WinRT: created a skeleton for a video driver, using a copy of the dummy driver for a base
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10 changed files with 370 additions and 1 deletions
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@ -169,7 +169,8 @@ typedef unsigned int uintptr_t;
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#define SDL_TIMERS_DISABLED 1
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/* Enable various video drivers */
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#define SDL_VIDEO_DRIVER_DUMMY 1
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#define SDL_VIDEO_DRIVER_WINRT 1
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#define SDL_VIDEO_DRIVER_DUMMY 1
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// TODO, WinRT: Get a Direct3D 11 based renderer working in SDL.
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