Render: Allow empty cliprect.

This fixes an issue where an empty cliprect is treated the same as a NULL
cliprect, causing the render backends to disable clipping.

Also adds a new API, SDL_RenderIsClipEnabled(render) that allows you to
differentiate between:
 - SDL_RenderSetClipRect(render, NULL)
 - SDL_Rect r = {0,0,0,0}; SDL_RenderSetClipRect(render, &r);

Fixes https://bugzilla.libsdl.org/show_bug.cgi?id=2504

--HG--
extra : amend_source : 9e5ac76e3f009d9ae49bc61c350df3ba891267b5
extra : histedit_source : b92b8be4d05b19a89fa0dee57f7ed6b1e924cb99%2Cce419f6ade87bafc78ff42702c1f263d2469e7e7
This commit is contained in:
Jørgen P. Tjernø 2014-04-19 13:15:41 -07:00
parent 7dd1a22acc
commit 431aca234b
11 changed files with 43 additions and 18 deletions

View file

@ -2232,13 +2232,12 @@ static int
D3D11_UpdateClipRect(SDL_Renderer * renderer)
{
D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
const SDL_Rect *rect = &renderer->clip_rect;
if (SDL_RectEmpty(rect)) {
if (!renderer->clipping_enabled) {
ID3D11DeviceContext_RSSetScissorRects(data->d3dContext, 0, NULL);
} else {
D3D11_RECT scissorRect;
if (D3D11_GetViewportAlignedD3DRect(renderer, rect, &scissorRect) != 0) {
if (D3D11_GetViewportAlignedD3DRect(renderer, &renderer->clip_rect, &scissorRect) != 0) {
/* D3D11_GetViewportAlignedD3DRect will have set the SDL error */
return -1;
}
@ -2366,7 +2365,7 @@ D3D11_RenderStartDrawOp(SDL_Renderer * renderer)
rendererData->currentRenderTargetView = renderTargetView;
}
if (SDL_RectEmpty(&renderer->clip_rect)) {
if (!renderer->clipping_enabled) {
rasterizerState = rendererData->mainRasterizer;
} else {
rasterizerState = rendererData->clippedRasterizer;