Render: Allow empty cliprect.

This fixes an issue where an empty cliprect is treated the same as a NULL
cliprect, causing the render backends to disable clipping.

Also adds a new API, SDL_RenderIsClipEnabled(render) that allows you to
differentiate between:
 - SDL_RenderSetClipRect(render, NULL)
 - SDL_Rect r = {0,0,0,0}; SDL_RenderSetClipRect(render, &r);

Fixes https://bugzilla.libsdl.org/show_bug.cgi?id=2504

--HG--
extra : amend_source : 9e5ac76e3f009d9ae49bc61c350df3ba891267b5
extra : histedit_source : b92b8be4d05b19a89fa0dee57f7ed6b1e924cb99%2Cce419f6ade87bafc78ff42702c1f263d2469e7e7
This commit is contained in:
Jørgen P. Tjernø 2014-04-19 13:15:41 -07:00
parent 7dd1a22acc
commit 431aca234b
11 changed files with 43 additions and 18 deletions

View file

@ -347,11 +347,9 @@ SW_UpdateClipRect(SDL_Renderer * renderer)
{
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
SDL_Surface *surface = data->surface;
const SDL_Rect *rect = &renderer->clip_rect;
if (surface) {
if (!SDL_RectEmpty(rect)) {
SDL_SetClipRect(surface, rect);
if (renderer->clipping_enabled) {
SDL_SetClipRect(surface, &renderer->clip_rect);
} else {
SDL_SetClipRect(surface, NULL);
}