Render: Allow empty cliprect.
This fixes an issue where an empty cliprect is treated the same as a NULL cliprect, causing the render backends to disable clipping. Also adds a new API, SDL_RenderIsClipEnabled(render) that allows you to differentiate between: - SDL_RenderSetClipRect(render, NULL) - SDL_Rect r = {0,0,0,0}; SDL_RenderSetClipRect(render, &r); Fixes https://bugzilla.libsdl.org/show_bug.cgi?id=2504 --HG-- extra : amend_source : 9e5ac76e3f009d9ae49bc61c350df3ba891267b5 extra : histedit_source : b92b8be4d05b19a89fa0dee57f7ed6b1e924cb99%2Cce419f6ade87bafc78ff42702c1f263d2469e7e7
This commit is contained in:
parent
7dd1a22acc
commit
431aca234b
11 changed files with 43 additions and 18 deletions
|
@ -976,10 +976,10 @@ GL_UpdateViewport(SDL_Renderer * renderer)
|
|||
static int
|
||||
GL_UpdateClipRect(SDL_Renderer * renderer)
|
||||
{
|
||||
const SDL_Rect *rect = &renderer->clip_rect;
|
||||
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
||||
|
||||
if (!SDL_RectEmpty(rect)) {
|
||||
if (renderer->clipping_enabled) {
|
||||
const SDL_Rect *rect = &renderer->clip_rect;
|
||||
data->glEnable(GL_SCISSOR_TEST);
|
||||
data->glScissor(rect->x, renderer->viewport.h - rect->y - rect->h, rect->w, rect->h);
|
||||
} else {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue