Fixed bug #222
SDL_macgl loads CFM library (OpenGLLibrary) even in Mach-O, when it should be loading the OpenGL.framework code instead --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401763
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@ -168,7 +168,11 @@ void Mac_GL_SwapBuffers(_THIS)
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int Mac_GL_LoadLibrary(_THIS, const char *location)
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int Mac_GL_LoadLibrary(_THIS, const char *location)
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{
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{
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if (location == NULL)
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if (location == NULL)
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#if __MACH__
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location = "/System/Library/Frameworks/OpenGL.framework/OpenGL";
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#else
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location = "OpenGLLibrary";
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location = "OpenGLLibrary";
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#endif
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this->hidden->libraryHandle = SDL_LoadObject(location);
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this->hidden->libraryHandle = SDL_LoadObject(location);
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