
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ConvertRGBtoUYVY(pic,overlay,monochrome,luminance);
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break;
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break;
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case SDL_YVYU_OVERLAY:
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case SDL_YVYU_OVERLAY:
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ConvertRGBtoYVYU(pic,overlay);
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ConvertRGBtoYVYU(pic,overlay,monochrome,luminance);
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break;
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break;
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case SDL_YUY2_OVERLAY:
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case SDL_YUY2_OVERLAY:
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ConvertRGBtoYUY2(pic,overlay);
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ConvertRGBtoYUY2(pic,overlay,monochrome,luminance);
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break;
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break;
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case SDL_IYUV_OVERLAY:
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case SDL_IYUV_OVERLAY:
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ConvertRGBtoIYUV(pic,overlay);
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ConvertRGBtoIYUV(pic,overlay,monochrome,luminance);
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break;
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break;
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default:
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default:
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printf("cannot convert RGB picture to obtained YUV format!\n");
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printf("cannot convert RGB picture to obtained YUV format!\n");
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